Post by William Alexander Von'Dire on Jul 4, 2011 13:21:43 GMT -5
Business & Commerce
The Ins & Outs of owning a business within RaS
The Ins & Outs of owning a business within RaS
The Requirements
In order to own a business, you will need the appropriate skill. After all if you don't know anything about what you are doing, how can you hope to succeed? So below is the compiled list of all the business associated skills within RaS. Beneath them I have taken the liberty to list numerous types of businesses you may wish to own and the skill needed to own/operate them. If I have missed one that you wish, please send a missive to (seekthefallen) and she will send it onwards to be added by the moderators.
**Note: If you do NOT have the skill needed, do not apply for owning a business. You will be denied.**
The Skills
Alchemy: You are skilled in alchemy and potion making. You must have this skill in order to create potions for use and/or for sale.
Prerequisite: Magical Classes OR Healer
Artisan Crafting: You may take this skill if you are a craftsman of some type, allowing you to sell your items to others for gold. Pick one craft. Please note which craft it is next to this skill on your character sheet. Some examples are: Armorsmithing, Bookbinding, Bowyer, Blacksmithing, Cartography, Cobbling, Gemcutter, Jeweler, Leather Worker, Instrument Making, Seamstress, Weaponsmithing, Clockwork.
You may open a store and sell items that are approved by Exalted Emerald.
Craft Magic Item This crafting skill allows you to create magical items, or enchant weapons or armor. You are allowed to open up a shop if you wish per Shop Rules.
Prerequisites: Magical/Psionic Affinity
Entrepeneur: You have an entrepeneurial spirit and wish to join the ranks of the business men and women of the world. This skill enables you to open a business, such as a tavern, inn, brothel, etc. Please see our specific rules on shop creation and maintenance.
Poisonmaking and Use: The alchemist is able to create and use poisons. (Per Potion Rules, Poisons from List only)
Prerequisite: Alchemy Skill
The Types of Business
Smithy/Forge (Weapons)
Artisan Crafting
*If you want to sell weapons with enchantments you also need "Craft Magic Item & Magical/Psionic Affinity"
Smithy/Forge (Armor)
Artisan Crafting
*If you want to sell armor with enchantments you also need "Craft Magic Item & Magical/Psionic Affinity"
Apothecary
Alchemy
*If you want to sell poisons and toxins you also need "Poisonmaking and Use"
Tavern, Inn, Pub, Watering Hole
Entrepeneur
Diner, Restaurant, Lounge
Entrepeneur
Shop/Store
(Example: Bowyer & Fletcher, Brothel, Cartography, Cobbling, Clockwork, Gemcutter, Jeweler, Leather Worker, Instrument Making, Seamstress, Etc..)
Entrepeneur
The Various Levels of Businesses
For each type of business they have varying stages in both size, merchandise, and profit. Below are the levels of business within RaS. With that said, pay close attention to what you wish to sell and what size business you may need for such a thing.
Example: Our friend Bob, wishes to open a smithy that sells Magic Weapons. He sees that he would need no less than a 'Mediocre' sized business. When he wishes to sell items of a +1 or greater quality, he needs to up his business size to 'Standard'.
To upgrade your shop, you must pay the difference in the upgrades. So, if you own a Simple Inn and wish to upgrade to a Mediocre Inn, you'd pay 400gp.
Inns
Simple Inn - cost: 100gp
One floor, six rooms, one community room and a small bar.
Payment: 1d10 x 50
Mediocre Inn - cost: 500rgp
Two floors, 12 rooms, larger community room and bar, courtyard garden and kitchen.
Payment: 1d10 x 100 gp
Standard Inn - cost: 3,000rgp
Three floors, 20 rooms, larger community room and bar, kitchen, basement (root cellar), 1 acre garden, courtyard.
Payment: 1d10 x 250 gp
Established Inn - cost: 5,000rgp
Three floors, 20 rooms and 1 suite, ballroom, large community room and bar, kitchen, basement (root cellar), 1 acre garden, courtyard, stables, wine cellar.
Payment: 1d10 x 500 gp
Taverns/Bars/Pubs
Simple Tavern - cost: 100rgp
One room, small stockroom, small bar.
Payment: 1d10 x 50gp
Mediocre Tavern - cost: 500rg
Larger room, larger stockroom, medium bar, and kitchen.
Payment: 1d10 x 100 gp
Standard Tavern - cost: 3,000rg
Two floors, living quarters for owner, large bar, kitchen, basement, courtyard.
Payment: 1d10 x 250 gp
Established Tavern - cost: 5,000rgp
Three floors, living quarters for owner and a room for a worker, large bar, kitchen, basement, courtyard, community room/meeting room, wine cellar, attic
Payment: 1d10 x 500 gp
Shops/Stores
Simple Store - cost: 500rgp
Single Floor, 50 feet by 50 feet, or kiosk, 1 small backroom or storage facility.
Payment: 1d10 x 50 gp
Note: You may sell mundane items in a simple shop.
Mediocre Store - cost: 1,000rgp
Single Floor, 100 feet by 50 feet, larger backroom.
Payment: 1d10 x 100 gp
Note: You may sell enchanted items if you have Magical/Psionic Affinity & Craft Magic Item, or employ someone with those skills. No dice effects, just special enchantments (such as a blade that is covered in flames, a dagger that returns to you, etc).
Standard Store - cost: 3,000rgp
Two Floors, 100 feet by 100 feet, large backroom and decent living quarters
Payment: 1d10 x 250 gp
Note: You may sell +1 to +5 items at this time, if you have Magical/Psionic Affinity & Craft Magic Item, or employ someone with those skills. Prices for enchanted items must be the similar to the prices set in the Emporium.
Established Store - cost: 5,000rgp
Three floors, 100 feet by 100 feet, large backroom, and decent living quarters, basement, attic.
Payment: 1d10 x 500 gp
Note: You may sell items that have the 1d3 or 2d3 modifier upon them. Your prices should be similar to the prices set in the Emporium.
Some Rules You NEED To Know
There are certain rules to owning a business that were not mentioned before. These rules are here to ensure that the system is not cheated and that people don't begin to scam and bastardize a game meant for fun.
1)There are No Gifts
Just like in life, nothing is free. If you wish to have your store create something and you give it to another as a gift, somebody still has to pay for it's supplies. Guess who that bill falls upon? That's right. The shop owner. So if you make a +1 weapon for your best friend and give it to them free of charge, you end up paying for it.
2)By the Guild, For the Guild
If the business was bought for the clan, guild, or fellowship then the monies earned by the store do not go to any singular person. They instead go directly into the clan, guild, or fellowships vault. With this said, if you open a business for the clan, guild, fellowship, then you may split the skills needed between the people involved. So one person could have Artisan Crafting, another Craft Magic Item. Though be warned, should one of the skill holders for the store leave, the store will be temporarily shut down until such a time as when another can pick up the slack.
3)Partners
If you elect to have partners for your business then the money earned is to be split evenly between the pair. Unlike clans, guilds, fellowships, you BOTH must have the skills required for such a business.
4)The Doors Must Be Open
Once a week, you must show activity that you have been you have had the business open. This may be done in a mailed log to (seekthefallen) or you may post on the message board in your shop's specific area. Proving that there has been some activity. Failure to do so, will result in your pay being cut. Each week this simple task is not done, cuts a portion from the possible profits you may have had.
The log or the Message Board post can be anything related to the shop. People inside it looking around, you making something, you setting the store up, you cleaning the store, you with other players, you alone, it is only limited by your imagination.
How to Request A Busniess Ownership
Please Copy & Paste the form below, fill it out, and mail it to (seekthefallen)
Name:
Rank & Dice:
Business Type (Smithy, Gemcutter, Scribe, etc):
Business Name:
Business Location:
Business Level (Simple, Mediocre, Standard, Established):
Is the Business Personal or Clan/Guild/Fellowship Owned:
ARe there Partners (if so put their name):
Current Gold:
Gold After Purchase:
**If you open a shop please send the list of goods (meaning name, what it does, and any enchantments or perks, as well as your suggested price) you wish to sell to (exaltedemerald) and once she has approved your goods and sent you the edited list of goods and cost, you may add them to your store's sellable merchandise.
The Profits
Every month, between the first to the third of the month, you'll be paid for your establishment's business. The payment is done by the shops administrator (seekthefallen). They will roll the 1d10 and multiply the result by the appropriate number. The roll will be done in front of either of the moderators (haloofnoire or feraiprince). This random result is to show that sometimes a business can do well, or do not so well.
The Payment is done by various NPC's that frequent the establishment. Meaning that this covers all that business not done between the business owner and other players. If the business does business with other players, those monies are added to whatever the random roll grants.
*The money earned by selling to another player will be given to the store owner once the receipt is handed out and verified. Money from the business itself is handed out at the aforementioned dates.*
All items for sale must still be approved by Exalted Emerald, and if you are planning on selling anything that has enchantments on it, you must have Magical/Psionic Affinity, or employ someone with magical affinity to do the enchantments and you must use the "normal" cost from the Emporium.
Should you sell to another player a receipt must be sent to the shops administrator (seekthefallen) and the gold will be verified, the item sold, and both the BUYER and the SELLER will receive a missive saying that they now have the item/they now have a new gold total (buyer/seller respectively).
No Receipt = No Gold & No Item[/color]
The receipt should stay simple and easy. Use the form below, please Copy & Paste.
Name of Business:
Merchant That Sold:
Patron That Bought:
What was Bought (description of item and all applicable information of item):
Cost:
What do I get if I sell to another player?
As mentioned above, on top of your establishments payment each month, you can generate money from selling to other players. How that is done in simple. You earn 1/4 (25%) of the items value in profit. The rest of the sale money went into supplies, upkeep, taxes, and the like.
Example: If you sell a Potion for 100 gp to another player. YOUR profit is 25 gp (one forth of how much it sold for). The remaining money goes to taxes, upkeep, etc.
How many items can I make a week?
Seeing as it takes so much to own, operate, and keep a business, this is a fairly simple answer.
You may make as many magical items, enchanced items, potions, trinkets, and the like as you have people willing to buy. If you have people willing to buy from you once a day, everyday, all week....all the power to you.
[/font]