Post by lithel on Nov 21, 2010 13:53:41 GMT -5
Name - Lithel Morgant
Race - Ag'kh'ron
Age - 25 (First life)
Height - 6'1''
Weight - 170 Lbs
Languages - Kh'ronish, Aquan, Celestial
Hair - Black (But bald from head to toe due to tattoos)
Eyes - Black
Class - Monk
Class Skill - Bonus "Chi Strike" A skilled, and trained monk can use an unarmed strike that channels their special chi powers through their body and into their hands/feet. This attack is treated like magical damage and gives a +3 to all unarmed attacks.
[Monks are religious warriors that usually fight hand to hand.]
AP - 207
Rank - Grinja Defender
Dice - 2d60
Weakness - Fire - Large ammounts of salt
Favored weapons - Kama, or unarmed
Personality - Shy, contained, and easy going.
Special Items - Spinal Kama's, and Spinal Time Piece
Equipment - Bedroll, water skin, rations (five days), Monk's Outfit (Two), candle, flint and tender, journal, ink, quill, torch.
Abilities (11 Total)
Blindfight - The ability to act and react while blinded / in complete darkness. You do not see things, but you hear / smell / react to what is around you. You can fight without seeing your foes.
Fast Movement - (Thigh tattoos) Speed of a Cheetah : You can run as fast as a cheetah.
Water Breathing - Can breathe under water for unlimited amount of time.
Without Fear - His natural respect and knowledge for all living things gives him no fear when confronting them.
Speak/Read language - Celestial
Nimble Body - (Calf tattoos) Acrobatics : You have excellent coordination, and can take a +5 to all Acrobatics Checks.
"Clumsy": You take a permanent -1 to all Acrobatics Checks.
Agile: You are agile and flexible and gain a +5 to all Athletics Checks. (Nimble Body as well)
Dualist : You are skilled at wielding two weapons in combat, one in each hand. When using two weapons, you deal half the damage you've rolled with your second blade to the same target or one that is very close by.
Magic Affinity - Certain events have offered him knowledge, and the ability to cast water and time based spell effects only.
Wholeness of Body - (Chest tattoo) Self-Healing : You are able to heal yourself in some way, shape or form. You are given 10 healing points per adventure to self-heal yourself during adventures. In normal rp, after spars and the like you may just rp that you are self healing, no need for healing points.
Diamond Body - (Stomach tattoo) Poison/Venom Immunity : Immune to poisons and venoms
Lightning Initiative You are so quick to dive into battle that you gain a boost to your initiative. +5 to init rolls
Power Dualist : You have become skilled enough with two weapons that you deal the same damage you've rolled twice; once per blade (your rolled combat damage ONLY not your enhancements!). You may do this ONCE per combat.
Knowledge - You have accrued knowledge of one specific source. You gain a +5 to each knowledge check asked for in that area. You may choose ONE type of knowledge per Gemstone rank you attain to gain your boost in!
Martial Arts
Geology
Oceanography
Geography
Race - Ag'kh'ron
Age - 25 (First life)
Height - 6'1''
Weight - 170 Lbs
Languages - Kh'ronish, Aquan, Celestial
Hair - Black (But bald from head to toe due to tattoos)
Eyes - Black
Class - Monk
Class Skill - Bonus "Chi Strike" A skilled, and trained monk can use an unarmed strike that channels their special chi powers through their body and into their hands/feet. This attack is treated like magical damage and gives a +3 to all unarmed attacks.
[Monks are religious warriors that usually fight hand to hand.]
AP - 207
Rank - Grinja Defender
Dice - 2d60
Weakness - Fire - Large ammounts of salt
Favored weapons - Kama, or unarmed
Personality - Shy, contained, and easy going.
Special Items - Spinal Kama's, and Spinal Time Piece
Equipment - Bedroll, water skin, rations (five days), Monk's Outfit (Two), candle, flint and tender, journal, ink, quill, torch.
Abilities (11 Total)
Blindfight - The ability to act and react while blinded / in complete darkness. You do not see things, but you hear / smell / react to what is around you. You can fight without seeing your foes.
Fast Movement - (Thigh tattoos) Speed of a Cheetah : You can run as fast as a cheetah.
Water Breathing - Can breathe under water for unlimited amount of time.
Without Fear - His natural respect and knowledge for all living things gives him no fear when confronting them.
Speak/Read language - Celestial
Nimble Body - (Calf tattoos) Acrobatics : You have excellent coordination, and can take a +5 to all Acrobatics Checks.
"Clumsy": You take a permanent -1 to all Acrobatics Checks.
Agile: You are agile and flexible and gain a +5 to all Athletics Checks. (Nimble Body as well)
Dualist : You are skilled at wielding two weapons in combat, one in each hand. When using two weapons, you deal half the damage you've rolled with your second blade to the same target or one that is very close by.
Magic Affinity - Certain events have offered him knowledge, and the ability to cast water and time based spell effects only.
Wholeness of Body - (Chest tattoo) Self-Healing : You are able to heal yourself in some way, shape or form. You are given 10 healing points per adventure to self-heal yourself during adventures. In normal rp, after spars and the like you may just rp that you are self healing, no need for healing points.
Diamond Body - (Stomach tattoo) Poison/Venom Immunity : Immune to poisons and venoms
Lightning Initiative You are so quick to dive into battle that you gain a boost to your initiative. +5 to init rolls
Power Dualist : You have become skilled enough with two weapons that you deal the same damage you've rolled twice; once per blade (your rolled combat damage ONLY not your enhancements!). You may do this ONCE per combat.
Knowledge - You have accrued knowledge of one specific source. You gain a +5 to each knowledge check asked for in that area. You may choose ONE type of knowledge per Gemstone rank you attain to gain your boost in!
Martial Arts
Geology
Oceanography
Geography