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Post by Coran Rain on Jun 23, 2011 15:14:04 GMT -5
``Every night has its day...``
Name: Coran Rain Screen Name: seekthefallen Current Rank: Gles'ni Defender Current Dice: 2d70 Race: Snow Elf/Air Elemental Racial Weakness: Venom from a vampire bite, Element of Earth Alignment: Chaotic Good Languages: Common, Elven, Auran Shops: Owner of Talon and Scale Forge [standard level] Current Gold: 2500gp
Primary class: Cleric : Bonus - "Divine Aura" A cleric has a divine aura that gives them a boost to defense. This aura gives them a +3 defense in combat. Secondary class: Psion - "Awareness" You've always been aware of your surroundings. You are able to hear better, see farther and have the uncanny ability to notice things most others would not. This gift gives the Psion a +1 on all saves, and a +5 to Spot and Listen. Third and final class: Knight : Bonus - "Knight's Armor" +3 Defense throughout combat while wearing your knightly armor.
Skills: Racial skills: Shadow Walk Steed Skills: "Mounted Combat" 1.) Artisan Crafting [Weaponsmith, seamstress, armorsmith, leather worker] 2.) Diehard 3.) Craft Magic Item 4.) Darksight 5.) Elemental Affinity 6.) Enraged Casting 7.) Healing Affinity 8.) Sharpshooter 9.) Combat Archer 10.) Holy Valor 11.) Dual purpose 12.) Alchemy 13.) Improved Rezz 14.) Alert 15.) Bowling Bash 16.) Honor Shield
Extra class skills?: Automatic Skills: Rezz the Dead, Magical Affinity, Psionic affinity
Primary weapon: Bow/Crossbow and arrows Secondary weapon: Long Sword
Other Information:
Age - [real] Unknown Status - Married || John Rain Children - Ashlynn Rose & Adamis James Rain || Biological Raegan Rain || Adopted
What does your character carry in their adventuring gear?
Two rezz coins Bedroll Candles Chain (10ft.) Fishing net, 25 sq. ft. Grappling hook Hammer Ink (1 oz. vial) Inkpen Paper (sheet) Parchment (sheet) Pick, miner’s Pouch, belt (empty) Rations, trail (per day) Rope, hempen (50 ft.) Spade or shovel Tent Signal whistle Long Sword [weapon] Sling and bullets [weapon] Spear [weapon]
Steeds: --"Light Warhorse" : A light warhorse gives you a +5 to Ride Checks, but also adds the benefit of the 'mounted combat' skill. (emp)
Name: Ranger Sex: Male Breed: Mustang [Light Warhorse]
``...And every day has its way.``
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Post by Coran Rain on Jun 23, 2011 15:15:09 GMT -5
SPELLS:
Spell Name: Summon Subclass of Spell: Summoning/conjuring Type of Spell: Effect Components: N/A Range/area of effect: Self...as in hand, backpack, etc Target: Self Duration: Instantaneous Saving Throw: N/A Explanation: Used to summon weapon, potion, or other item to caster for use in combat or other.
Spell Name: Rage Subclass of Spell: Elemental Type of Spell: Attack (+4) Components: N/A Range/area of effect: Instantaneous Target: 1 enemy Duration: One turn Saving Throw: Yes, DC of +18 Explanation: During combat, if she takes enough damage or if someone she cares about is severely hurt she will go into a rage and her body will explode in flames toward the reason for her pain.
Spell Name: Capital Punishment Subclass of Spell: Elemental Type of Spell: Attack (+4) Components: Longsword Range/area of effect: Close to end of battle Target: (3 PC/ 4 NPC) Duration: One turn Saving Throw: Yes (DC +18) Explanation: Her longsword is covered in the element of choice at the time and she goes for a killing blow [beheading - primary choice] (Elements: Fire, wind, water, earth)
Spell Name: Dance of the Light Subclass of Spell: Elemental Type of Spell: Reflect (Full damage) Components: Somatic [movement] Range/area of effect: When casted, can cover up to three people Target: (3 PC / 4 NPC) Duration: Instant/One round Saving Throw: Yes (+18) Explanation: Spinning in what looks like an intricate dance, a reflective wall of light and dust gathers around her [and possibly two others.] Half of original roll damage done to the reflected.
Spell Name: Mirror shield Subclass of Spell: Imagery Type of Spell: Defense (+4) Components: Mirror Range/area of effect: Covers caster Target: 3 PC/4 NPC Duration: Instant (Lasts until the next attack is done upon you) Saving Throw: No Explanation: A shield formed out of a mirror to not only defend her, defend her but others as well. (Defense spells work like this. You rp the casting, select your target and roll your dice. You get a 10. Your spell boost from rank is +3, so your total is 13. The next attack done against you-or those selected by spell- does 13 less damage than it would have. Spell Name: Thrall Subclass of Spell: Enchantment/charm Type of Spell: Effect Components: N/A Range/area of effect: One creature within sight Target: Enemy Duration: One Round Saving Throw: Yes, DC 18 Explanation: The caster takes control over one enemy on the feild for One Round if save fails. Enemy will come to fight on casters side instead.
Spell Name: Burrow Subclass of Spell: Elemental Type of Spell: Evade Components: N/A Range/area of effect: Beneath caster Target: Caster Duration: One round Saving Throw: N/A Explanation: Calling upon the element of earth, caster can create a hole large enough to fit in and burrow inside for the duration of the round.
Spell Name: Cold skin Subclass of Spell: Elemental Type of Spell: Evade Components: Range/area of effect: Caster Target: Attacker Duration: Instant/after one attack Saving Throw: N/A Explanation: Her skin freezes over, making melee attacks useless. Not effective for magical attacks.
Spell Name: Comprehend Languages Subclass of Spell: Divination Type of Spell: Effect Components (if necessary): N/A Range/area of effect: 200 Feet Target: Item with written language or spoken language Duration: 24 Hours Saving Throw: No Explanation: When cast, the caster can understand, speak, and read any known language of the realm of Eldon Heath
Spell Name: Hawk eyes Subclass of Spell: Transmutation Type of Spell: Effect Components (if necessary): N/A Range/area of effect: Caster Target: Caster Duration: 24 hours Saving Throw: N/A Explanation: When cast, the caster receives a +4 bonus to all spot checks
Spell Name: Adaption Subclass of Spell: Transmutation Type of Spell: Effect Components (if necessary): N/A Range/area of effect: Caster Target: Caster Duration: Up to, but no longer than 24 hours Saving Throw: No Explanation: When cast, this spell gives the caster the ability to adapt to any environment [such as breathing underwater, or in a realm with no air]
ONE USE LOOT:
-- Darkrod ----Potion of Comprehend Languages - When imbibed, this allows you to comprehend any language spoken around you. You cannot talk back to them in their language if you do not know the language but you know what is being said, for 30 minutes. ----Potion of Pure Water - This potion, when poured into a water source that has been tainted in any way (environmentally, magically, alchemically) will turn the water back into pure, fresh drinking water. It can also be used to purify water to drink instead of having to boil it. It ALSO can be poured into any type of liquid that is poisoned, and will purify the liquid. ----Potion of Hide from Undead - Imbibing this potion causes undead to neither hear, see, or smell the person. Attacking a creature negates the effect. -- Potion of Polymorphing - Drinking this potion turns you into another type of creature for 30 minutes. It is impossible to tell just what your potion will turn you into before drinking / injecting it. Roll a 1d5 to determine after you've imbibed (or you've injected it into someone). 1-Black Bear 2- Hill Giant 3- Giant Eagle 4- 6 inch tall Fairy 5- Wolf (x1) Mg -- one time potion that heals 5 hp "Gifted Potion" -- Two rezz coins -- Rod of healing: 14HP per adventure
REUSABLE LOOT:
--"Cair Rhyfellion Teleport Clasp" - This cloak / coat clasp was made especially for all adventurers of RaS for Yule 2010. It has several blood red gemstones set into the steel clasps, and when the cut onyx in the center is pressed will take you back to the hall of the keep in the most dire of circumstances (provided that teleportation spells work where they are). -- Bladed Fan -- Compass of RaS -- Ring of Elven Blessing - This silver ring of elvish make has elvish writing on the inside, which says 'we fly on wings of the wind', when worn it enables the wearer to move twice as fast as normal speed. [Slot: Ring] (emp.) -- Deadly Dagger +1 atk (Emporium) --Kobold sling and 30 bullets. --Kobold Spear --"Emperor's Armor" This suit of armor appears to be normal clothing upon command of the wearer. It still weighs as much as it did before it shifted into normal garb. (Emp) --"Flaming Strike" - This is a +5 attack that can be used once per combat, causing your fists or weapons to be sheathed in flames and giving an extra boost. --"Singin Doubloon" is a gold coin with a hole in the center. When you get within 100 feet of an undead creature, it begins to emit a very soft sound like a gentle lullabye that only you and anyone very close to you can hear. --"Shoes of Lora Latu" - These leafy shoes when worn allow you to pass through any natural terrain without hindrance, leaving no track or trail, and no scent behind. --"Black Diamonds" (3) -- "Resistance to Acid" - +5 defense against acid (mission) Mg - "Skeleton Key" - allows you access to mundane locks but doesn't check for traps! (mission) Fortune - 8. "Lesser Gift": Gain 4 random potions, and 1 random scroll (Exalted Emerald will choose) Folly - 7. "Lost Focus": You lose a skill. -- Chain Shirt +2 Defense -- Bracers of Archery +1 to Bow/Arrow Including in Archery Matches -- "Black Mask" - Black velvet mask with three citrines embedded upon it over each eye hole. : This mask, when worn, causes the wearer to become completely unnoticed. Even those that stare right at the wearer, forget they've seen them immediately afterwards. It is very nearly hiding in plain sight. It also grants "True Seeing" when worn. -- Ruby Elemental Gem (Fire) 1d3 - Can be placed in jewelry, or on a weapon. 1 tigerseye
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