Post by Abel Kavanagh - Golden Inne on Jul 5, 2011 16:38:31 GMT -5
Abel Kavanagh, a human hailing from the northern parts of the Isenbold Island Kingdom and the house of Kavanagh, of Ravenwood. A culture crossed of the norse vikings and Irish warriors of the celtic stories he offers little in the way of organization or logical thought process, instead relying on gut instinct and a "shoot now, ask questions later" philisophy. Recently he has opened up an establishment called the Golden Inne and Win, a bar, casino, eatery and brothel. Always looking for help in any of those fields, inquire to the mun. He is the person to come to when you are looking for things, whether it be legal or not. Currently partnered with another to resell the rare drink known as orange juice, as well as the more illegal substances such as Highleaf, Dreamsleep Potion and the more potent Numbing Salve. See him if you want to have some fun!
Screen Name: ixlthroneixi
Alignment: Chaotic Neutral
Languages:
- Kh'ronish
- Thieves Cant
Rank: Abet'zi Adept
Dice: 2d32
Primary Class: Charmer
Primary Class Bonus: Silver Tongue
+5 to Bluff, Democracy and Insight
Secondary Class: Bard
Starting Skills:
1. Aura of Lust
You are a minx of a man or woman and can cause the opposite sex (or same sex if they are attracted to you) to melt with desire. There is just something about the person that makes his target desire him/her above all else. This is not so powerful as to break marriage or elvish bonds, if it is something the character would never consider then they can resist but will still feel attracted to the seducer. You can use this to get information you need, or even get someone to do tasks for you. [GM's discretion how used during adventures/storylines]
2. Bargainer
+5 to Diplomacy when dealing in gold and +10% quoted price on emporium sale item
3. Carouser
The ability to socialize informally with persons of all social classes, without being seen as an outsider. Also includes the ability to drink considerably less than most observers would think, and resistance to drunkenness as well as aphrodisiacs.
4. Charlatan
+5 Bluff
5. Entrepeneur
Racial Skill: Alluring Tongue
+5 Diplomacy
Abet'zi Skills:
1. Cosmopolitan
Your exposure to the workings of the city has taught you things you ordinarily would never have uncovered. This gives you a +5 to any Knowledge check you take concerning urban settings, and allows you to know who you need to talk to for certain dealings.
2. Immunity to Charm
3. Knowledge (Toxicology), (Sociology)
Major Flaws: None
Primary and Secondary Weapons:
- An ornately crafted two handed warhammer named "Ravens Bane"
- Daggers of various finding
Gold: 3380
Adventuring Gear:
- His clothing
A doublet of black with gold corded highlights and red buttons. Pantaloons of a shiny black material and shined boots to match. A golden ring securing fiery red hair into a tail and numerous golden and silver rings about his thick fingers
- Goblin chainmail +2
- Coinpurse
- Three days worth of dry rations
- Flint and tinder
- A simple bedroll
- Flask
- Sharpening stone
- Darkrod 5x
- Emma's Healing Potion 3x
- Moonglobe Flashlight
- Flask of Endless Water
- Grease on Armor
- Potion of Sneaking x1
Drink this potion and gain a +10 to Stealth (Move Silent/Hide) for one full adventure.
Other items:
- Random heirlooms from his native lands
- Wintercoat
Screen Name: ixlthroneixi
Alignment: Chaotic Neutral
Languages:
- Kh'ronish
- Thieves Cant
Rank: Abet'zi Adept
Dice: 2d32
Primary Class: Charmer
Primary Class Bonus: Silver Tongue
+5 to Bluff, Democracy and Insight
Secondary Class: Bard
Starting Skills:
1. Aura of Lust
You are a minx of a man or woman and can cause the opposite sex (or same sex if they are attracted to you) to melt with desire. There is just something about the person that makes his target desire him/her above all else. This is not so powerful as to break marriage or elvish bonds, if it is something the character would never consider then they can resist but will still feel attracted to the seducer. You can use this to get information you need, or even get someone to do tasks for you. [GM's discretion how used during adventures/storylines]
2. Bargainer
+5 to Diplomacy when dealing in gold and +10% quoted price on emporium sale item
3. Carouser
The ability to socialize informally with persons of all social classes, without being seen as an outsider. Also includes the ability to drink considerably less than most observers would think, and resistance to drunkenness as well as aphrodisiacs.
4. Charlatan
+5 Bluff
5. Entrepeneur
Racial Skill: Alluring Tongue
+5 Diplomacy
Abet'zi Skills:
1. Cosmopolitan
Your exposure to the workings of the city has taught you things you ordinarily would never have uncovered. This gives you a +5 to any Knowledge check you take concerning urban settings, and allows you to know who you need to talk to for certain dealings.
2. Immunity to Charm
3. Knowledge (Toxicology), (Sociology)
Major Flaws: None
Primary and Secondary Weapons:
- An ornately crafted two handed warhammer named "Ravens Bane"
- Daggers of various finding
Gold: 3380
Adventuring Gear:
- His clothing
A doublet of black with gold corded highlights and red buttons. Pantaloons of a shiny black material and shined boots to match. A golden ring securing fiery red hair into a tail and numerous golden and silver rings about his thick fingers
- Goblin chainmail +2
- Coinpurse
- Three days worth of dry rations
- Flint and tinder
- A simple bedroll
- Flask
- Sharpening stone
- Darkrod 5x
- Emma's Healing Potion 3x
- Moonglobe Flashlight
- Flask of Endless Water
- Grease on Armor
- Potion of Sneaking x1
Drink this potion and gain a +10 to Stealth (Move Silent/Hide) for one full adventure.
Other items:
- Random heirlooms from his native lands
- Wintercoat