Post by Emmarie on May 22, 2011 14:21:27 GMT -5
Missions for those of Rosha rank.
In the Swing of Things
The PCs chase a hobgoblin thief through the depths of an unstable silver-mine shaft. During the chase, the thief triggers an explosion, then swings across an immeasurably deep underground chasm on a rope swing. As the heroes run toward the chasm and rope swing, the mine tunnel collapses behind them. They have to stop at the chasm's edge and swing one-by-one across the gulf - Athletics DC15 -- but, the collapsing tunnel will reach them in 30 mun minutes. It'll take quick thinking to figure a way to get everyone safely across -- especially when the hobgoblin begins loading his crossbow with rope-cutting bolts . . .
Save Yerselves! No more than Five, can be solo
As the group regains consciousness from an attack after an ambush, they realize they are tied to a driverless coach that is hurtling toward the edge of a cliff! Your mission: Save yourselves!
[Gain: 100gp each ]
Devils from the Sea
Balinsaeth has been called the City of Adventurers, because there are so many in one place. It is a dangerous place, and something always happens that requires a hero. This night is no exception. The PCs are walking the docks of the city, perhaps looking to spend the evening at one of the taverns. The sea, however, comes to them as dark shapes rise from the waters and move into the pools of light created by the street lamps. They also swarm the ships tied to the docks, and start killing everything that walks on land. The creatures, sahuagin, seem driven to recklessness and their attack has a ferocity not normally reported for sahuagin attacks.
[Sahuagin - Trident/Talons/Crossbow - Skills: Blindsight, Darkvision - 2d34 - 17hp each - 1 per adventurer -+5 to attacks if combat somehow ends up within the water/underwater.]
[Earn: 300gp][Loot: If you loot the mundane tridents/crossbows you may keep them.]
The Snake Oil Incident
The innkeeper wakes up the PCs in the middle of the night. He says that a shipment of potions of remove disease was lost somewhere along the road between here and the shipment's destination: a disease-stricken village. He asks the heroes to help find the courier, and recover the shipment and deliver it to the village. Time is short; people are dying from the disease there every day, plus the innkeeper's sister and brother-in-law live there. Because of that, he worries that they might fall prey to the disease as well. Though the road to the village winds through hilly bandit territory, he and others don't think that bandits took the shipment. The courier actually is the culprit since he diverted the potions to a higher bidder: a kobold mine that is infested with green slime. Can the PCs negotiate with the kobolds to recover enough of the shipment to save the village? What happens when it turns out that the unscrupulous courier travels from town to town spreading magical diseases (and selling his fake remove disease potions)?
[Earn: 300gp] [Loot: A potion of cure disease each if you complete the mission!]
In the Swing of Things
The PCs chase a hobgoblin thief through the depths of an unstable silver-mine shaft. During the chase, the thief triggers an explosion, then swings across an immeasurably deep underground chasm on a rope swing. As the heroes run toward the chasm and rope swing, the mine tunnel collapses behind them. They have to stop at the chasm's edge and swing one-by-one across the gulf - Athletics DC15 -- but, the collapsing tunnel will reach them in 30 mun minutes. It'll take quick thinking to figure a way to get everyone safely across -- especially when the hobgoblin begins loading his crossbow with rope-cutting bolts . . .
Save Yerselves! No more than Five, can be solo
As the group regains consciousness from an attack after an ambush, they realize they are tied to a driverless coach that is hurtling toward the edge of a cliff! Your mission: Save yourselves!
[Gain: 100gp each ]
Devils from the Sea
Balinsaeth has been called the City of Adventurers, because there are so many in one place. It is a dangerous place, and something always happens that requires a hero. This night is no exception. The PCs are walking the docks of the city, perhaps looking to spend the evening at one of the taverns. The sea, however, comes to them as dark shapes rise from the waters and move into the pools of light created by the street lamps. They also swarm the ships tied to the docks, and start killing everything that walks on land. The creatures, sahuagin, seem driven to recklessness and their attack has a ferocity not normally reported for sahuagin attacks.
[Sahuagin - Trident/Talons/Crossbow - Skills: Blindsight, Darkvision - 2d34 - 17hp each - 1 per adventurer -+5 to attacks if combat somehow ends up within the water/underwater.]
[Earn: 300gp][Loot: If you loot the mundane tridents/crossbows you may keep them.]
The Snake Oil Incident
The innkeeper wakes up the PCs in the middle of the night. He says that a shipment of potions of remove disease was lost somewhere along the road between here and the shipment's destination: a disease-stricken village. He asks the heroes to help find the courier, and recover the shipment and deliver it to the village. Time is short; people are dying from the disease there every day, plus the innkeeper's sister and brother-in-law live there. Because of that, he worries that they might fall prey to the disease as well. Though the road to the village winds through hilly bandit territory, he and others don't think that bandits took the shipment. The courier actually is the culprit since he diverted the potions to a higher bidder: a kobold mine that is infested with green slime. Can the PCs negotiate with the kobolds to recover enough of the shipment to save the village? What happens when it turns out that the unscrupulous courier travels from town to town spreading magical diseases (and selling his fake remove disease potions)?
[Earn: 300gp] [Loot: A potion of cure disease each if you complete the mission!]