Post by latisham00nst0rm on Jun 25, 2011 0:59:32 GMT -5
Name: Latisha "Stormy" Moonstorm
Screen Name: LatishaM00nst0rm ((the o's are zero's))
Current Rank: Abet' zi Adept
Current Dice: 2d32
Race: Frost Lycan
Racial Weakness: Silver Allergy
Alignment: Chaotic Good
Languages: Common, Draconic, Elven
Primary Class: Knight
Class Bonus: Knights Amour
Secondary Class: Cleric
Primary Weapon: Greatsword
Secondary Weapon: Longbow
Skills (5 to start, 3 more each gemstone rank which is Rosha to Abet'zi, Abet'zi to Mel'yn, etc)
0. Magic Affinity
0. Rezz The Dead
0. Shapeshifting
0. Bestial Fury
1. Holy Valor
2. Healing Affinity
3. Diehard
4. Bowling Bash
5. Familiar
6.Elemental Affinity (ice)
7. Alert
8. Distract
Detailed description of skills:
0. Magic Affinity
You have innate or learned magic ability. You cannot use magic in RaS without this skill. (if you choose Mage, Cleric or Druid Class you do not need to take this skill, you already have it free.)
0. Rezz The Dead
You know how to pull the spirit of a dead creature back to their body, giving them a second life. See "How Death Works" for what happens after. [Clerics can do this naturally and do not need to take this skill.]
0. Shapeshifting
You have the ability to shift into a different form.
0. Bestial Fury
Once per combat, a Lycan may shift into their true form, and hit 1d above their current dice. (So a 2d, can use 3d for one attack).
Prerequisites: Lycan Race Only
1. Holy Valor
A holy knight (paladin) gains an extra +5 to any attack against evil or undead.
Prerequisite: Knight AND Cleric
Combat
2. Healing Affinity
You have the ability to heal yourself, and others. A healer is given healing points per their rank, see "How Healing Works" for more information. [Druid, Healer do not need to take this in order to heal, they have this class skill automatically.]
3. Diehard
You have the ability to stay within combat longer than normal. By stating "Diehard" at the beginning of combat (excluding Endurance Matches), you gain 5 more hp.
4. Bowling Bash
A knight can cause a chain reaction when attacking one opponent, causing them to crash into a second opponent, both taking the same damage rolled once per combat.
Prerequisite: Knight (Primary) Class Only
Combat
5. Familiar
You gain a familiar, which is able to channel your spells. You may send your familiar to make a magical attack upon an opponent, allowing you to stay out of melee range of combat. Familiars have half your dice and as many hit points, as their dice, if needed. Such as if you are d60, they are d30 with 30hp.
Prerequisite: Magical Affinity
6. Elemental Affinity : Once per combat, an elemental may infuse their attack with the element they are born with, giving them 1d over their current dice for one attack. (So a 2d would use 3d).
7. Alert : You gain a +5 to Spot and Listen Checks.
8. Distract : You are one of the few warriors who can regularly throw enemies off-balance and reduce the effectiveness of their attacks. Through a combination of feints and diversions, you can keep an enemy on his toes and yet retain your own devastating attacks. This gives you a +3 to defense for the duration of the combat.
Prerequisite: Knight (primary) Only
Any bonus skills for class?
Knight : Bonus - "Knight's Armor" +3 Defense throughout combat while wearing your knightly armor.
[Knights are armored fighters that follow a code of honor.]
What does your character carry in their adventuring gear? Depends on the adventure, but she always has her flask of water, greatsword, full plate mail Armour, longbow, quiver full of arrows, and her cloak.
Other Information: (You can put age, description, status, children, etc)
Age: unknown
height: 6' 0"
Weight: 170 lbs
Eye color: Ice blue
Fur color: pure white
Race: Arctic Lycan/wolf
Elemental Powers: Fire and Ice
Occupation: Leader of the clan Knights of the White Wolf, Holy Paladin, Grand Champion of their armies, now a fallen one
Family: Dead
Familiar: A Fire Phoenix Name Ixen ((meaning fire in draconic))
Steed: A white unicorn/Pegasus named Sepataq ((meaning pure soul in draconic))
side effect of magic use: 5. Phantom Sparks - Your body occasionally emits bursts of bright colored light.
Character Physical Description: ::She is an arctic wolf, her coat pure white as the white winter snow, her eyes are ice blue, she stands at 6'0", she wears her full plate mail armor at all times, which on the front has the Moonstorm coat of arms in graved and etched into it and on the back etched and engraved is a fire phoenix, the body of which is gold and is surrounded by platinum gold flames, she wears a pure white cloak embroidered with blue and red along the edges to symbolize her elemental powers, in her human form, she stands at 5'9", her hair flows freely down her back and is a whitish blonde with a light blue tint to it, her eyes are ice blue, her skin pale white, if in her human form she wears her white dress with blue trim and lace, and white cloak::
Lycan form, which she is almost always seen in
Human form, which is very rare to see her in
Full Wolf form
Ixen, her Fire Phoenix
Sepataq, her faithful steed a very rare unicorn/pegasus hybrid
Moonstorm Family Crest engraved on the breast plate of her armour
Knights of the White Wolf ensignia found on her armour at all times
History in Brief:
She is a white arctic wolf, lycan, her fur is the purest of white like the white winter snow, she was found as a pup tattered and bruised taken in by some monks, who raised her as their own, and taught her their ways and introduced her to the Order of the Paladins, where she became an apprentice, and eventually became their greatest champion, in one of the many wars she helped fight she was lost somehow by a dark magic and taken to another realm she was gone for so long that the council had no choice to presume her dead, she fought her way out of the dark realms, but not before she was forever tainted by them, on her way back to the paladin lands she ran into Ithil her predecessor who was the grand champion before her, and was trained in the ways of the assassins by her, and learned a few other skills, she wears around her neck a draconic medallion given to her by ithil, once finished with her training there she proceeded to return to her home lands, and returned to the council, they were astonished to see her alive, they asked no questions and welcomed her back, giving her back her place as their grand champion,she some how manages to hide her darker side from them and her skills as a master assassin, so she continues to serve in their armies, fighting holy wars, and doing secret elite missions, as she is called to do them, but just how long can she keep up this charade? who knows how long this now fallen paladin can serve in their armies hiding her taint........she wanders the lands with only her phoenix by her side and her faithful steed a white Pegasus named Sepataq, the lone wolf, searches for a place to rest her head, one to call home, and perhaps a pack to join...and maybe if she is lucky a mate...who knows what adventures await the White Wolf.....
Spells:
Spell Name: Subzero
Subclass of Spell: Elemancy
Type of Spell: Defense (+1)
Components (if necessary) focus
Range/area of effect: Self
Target: Self
Duration: 3 hours or until struck
Saving Throw: No
Explanation: She is an Arctic Wolf, born with the elemental powers of ice, she can use said power to reduce her body temperature to subzero and in that state is takes far less damage from such attacks.
(How a defense spell works is you role play the casting of it on yourself. You roll your dice, add boost from spell, and get total. Let us say you roll a 4, with this being a +1 spell your total is 5. So on the next ice based attack, you take 5 less damage from it.)
Spell Name: Ice Blast
Subclass of Spell: Hydromancy
Type of Spell: Attack (+1)
Components (if necessary)
Range/area of effect: 50 ft
Target: Can be objects or persons, 1 PC or 2 NPC
Duration: Instant
Saving Throw: Yes
Explanation: She can use her ice powers to summon a blast of ice that can render a target frozen solid
(An attack spell works like this. You role play out begnning to cast the spell. Stop. Ask the target for save. They pass it you stop there. They fail it, you continue. You roll dice, add boost, get total. Let us say you roll a 4, with this being a +1 spell your total is 5. So your attack spell did 5 damage)
Spell Name: Fire Blast
Subclass of Spell: Pyromancy
Type of Spell: Attack (+1)
Components (if necessary)
Range/area of effect: 50ft
Target: any object or person, 1 PC or 2 NPC
Duration: Instant
Saving Throw: Yes
Explanation: Through the use of her fire phoenix's abilities, her familar, she can use fire magic or powers, she can summon a blast of fire, that will consume or set on fire any target with flames
Spell Name: One with Flames
Subclass of Spell: Pyromancy
Type of Spell: Defensse (+1)
Components (if necessary) Focus
Range/area of effect: Self, her body becomes one with her familiar making her temporarily immune to fire attacks or magic
Target: self
Duration: 3 hours or until struck
Saving Throw: No
Explanation: She can become one with her familiar Ixen a fire phoenix as she is one with the flames she takes less damage from fire attacks.
Read more: rhyfellion.proboards.com/index.cgi?board=charinfo&action=display&thread=96#ixzz1QGBvRAzF
Screen Name: LatishaM00nst0rm ((the o's are zero's))
Current Rank: Abet' zi Adept
Current Dice: 2d32
Race: Frost Lycan
Racial Weakness: Silver Allergy
Alignment: Chaotic Good
Languages: Common, Draconic, Elven
Primary Class: Knight
Class Bonus: Knights Amour
Secondary Class: Cleric
Primary Weapon: Greatsword
Secondary Weapon: Longbow
Skills (5 to start, 3 more each gemstone rank which is Rosha to Abet'zi, Abet'zi to Mel'yn, etc)
0. Magic Affinity
0. Rezz The Dead
0. Shapeshifting
0. Bestial Fury
1. Holy Valor
2. Healing Affinity
3. Diehard
4. Bowling Bash
5. Familiar
6.Elemental Affinity (ice)
7. Alert
8. Distract
Detailed description of skills:
0. Magic Affinity
You have innate or learned magic ability. You cannot use magic in RaS without this skill. (if you choose Mage, Cleric or Druid Class you do not need to take this skill, you already have it free.)
0. Rezz The Dead
You know how to pull the spirit of a dead creature back to their body, giving them a second life. See "How Death Works" for what happens after. [Clerics can do this naturally and do not need to take this skill.]
0. Shapeshifting
You have the ability to shift into a different form.
0. Bestial Fury
Once per combat, a Lycan may shift into their true form, and hit 1d above their current dice. (So a 2d, can use 3d for one attack).
Prerequisites: Lycan Race Only
1. Holy Valor
A holy knight (paladin) gains an extra +5 to any attack against evil or undead.
Prerequisite: Knight AND Cleric
Combat
2. Healing Affinity
You have the ability to heal yourself, and others. A healer is given healing points per their rank, see "How Healing Works" for more information. [Druid, Healer do not need to take this in order to heal, they have this class skill automatically.]
3. Diehard
You have the ability to stay within combat longer than normal. By stating "Diehard" at the beginning of combat (excluding Endurance Matches), you gain 5 more hp.
4. Bowling Bash
A knight can cause a chain reaction when attacking one opponent, causing them to crash into a second opponent, both taking the same damage rolled once per combat.
Prerequisite: Knight (Primary) Class Only
Combat
5. Familiar
You gain a familiar, which is able to channel your spells. You may send your familiar to make a magical attack upon an opponent, allowing you to stay out of melee range of combat. Familiars have half your dice and as many hit points, as their dice, if needed. Such as if you are d60, they are d30 with 30hp.
Prerequisite: Magical Affinity
6. Elemental Affinity : Once per combat, an elemental may infuse their attack with the element they are born with, giving them 1d over their current dice for one attack. (So a 2d would use 3d).
7. Alert : You gain a +5 to Spot and Listen Checks.
8. Distract : You are one of the few warriors who can regularly throw enemies off-balance and reduce the effectiveness of their attacks. Through a combination of feints and diversions, you can keep an enemy on his toes and yet retain your own devastating attacks. This gives you a +3 to defense for the duration of the combat.
Prerequisite: Knight (primary) Only
Any bonus skills for class?
Knight : Bonus - "Knight's Armor" +3 Defense throughout combat while wearing your knightly armor.
[Knights are armored fighters that follow a code of honor.]
What does your character carry in their adventuring gear? Depends on the adventure, but she always has her flask of water, greatsword, full plate mail Armour, longbow, quiver full of arrows, and her cloak.
Other Information: (You can put age, description, status, children, etc)
Age: unknown
height: 6' 0"
Weight: 170 lbs
Eye color: Ice blue
Fur color: pure white
Race: Arctic Lycan/wolf
Elemental Powers: Fire and Ice
Occupation: Leader of the clan Knights of the White Wolf, Holy Paladin, Grand Champion of their armies, now a fallen one
Family: Dead
Familiar: A Fire Phoenix Name Ixen ((meaning fire in draconic))
Steed: A white unicorn/Pegasus named Sepataq ((meaning pure soul in draconic))
side effect of magic use: 5. Phantom Sparks - Your body occasionally emits bursts of bright colored light.
Character Physical Description: ::She is an arctic wolf, her coat pure white as the white winter snow, her eyes are ice blue, she stands at 6'0", she wears her full plate mail armor at all times, which on the front has the Moonstorm coat of arms in graved and etched into it and on the back etched and engraved is a fire phoenix, the body of which is gold and is surrounded by platinum gold flames, she wears a pure white cloak embroidered with blue and red along the edges to symbolize her elemental powers, in her human form, she stands at 5'9", her hair flows freely down her back and is a whitish blonde with a light blue tint to it, her eyes are ice blue, her skin pale white, if in her human form she wears her white dress with blue trim and lace, and white cloak::
Lycan form, which she is almost always seen in
Human form, which is very rare to see her in
Full Wolf form
Ixen, her Fire Phoenix
Sepataq, her faithful steed a very rare unicorn/pegasus hybrid
Moonstorm Family Crest engraved on the breast plate of her armour
Knights of the White Wolf ensignia found on her armour at all times
History in Brief:
She is a white arctic wolf, lycan, her fur is the purest of white like the white winter snow, she was found as a pup tattered and bruised taken in by some monks, who raised her as their own, and taught her their ways and introduced her to the Order of the Paladins, where she became an apprentice, and eventually became their greatest champion, in one of the many wars she helped fight she was lost somehow by a dark magic and taken to another realm she was gone for so long that the council had no choice to presume her dead, she fought her way out of the dark realms, but not before she was forever tainted by them, on her way back to the paladin lands she ran into Ithil her predecessor who was the grand champion before her, and was trained in the ways of the assassins by her, and learned a few other skills, she wears around her neck a draconic medallion given to her by ithil, once finished with her training there she proceeded to return to her home lands, and returned to the council, they were astonished to see her alive, they asked no questions and welcomed her back, giving her back her place as their grand champion,she some how manages to hide her darker side from them and her skills as a master assassin, so she continues to serve in their armies, fighting holy wars, and doing secret elite missions, as she is called to do them, but just how long can she keep up this charade? who knows how long this now fallen paladin can serve in their armies hiding her taint........she wanders the lands with only her phoenix by her side and her faithful steed a white Pegasus named Sepataq, the lone wolf, searches for a place to rest her head, one to call home, and perhaps a pack to join...and maybe if she is lucky a mate...who knows what adventures await the White Wolf.....
Spells:
Spell Name: Subzero
Subclass of Spell: Elemancy
Type of Spell: Defense (+1)
Components (if necessary) focus
Range/area of effect: Self
Target: Self
Duration: 3 hours or until struck
Saving Throw: No
Explanation: She is an Arctic Wolf, born with the elemental powers of ice, she can use said power to reduce her body temperature to subzero and in that state is takes far less damage from such attacks.
(How a defense spell works is you role play the casting of it on yourself. You roll your dice, add boost from spell, and get total. Let us say you roll a 4, with this being a +1 spell your total is 5. So on the next ice based attack, you take 5 less damage from it.)
Spell Name: Ice Blast
Subclass of Spell: Hydromancy
Type of Spell: Attack (+1)
Components (if necessary)
Range/area of effect: 50 ft
Target: Can be objects or persons, 1 PC or 2 NPC
Duration: Instant
Saving Throw: Yes
Explanation: She can use her ice powers to summon a blast of ice that can render a target frozen solid
(An attack spell works like this. You role play out begnning to cast the spell. Stop. Ask the target for save. They pass it you stop there. They fail it, you continue. You roll dice, add boost, get total. Let us say you roll a 4, with this being a +1 spell your total is 5. So your attack spell did 5 damage)
Spell Name: Fire Blast
Subclass of Spell: Pyromancy
Type of Spell: Attack (+1)
Components (if necessary)
Range/area of effect: 50ft
Target: any object or person, 1 PC or 2 NPC
Duration: Instant
Saving Throw: Yes
Explanation: Through the use of her fire phoenix's abilities, her familar, she can use fire magic or powers, she can summon a blast of fire, that will consume or set on fire any target with flames
Spell Name: One with Flames
Subclass of Spell: Pyromancy
Type of Spell: Defensse (+1)
Components (if necessary) Focus
Range/area of effect: Self, her body becomes one with her familiar making her temporarily immune to fire attacks or magic
Target: self
Duration: 3 hours or until struck
Saving Throw: No
Explanation: She can become one with her familiar Ixen a fire phoenix as she is one with the flames she takes less damage from fire attacks.
Read more: rhyfellion.proboards.com/index.cgi?board=charinfo&action=display&thread=96#ixzz1QGBvRAzF