Post by Zach on Jun 5, 2011 20:36:06 GMT -5
Name: Zachary Collins
Screen Name: (( tidal reign ))
Age: Nineteen
Current Rank: Grinja Champion
Current Dice: (( 2d64 ))
Race: Demigod
Racial Weakness: None
Free Racial Skill: Underwater Breather
Alignment: Good
Languages: Common, Aquan, Ancient
Primary Class: Fighter
Class Bonus: Fighter's Weapon (+3 attack with swords)
Secondary Class: Mage
Primary Weapon: The Shining Blade, The Hoardmaster
Secondary Weapon: Compound Bow
Skills
1. Battle Rager
2. Dualist
3. Diehard
4. Self-Healing
5. Acrobatics
6. Darksight
7. Sacrifice
8. Athletic
9. Sidestep
10. Parry
11. Kippup
12. Power Dualist
13. Fighters Defense
14. Healing Affinity (16pts)
What does your character carry in their adventuring gear?
Equipment [/u]
- The Shining Blade (Sword) / +5 attack
- The Hoardmaster (Sword) / +1 attack
- Golembane Scarab / +2 defense against any type of golem.
- Key of the Traveler
- Cloak of Defense / +3 defense
- Tarnished Halo / Patch gives a full heal during an adventure.
- Compound Bow
- Quiver of arrows
- Flaming Strike / +5 attack (once per combat)
- Ashes of Cali / +1 willpower
- Amulet of Health / +10 HP
Potions
- Healing Potion (x1)
Heals up to 10hp.
- Potion of Darksight (x1)
Drinking this potion gives you darksight for 3 hours. Darksight allows you to see up to 60 feet in darkness, though everything is in black and white.
- Potion of Blur (x2)
Taking this in combat allows you to negate one attack during combat by use of the Blur ability, you fade into insubstantial ness and the attack does not hit. You must either drink the potion before combat, or use a turn to drink the potion, then in a subsequent attack upon yourself you may choose to claim it's power.
- Potion of Speed (x2)
Drinking this doubles your normal speed, enabling you to take an extra attack for the duration of one combat on your turn. You are just so fast, that you can attack twice!
- Potion of Polymorphing (x1)
Drinking this potion turns you into another type of creature for 30 minutes. It is impossible to tell just what your potion will turn you into before drinking / injecting it. Roll a 1d5 to determine after you've imbibed (or you've injected it into someone). 1-Black Bear 2- Hill Giant 3- Giant Eagle 4- 6 inch tall Fairy 5- Wolf
- Potion of Raise Dead (x2)
This potion can be poured down a dead body's throat, or injected with a hypo-pistol and will fully rezz a person and bring them to within 1 point of death. Such as someone with 10hp, would be rezzed to 9/10.
Miscellaneous [/u]
- Bedroll
- Empty Flask
- Flint and steel
- Grappling hook
- Pot
- Rations
- Rope
- Tent
- Waterskin
[/color][/font]
Screen Name: (( tidal reign ))
Age: Nineteen
Current Rank: Grinja Champion
Current Dice: (( 2d64 ))
Race: Demigod
Racial Weakness: None
Free Racial Skill: Underwater Breather
Alignment: Good
Languages: Common, Aquan, Ancient
Primary Class: Fighter
Class Bonus: Fighter's Weapon (+3 attack with swords)
Secondary Class: Mage
Primary Weapon: The Shining Blade, The Hoardmaster
Secondary Weapon: Compound Bow
Skills
1. Battle Rager
2. Dualist
3. Diehard
4. Self-Healing
5. Acrobatics
6. Darksight
7. Sacrifice
8. Athletic
9. Sidestep
10. Parry
11. Kippup
12. Power Dualist
13. Fighters Defense
14. Healing Affinity (16pts)
What does your character carry in their adventuring gear?
Equipment [/u]
- The Shining Blade (Sword) / +5 attack
- The Hoardmaster (Sword) / +1 attack
- Golembane Scarab / +2 defense against any type of golem.
- Key of the Traveler
- Cloak of Defense / +3 defense
- Tarnished Halo / Patch gives a full heal during an adventure.
- Compound Bow
- Quiver of arrows
- Flaming Strike / +5 attack (once per combat)
- Ashes of Cali / +1 willpower
- Amulet of Health / +10 HP
Potions
- Healing Potion (x1)
Heals up to 10hp.
- Potion of Darksight (x1)
Drinking this potion gives you darksight for 3 hours. Darksight allows you to see up to 60 feet in darkness, though everything is in black and white.
- Potion of Blur (x2)
Taking this in combat allows you to negate one attack during combat by use of the Blur ability, you fade into insubstantial ness and the attack does not hit. You must either drink the potion before combat, or use a turn to drink the potion, then in a subsequent attack upon yourself you may choose to claim it's power.
- Potion of Speed (x2)
Drinking this doubles your normal speed, enabling you to take an extra attack for the duration of one combat on your turn. You are just so fast, that you can attack twice!
- Potion of Polymorphing (x1)
Drinking this potion turns you into another type of creature for 30 minutes. It is impossible to tell just what your potion will turn you into before drinking / injecting it. Roll a 1d5 to determine after you've imbibed (or you've injected it into someone). 1-Black Bear 2- Hill Giant 3- Giant Eagle 4- 6 inch tall Fairy 5- Wolf
- Potion of Raise Dead (x2)
This potion can be poured down a dead body's throat, or injected with a hypo-pistol and will fully rezz a person and bring them to within 1 point of death. Such as someone with 10hp, would be rezzed to 9/10.
Miscellaneous [/u]
- Bedroll
- Empty Flask
- Flint and steel
- Grappling hook
- Pot
- Rations
- Rope
- Tent
- Waterskin
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