Post by devolth on Jun 3, 2011 21:13:15 GMT -5
Name: Devolth Dagora
Age: Ancient
Alignment: Neutral
Languages Known: Common, Celestial, and Ancient
Racial Weaknesses: None racial wise however is averse to healing magic of all kinds
Race: Half-n-Half
Perk: You gain 1 free racial skill to select at creation (not counted against your skill by rank).
Weakness: You do not have a weakness, unless generally being counted as the most common race in the world is such a thing.
Armor: Black Leather Armor(+1 defense)
Primary Class: Brawler
Class Bonus: Brawler's Rage- During regular combat, you get +2 to attacks. During brawls you get +4 to attacks.
Secondary Class: Mage
Primary Weapon: Fist to Fist
Secondary Weapon: Longsword
Skills: You start with 5 skills.
Free:Diehard (+5hp, must be stated at the beginning of a fight)
1. Self-Healing (Heals for 10 points in combat.)
2. Lucky Duck : You are lucky! You can reroll for any check (such as Spot, Rogue, etc) but you have to take the second roll even if it's worse.
3. Delay Pain
4. Kippup : The character gets back on his feet with a flip or roll and is able to perform a counterattack immediately upon being attacked. This enables the fighter or brawler to roll 1d of their dice on an attack immediately after they are attacked, once per combat.
5. Speed of a Cheetah (He's fast just not in the bad way.)
6. Battle Rager (+ 1 dice to attack roll)
7. Alert (+5 spot and listen check)
8. Low Blow : (So a 2d would roll 3d) Once per combat
Abet'zi Champion 2d40
Flaws
1) Lost in thought - You often lose yourself in your mind, for minutes sometimes hours at a time.
2.) White Hair - No matter your age, something about your study of magic has turned the hair on your head stark white.
3.) Minor Psychosis
Spells-
1.) Ravage- A thin, black ray springs from your pointing finger. You must make a successful ranged attack to hit. Any creature struck by the ray takes damage per combat dice rolled. Any creature killed by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature’s equipment is unaffected. (Unable to affect equipment or items. Any extra effect is up to GM's discretion. Disintegration only usable in adventures per GM's discretion.)(Combat)
2.)Crystalline explosion- The weakest attack he can do with his magic but the most focused and controlled.
Its an explosion that does the same damage as a slap would do but can be focused on a single area or at stronger spell casts against several targets.(Combat)
3.) Destruction Orb- His main attack through uses of magic. Summons an orb of magic the size of a baseball and throws it at the target. Does straight up damage.(Combat)
4.) Tyrant's Fist- Through the use of a magical circle, Dev is capable of temporarily summoning a giant size fist to burst out of the circle. It aim is equal to how circle is striked by Devolth. Through stronger levels of magic can even affect Huge size creatures. (GM discreation.) (Combat)
5.) Sight of Judgement- Allows the caster to pierce through illusion however lower levels of casting makes one unable to distinguish friends and foes alike. Higher cast strenght able to affect one additional person. (Effect) (Failure- Confused; Weak-Confused but illusion is dispelled.; Mediocre-Illusion Dispelled.; Advanced- Illusion dispelled including one ally.; Full effect- Illusion dispelled off 2 allies; Boosted effect- All allies are no longer under effects of illusion.)
Cantrip- "Hell's Eye Awaken."