Post by dani on Jun 22, 2011 5:36:44 GMT -5
Name: Danladi D’Ambri
Screen Name: faytedwhispers
Current Rank: Abet'zi Champion
Current Dice: 2d40
Race: Were-Cat
Racial Weakness: Silver Vulnerability
Alignment: Lawful Neutral
Languages: Common, Welsh, Thieves Cant
Clan: Company of Mysterious Inquiries (CMI)
Rank: Security Advisor
Rank Bonus:
Primary Class: Fighter
Class Bonus: +3 bonus to attacks with chosen weapon
Secondary Class: Rogue
Primary Weapon: Twin Dirks
Secondary Weapon: Shobu Zukuri Katana
Skills (5 to start, 3 more each gemstone rank which is Rosha to Abet'zi, Abet'zi to Mel'yn, etc)
1.Diehard : You have the ability to stay within combat longer than normal. By stating "Diehard" at the beginning of combat (excluding Endurance Matches), you gain 5 more hp.
2. Blindfight : The ability to act and react while blinded / in complete darkness. You do not see things, but you hear / smell / react to what is around you. You can fight without seeing your foes.
3. Fighters Defense : A fighter having trained with their weapon knows how to use it in both a defensive manner and an offensive manner. Once per combat when attacked with a physical attack, the fighter can defend against it using their primary weapon, causing the attack to only do half damage to the fighter.
4.Dualist : You are skilled at wielding two weapons in combat, one in each hand. When using two weapons, you deal damage with both to either the same, or another nearby target. Whatever you roll with your dice, you deal HALF that with your second blade to either same target, or different (state in roleplay). THIS DOES NOT INCLUDE ENHANCEMENTS. It's strictly half of what you roll. If you roll an uneven number count down, so if you rolled 5hp your second blade does 2hp.
5. Power Dualist : You have become skilled enough with two weapons that you deal the same damage you've rolled twice; once per blade (your rolled combat damage ONLY not your enhancements!). You may do this ONCE per combat.
6. Kippup : The character gets back on his feet with a flip or roll and is able to perform a counterattack immediately upon being attacked. This enables the fighter or brawler to roll 1d of their dice on an attack immediately after they are attacked, once per combat. They may also use any attack bonuses on their weapon they have up to +8.
7. Trap Detection : You are able to detect traps and snares in the vicinity with relative ease. This gives a +5 to Search checks.
8. Self-Healing : You are able to heal yourself in some way, shape or form. You are given 10 healing points per adventure to self-heal yourself during adventures. In normal rp, after spars and the like you may just rp that you are self healing, no need for healing points.
Any bonus skills for class? (Such as Healing Affinity for being a Cleric, etc)
-Shapeshifting : You have the ability to shift into a different form.
-Bestial Fury : Once per combat, a Lycan may shift into their true form, and hit 1d above their current dice. (So a 2d, can use 3d for one attack).
Adventure | Mission LOOT:
- Amulet of Dressar · ( With this amulet upon a user's neck, it grants them the ability to understand Kh'ronish. It also enhances one's knowledge of the Kh'ronen. Knowledge checks that involve Kh'ronen history or places get +3 for their roll. This came from Kh'ronos to aid in the fight. )
What does your character carry in their adventuring gear?
-Wool Blanket for cold/winter
-Rain Slicker (Gear)
-Dried Trail Rations
-Water Skin
-Candles
-Block and Tackle
-Hooded Lantern
-Oil
-Chalk
-Fishhooks
-Flint and Steel
-Mirror
-Belt Pouch
-Hempen Rope
-Sewing Needle
-Whetstone
-Extra set of clothing for cold weather
-Spyglass
-Sunshields
Other Information:
Type: Humanoid Female
Age: 25
Height: 1.63m
Weight: 45.4kg
Hair: Honey Blond
Eyes: Golden Amber w/Ellipsed Pupils
Race: Ailuanthrope (Were-Cat)
Feature Aspects: Panther
Distinguishing Marks: Black Dagger encased within a circle of unity over her left shoulderblade, a clockwork made of cogs and gears located across the small of her back.
Spells: (If you are a magic class, or have magical affinity, list your spells here once they've been approved from Halo of Noire, or Exalted Emerald. You get 4 at d20, each dice increase you get 2 more.)
Screen Name: faytedwhispers
Current Rank: Abet'zi Champion
Current Dice: 2d40
Race: Were-Cat
Racial Weakness: Silver Vulnerability
Alignment: Lawful Neutral
Languages: Common, Welsh, Thieves Cant
Clan: Company of Mysterious Inquiries (CMI)
Rank: Security Advisor
Rank Bonus:
Primary Class: Fighter
Class Bonus: +3 bonus to attacks with chosen weapon
Secondary Class: Rogue
Primary Weapon: Twin Dirks
Secondary Weapon: Shobu Zukuri Katana
Skills (5 to start, 3 more each gemstone rank which is Rosha to Abet'zi, Abet'zi to Mel'yn, etc)
1.Diehard : You have the ability to stay within combat longer than normal. By stating "Diehard" at the beginning of combat (excluding Endurance Matches), you gain 5 more hp.
2. Blindfight : The ability to act and react while blinded / in complete darkness. You do not see things, but you hear / smell / react to what is around you. You can fight without seeing your foes.
3. Fighters Defense : A fighter having trained with their weapon knows how to use it in both a defensive manner and an offensive manner. Once per combat when attacked with a physical attack, the fighter can defend against it using their primary weapon, causing the attack to only do half damage to the fighter.
4.Dualist : You are skilled at wielding two weapons in combat, one in each hand. When using two weapons, you deal damage with both to either the same, or another nearby target. Whatever you roll with your dice, you deal HALF that with your second blade to either same target, or different (state in roleplay). THIS DOES NOT INCLUDE ENHANCEMENTS. It's strictly half of what you roll. If you roll an uneven number count down, so if you rolled 5hp your second blade does 2hp.
5. Power Dualist : You have become skilled enough with two weapons that you deal the same damage you've rolled twice; once per blade (your rolled combat damage ONLY not your enhancements!). You may do this ONCE per combat.
6. Kippup : The character gets back on his feet with a flip or roll and is able to perform a counterattack immediately upon being attacked. This enables the fighter or brawler to roll 1d of their dice on an attack immediately after they are attacked, once per combat. They may also use any attack bonuses on their weapon they have up to +8.
7. Trap Detection : You are able to detect traps and snares in the vicinity with relative ease. This gives a +5 to Search checks.
8. Self-Healing : You are able to heal yourself in some way, shape or form. You are given 10 healing points per adventure to self-heal yourself during adventures. In normal rp, after spars and the like you may just rp that you are self healing, no need for healing points.
Any bonus skills for class? (Such as Healing Affinity for being a Cleric, etc)
-Shapeshifting : You have the ability to shift into a different form.
-Bestial Fury : Once per combat, a Lycan may shift into their true form, and hit 1d above their current dice. (So a 2d, can use 3d for one attack).
Adventure | Mission LOOT:
- Amulet of Dressar · ( With this amulet upon a user's neck, it grants them the ability to understand Kh'ronish. It also enhances one's knowledge of the Kh'ronen. Knowledge checks that involve Kh'ronen history or places get +3 for their roll. This came from Kh'ronos to aid in the fight. )
What does your character carry in their adventuring gear?
-Wool Blanket for cold/winter
-Rain Slicker (Gear)
-Dried Trail Rations
-Water Skin
-Candles
-Block and Tackle
-Hooded Lantern
-Oil
-Chalk
-Fishhooks
-Flint and Steel
-Mirror
-Belt Pouch
-Hempen Rope
-Sewing Needle
-Whetstone
-Extra set of clothing for cold weather
-Spyglass
-Sunshields
Other Information:
Type: Humanoid Female
Age: 25
Height: 1.63m
Weight: 45.4kg
Hair: Honey Blond
Eyes: Golden Amber w/Ellipsed Pupils
Race: Ailuanthrope (Were-Cat)
Feature Aspects: Panther
Distinguishing Marks: Black Dagger encased within a circle of unity over her left shoulderblade, a clockwork made of cogs and gears located across the small of her back.
Spells: (If you are a magic class, or have magical affinity, list your spells here once they've been approved from Halo of Noire, or Exalted Emerald. You get 4 at d20, each dice increase you get 2 more.)