Post by xxshad0wd3m0nxx on Jun 15, 2011 23:28:59 GMT -5
Name: Jade Knight
Screen Name: xxshad0wd3m0nxx
Current Rank: Abet'zi Champion
Current Dice: 2d40
Race: Draconic Elf/Vampire/Demon
Racial Weakness: Unknown
Alignment: chaotic evil
Languages: Common, Dragon, Elven
Race Choosen:: Half Demon-half Vampire
Race Free Skill:: Darksight
Primary Class: Dark Durid
Class Bonus:
Druid : Bonus - "Shapeshift" Druids are able to take the shape of any animal, plant, tree, rock, etc that they wish, for as long as they wish. It must be something natural that they turn into.
Automatic Skills: Healing affinity, Magical Affinity
[Druids are highly attuned to nature and it's call. They have a natural Magical Affinity. You cannot be a Druid and a Ranger. You must have a damn good storyline to be an evil druid (called Dark Side Druids).]
Secondary Class: Knight
Primary Weapon: Draconic Greatsword
Secondary Weapon: Elven Longbow
Other Items:
Heroic Medal +5 to spot checks
Book --"Botany of the Forest" - This tome allows for a +5 to Nature rolls in Forest environments.
Skills (5 to start, 3 more each gemstone rank which is Rosha to Abet'zi, Abet'zi to Mel'yn, etc)
0. Healing Affinity
0. Magic Affinity
0. Darksight
0.Shapeshift
1. Dragon Heritage
2. Elven Beauty
3. Shadow Walk
4. Acrobatics
5. Rezz Dead
6. Diehard
7. Vampric Command
8. Shadow Form
Detailed description of skills:
0. Healing Affinity
You have the ability to heal yourself, and others. A healer is given healing points per their rank, see "How Healing Works" for more information. [Druid, Healer do not need to take this in order to heal, they have this class skill automatically.]
0. Magic Affinity
You have innate or learned magic ability. You cannot use magic in RaS without this skill. (if you choose Mage, Cleric or Druid Class you do not need to take this skill, you already have it free.)
0. Darksight
The ability to see in total darkness.
0.Shapeshift
You have the ability to shift into a different form.
1. Dragon Heritage
You are descended from dragons, and are able to use a breath attack in any form. This gives you a one time 2d3 dmg in combat when your breath weapon is used.
Prerequisite: Dragon in your ancestry
Combat
2. Elven Beauty
Your elven heritage has made you beautiful to gaze upon. The kind of beauty that woos those around you, starts wars, and has songs written about them. This gives you a +10 to Diplomacy.
Prerequisite: Elven, or Half-Elven
3. Shadow Walk
You can slip easily in and out of the shadows, and travel the umbra (shadow realm).
4. Acrobatics
You have excellent coordination, and can take a +5 to all Acrobatics Checks.
5. Rezz dead
You know how to pull the spirit of a dead creature back to their body, giving them a second life. See "How Death Works" for what happens after. [Clerics can do this naturally and do not need to take this skill.]
6. Diehard
You have the ability to stay within combat longer than normal. By stating "Diehard" at the beginning of combat (excluding Endurance Matches), you gain 5 more hp.
7. Vampric Command
The vampire locks eyes with the subject and speaks a one-word command which must be obeyed instantly by any creature of a strength the same or lower (dice) than the vampire. The order must be clear and straightforward - run, cough, yawn, jump, laugh, sneeze, stop, belch, follow. If the command is at all confusing or ambiguous, the subject may respond slowly or perform the task poorly. The subject cannot be ordered to do something directly harmful to herself, so a command like "die" is ineffective. The command may be included in a sentence, thereby concealing the powers use from others. The target rolls 1d20 Willpower check in attempt the resist the command, DC15. If it does, it's up to the characters discretion as to what exactly happens, using common sense. This can only be used once every hour, per target.
Prerequisites: Vampire Only
8. Shadow Form
You are able to take the form of wispy shadows once per day, for as long as you wish. Mundane weapons cannot hit you in this form, allowing you to evade one attack per combat.
Any bonus skills for class?
Druid : Bonus - "Shapeshift" Druids are able to take the shape of any animal, plant, tree, rock, etc that they wish, for as long as they wish. It must be something natural that they turn into.
Automatic Skills: Rezz the Dead, Magical Affinity
[Druids are highly attuned to nature and it's call. They have a natural Magical Affinity. You cannot be a Druid and a Ranger. You must have a damn good storyline to be an evil druid (called Dark Side Druids).]
What does your character carry in their adventuring gear? Depends on what she needs for an adventure, but she always has her pouch, gold pieces, draconic medallion, daggers on her person, draconic sword, Elven Elder Longbow, a quiver full of deadly sharp arrows, a flask filled with dragons blood, and her mithril armor under her cloak, an empty pack on her back, some rope, and a whetstone.
Other Information:
Age:: 1, 862 ((though she appears to be in her early 20's in human years))
Race:: Draconic Elf/Vampire/Demon
Height:: 5' 9"
Weight:: 120 lbs.
Eye Color:: Emrald Green
Hair Color:: Raven Black
Skin Color:: Pale White
Status:: Single
Family Clan Name:: Knight ((common)) Mithril ((elven))
Family Members:: Ithil MIthril aka Moon Knight ((oldest sister)), Agnelica Rose Knight ((sister by sire)) , Mystic "Moonlight" Knight ((second eldest sister))
Brief History::
She is Illuminate Draconic Elf, one of the four original races of elves to ever walk the lands, she was born into the royal family, she if fluent in all draconic, elven, and demonic languages, as well as many others,she is by far the darkest of all the knights, though her alignment is still Chaotic Good she leans more to the Chaotic evil side, like all the other Knights in the family she has been sired by Moon Knight, making her Vampiric and demonic as well, she wanders the land accompanied only by her ever faithful companion and friend a Shadow Dragon named Kothar, and her faithful steed a black Unicorn named Shalia, she wanders the lands in search of a place to call home, to find friends and family.....and who knows mayber there is one out there that can unlock her heart and show her love..
Discription:: ::Tall and slendor, with vivacious cruves, the inate beauty, can be seen in her usual attire her dark raven black cloak embroidered along the edges with alternating gold and silver dragons in honor of her dragon heritage, along with her draconic pendant always worn around her neck of two twin dragons intertwined with one another, one gold and one silver, the very same marking can be found on each of the plams of her hands, yet it is not a tattoo rather it is acutal gold and silver magically embeded into her hands, and magically sealed there by an acient elven dragon magic so it is immune to the elements, the cloak of her hood can be found either up or down, when up it hides those beautiful elven features, but when down she is truely a sight to behold, that raven black hair cascading down her back freely, emerald green eyes that sparkle like the night sky, dark black tainted lips, that no doubt stand out against her pale white soft delicate elven skin, a dark twisted tainted smile can always be found upon those lucious lips of hers, her build is very athletic, she wears a one piece suite that is leather/spandex looking and black, but it is actually a specailly woven suite of armor made from the finiest of elven metals mithrill, this of course is always hidden under her cloak, it hugs her vivacious curves so tightly acting like a second skin::
Spells:
Necromancy - summon undead army/and or control undead ((so like if no undead are around then she can raise an army if there are already undead around why bother raising an army just simply control the ones around her if that makes sense so she would choose one or the other depeding on the situation)) Per GM discretion according to how strong the magic roll is.
Fire- Engluf in flames ((she can engluf any subject object or creature in flames by calling upon fire))
Ice- Ice blast ((sends a blast of ice in whatever direction she chooses or target compeltly freezing it)) Could add..that if you roll advanced, frozen 1 round; full effect, frozen for 2 rounds; boosted effect, frozen for 3 rounds and unable to take action.
Lightening- Lightening bolt ((self explainitory really, summons a bolt of lightening form the heavens to strike where she bids)) sounds fine, just use combat dice to do this
Fortune and Folly::
Folly 3. "Poor Hearing": Your ability to hear is lessened, giving you a permanent -1 to Listen Checks.
Read more: www.rhyfellion.proboards.com/index.cgi?board=charinfo&action=display&thread=96#ixzz1PKdZ5YE4
Screen Name: xxshad0wd3m0nxx
Current Rank: Abet'zi Champion
Current Dice: 2d40
Race: Draconic Elf/Vampire/Demon
Racial Weakness: Unknown
Alignment: chaotic evil
Languages: Common, Dragon, Elven
Race Choosen:: Half Demon-half Vampire
Race Free Skill:: Darksight
Primary Class: Dark Durid
Class Bonus:
Druid : Bonus - "Shapeshift" Druids are able to take the shape of any animal, plant, tree, rock, etc that they wish, for as long as they wish. It must be something natural that they turn into.
Automatic Skills: Healing affinity, Magical Affinity
[Druids are highly attuned to nature and it's call. They have a natural Magical Affinity. You cannot be a Druid and a Ranger. You must have a damn good storyline to be an evil druid (called Dark Side Druids).]
Secondary Class: Knight
Primary Weapon: Draconic Greatsword
Secondary Weapon: Elven Longbow
Other Items:
Heroic Medal +5 to spot checks
Book --"Botany of the Forest" - This tome allows for a +5 to Nature rolls in Forest environments.
Skills (5 to start, 3 more each gemstone rank which is Rosha to Abet'zi, Abet'zi to Mel'yn, etc)
0. Healing Affinity
0. Magic Affinity
0. Darksight
0.Shapeshift
1. Dragon Heritage
2. Elven Beauty
3. Shadow Walk
4. Acrobatics
5. Rezz Dead
6. Diehard
7. Vampric Command
8. Shadow Form
Detailed description of skills:
0. Healing Affinity
You have the ability to heal yourself, and others. A healer is given healing points per their rank, see "How Healing Works" for more information. [Druid, Healer do not need to take this in order to heal, they have this class skill automatically.]
0. Magic Affinity
You have innate or learned magic ability. You cannot use magic in RaS without this skill. (if you choose Mage, Cleric or Druid Class you do not need to take this skill, you already have it free.)
0. Darksight
The ability to see in total darkness.
0.Shapeshift
You have the ability to shift into a different form.
1. Dragon Heritage
You are descended from dragons, and are able to use a breath attack in any form. This gives you a one time 2d3 dmg in combat when your breath weapon is used.
Prerequisite: Dragon in your ancestry
Combat
2. Elven Beauty
Your elven heritage has made you beautiful to gaze upon. The kind of beauty that woos those around you, starts wars, and has songs written about them. This gives you a +10 to Diplomacy.
Prerequisite: Elven, or Half-Elven
3. Shadow Walk
You can slip easily in and out of the shadows, and travel the umbra (shadow realm).
4. Acrobatics
You have excellent coordination, and can take a +5 to all Acrobatics Checks.
5. Rezz dead
You know how to pull the spirit of a dead creature back to their body, giving them a second life. See "How Death Works" for what happens after. [Clerics can do this naturally and do not need to take this skill.]
6. Diehard
You have the ability to stay within combat longer than normal. By stating "Diehard" at the beginning of combat (excluding Endurance Matches), you gain 5 more hp.
7. Vampric Command
The vampire locks eyes with the subject and speaks a one-word command which must be obeyed instantly by any creature of a strength the same or lower (dice) than the vampire. The order must be clear and straightforward - run, cough, yawn, jump, laugh, sneeze, stop, belch, follow. If the command is at all confusing or ambiguous, the subject may respond slowly or perform the task poorly. The subject cannot be ordered to do something directly harmful to herself, so a command like "die" is ineffective. The command may be included in a sentence, thereby concealing the powers use from others. The target rolls 1d20 Willpower check in attempt the resist the command, DC15. If it does, it's up to the characters discretion as to what exactly happens, using common sense. This can only be used once every hour, per target.
Prerequisites: Vampire Only
8. Shadow Form
You are able to take the form of wispy shadows once per day, for as long as you wish. Mundane weapons cannot hit you in this form, allowing you to evade one attack per combat.
Any bonus skills for class?
Druid : Bonus - "Shapeshift" Druids are able to take the shape of any animal, plant, tree, rock, etc that they wish, for as long as they wish. It must be something natural that they turn into.
Automatic Skills: Rezz the Dead, Magical Affinity
[Druids are highly attuned to nature and it's call. They have a natural Magical Affinity. You cannot be a Druid and a Ranger. You must have a damn good storyline to be an evil druid (called Dark Side Druids).]
What does your character carry in their adventuring gear? Depends on what she needs for an adventure, but she always has her pouch, gold pieces, draconic medallion, daggers on her person, draconic sword, Elven Elder Longbow, a quiver full of deadly sharp arrows, a flask filled with dragons blood, and her mithril armor under her cloak, an empty pack on her back, some rope, and a whetstone.
Other Information:
Age:: 1, 862 ((though she appears to be in her early 20's in human years))
Race:: Draconic Elf/Vampire/Demon
Height:: 5' 9"
Weight:: 120 lbs.
Eye Color:: Emrald Green
Hair Color:: Raven Black
Skin Color:: Pale White
Status:: Single
Family Clan Name:: Knight ((common)) Mithril ((elven))
Family Members:: Ithil MIthril aka Moon Knight ((oldest sister)), Agnelica Rose Knight ((sister by sire)) , Mystic "Moonlight" Knight ((second eldest sister))
Brief History::
She is Illuminate Draconic Elf, one of the four original races of elves to ever walk the lands, she was born into the royal family, she if fluent in all draconic, elven, and demonic languages, as well as many others,she is by far the darkest of all the knights, though her alignment is still Chaotic Good she leans more to the Chaotic evil side, like all the other Knights in the family she has been sired by Moon Knight, making her Vampiric and demonic as well, she wanders the land accompanied only by her ever faithful companion and friend a Shadow Dragon named Kothar, and her faithful steed a black Unicorn named Shalia, she wanders the lands in search of a place to call home, to find friends and family.....and who knows mayber there is one out there that can unlock her heart and show her love..
Discription:: ::Tall and slendor, with vivacious cruves, the inate beauty, can be seen in her usual attire her dark raven black cloak embroidered along the edges with alternating gold and silver dragons in honor of her dragon heritage, along with her draconic pendant always worn around her neck of two twin dragons intertwined with one another, one gold and one silver, the very same marking can be found on each of the plams of her hands, yet it is not a tattoo rather it is acutal gold and silver magically embeded into her hands, and magically sealed there by an acient elven dragon magic so it is immune to the elements, the cloak of her hood can be found either up or down, when up it hides those beautiful elven features, but when down she is truely a sight to behold, that raven black hair cascading down her back freely, emerald green eyes that sparkle like the night sky, dark black tainted lips, that no doubt stand out against her pale white soft delicate elven skin, a dark twisted tainted smile can always be found upon those lucious lips of hers, her build is very athletic, she wears a one piece suite that is leather/spandex looking and black, but it is actually a specailly woven suite of armor made from the finiest of elven metals mithrill, this of course is always hidden under her cloak, it hugs her vivacious curves so tightly acting like a second skin::
Spells:
Necromancy - summon undead army/and or control undead ((so like if no undead are around then she can raise an army if there are already undead around why bother raising an army just simply control the ones around her if that makes sense so she would choose one or the other depeding on the situation)) Per GM discretion according to how strong the magic roll is.
Fire- Engluf in flames ((she can engluf any subject object or creature in flames by calling upon fire))
Ice- Ice blast ((sends a blast of ice in whatever direction she chooses or target compeltly freezing it)) Could add..that if you roll advanced, frozen 1 round; full effect, frozen for 2 rounds; boosted effect, frozen for 3 rounds and unable to take action.
Lightening- Lightening bolt ((self explainitory really, summons a bolt of lightening form the heavens to strike where she bids)) sounds fine, just use combat dice to do this
Fortune and Folly::
Folly 3. "Poor Hearing": Your ability to hear is lessened, giving you a permanent -1 to Listen Checks.
Read more: www.rhyfellion.proboards.com/index.cgi?board=charinfo&action=display&thread=96#ixzz1PKdZ5YE4