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Post by Evan Scar on Jun 13, 2011 23:16:12 GMT -5
Name: Evan Scar Screen Name: scarreddesign Current Rank: Mel'yn Marshal Current Dice: 2d56 Race: Monarch Demon Racial Weakness: Weakness to Cold. Intense Allergy to Man-made Radiation (x-ray, microwave). Unholy Weapons. Alignment: Neutral Good Languages: Common, Ancient Corassian, Dragon
Primary Class: Fighter Class Bonus: +3 damage with chosen weapon (longsword) Secondary Class: Mage
Primary Weapon: Dual Longswords Secondary Weapon: Dagger
Skills 1. Celestial Heritige (racial) 2. Long Life (racial) 3. Diehard 4. Self-Healing 5. True Seeing 6. Dualist 7. Acrobatics 8. Healing Affinity 9. Parry 10. Kippup 11. Sidestep 12. Fighter's Defense 13. Battle Rager
Flaws 1. Rune-Scarred Flesh (left arm) 2. Addiction: Sex
Gear Backpack, Bedroll, Soap, Manacles, Lock & Key, Waterskin, Rations, 50' Silk Rope, 2 Extra Sets of Clothing, Grappling Hook, Small Metal Mirror, Whetstone, Extra Pieces of Cloth, Pair of Longswords, Dagger.
Enchanted Items (1) Rezz Coin Neck Slot: Amulet of Health (+10) Armor Slot: Aeon Armor (+3 def) Weapon Slot 1: Fervor (+2 longsword w/+5 init)
Potions (x2) Potion of Blur - Taking this in combat allows you to negate one attack during combat by use of the Blur ability, you fade into insubstantialness and the attack does not hit. You must either drink the potion before combat, or use a turn to drink the potion, then in a subsequent attack upon yourself you may choose to claim it's power. (x2) Potion of Speed - Drinking this doubles your normal speed, enabling you to take an extra attack for the duration of one combat on your turn. You are just so fast, that you can attack twice!
Misc. Loot
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Post by Evan Scar on Jul 2, 2011 16:28:52 GMT -5
Spells Spell Name: Blinding Fury Subclass of Spell: In-Combat Teleport Type of Spell: Attack (+2) Components (if necessary): None Range/area of effect: Opponents within 30 yards. Target: Enemies Rosha/Abet'zi: 1 PC/2 NPC Mel'yn: 2 PC/3 NPC Grinja: 3 PC/4 NPC Gles'ni/Rohel: 4 PC/5 NPC Sanguter: 5 PC/6 NPC Duration: Instantaneous Saving Throw: Yes Explanation: Evan teleports around the field of combat, striking a number of foes limited to his rank, before returning to the previous spot. Those that make their save are 'missed' by the attack.
Spell Name: Blink Subclass of Spell: In-Combat Teleport Type of Spell: Evade Components (if necessary): None Range/area of effect: Personal Target: Sefl Duration: Instantaneous Saving Throw: No Explanation: With this spell, Evan instantaneously teleports himself five feet away in any direction, to completely avoid a single attack.
Spell Name: Prodinas Sigil Subclass of Spell: Abjuration Type of Spell: Defense (+2) Components (if necessary): The Sigil Tattoo'd on Evan's Left Arm Range/area of effect: Personal Target: Self Duration: Until used. Rosha/Abet'zi: 3 Hours Mel'yn: 6 Hours Grinja: 12 Hours Gles'ni/Rohel: 24 Hours Sanguter: 48 Hours Saving Throw: No Explanation: Activating the Prodinas Sigil tattoo'd to his left arm along with the other War Sigils of the Elemental Configuration, protects Evan with a magical barrier that can absorb some damage from attacks. May be cast before combat.
Spell Name: Aard Sigil Subclass of Spell: Evocation Type of Spell: Attack (+2) Components (if necessary): The Sigil Tatto'd on Evan's Left Arm Range/area of effect: 10 yards, cone. Target: Enemies in front of Evan Rosha/Abet'zi: 1 PC/2 NPC Mel'yn: 2 PC/3 NPC Grinja: 3 PC/4 NPC Gles'ni/Rohel: 4 PC/5 NPC Sanguter: 5 PC/6 NPC Duration: Instantaneous Saving Throw: Yes Explanation: The Aard Sigil allows the Evan to launch bursts of kinetic force when activated, either at enemies, or inanimate objects.
Spell Name: Aard Sigil - Stun Subclass of Spell: Evocation Type of Spell: Effect Components (if necessary): The Sigil Tattoo'd on Evan's Left Arm Range/area of effect: 15 yards. Target: One enemy. Duration: Instantaneous Saving Throw: Yes Explanation: Focusing the power of the Aard Sigil, Evan launches a burst of kinetic force at a foe, stunning them for one round. Successful Save negates.
Spell Name: Infernus Sigil Subclass of Spell: Abjuration Type of Spell: Effect Components (if necessary): The Sigil Tattoo'd on Evan's Left Arm Range/area of effect: Personal Target: Self Duration: Instantaneous Saving Throw: Yes.. kinda Explanation: This Sigil attempts to burn away outside influences that attempt to penetrate the Evan's mind. This allows him to gain a second saving throw against previously-failed mind-effecting effects.
Spell Name: Bull's Strength (Mass) Subclass of Spell: Transmutation Type of Spell: Effects Components (if necessary): Verbal, Somatic Range/area of effect: 10 yards Target: PCs Rosha/Abet'zi: 1 PC/2 NPC Mel'yn: 2 PC/3 NPC Grinja: 3 PC/4 NPC Gles'ni/Rohel: 4 PC/5 NPC Sanguter: 5 PC/6 NPC Duration: By rank Rosha/Abet'zi: 3 Hours Mel'yn: 6 Hours Grinja: 12 Hours Gles'ni/Rohel: 24 Hours Sanguter: 48 Hours Saving Throw: No (Unless a character wants to refuse, then they may get a save.) Explanation: The subjects becomes stronger. The spell grants an enhancement bonus to Strength, adding your rank modifier to Strength/Athletic checks (as it increases, +1 - +5).
Spell Name: Knock Subclass of Spell: Transmutation Type of Spell: Effect (+2) Components (if necessary): Verbal Range/area of effect: 100 ft Target: One door, box, or chest Duration: Instantaneous Saving Throw: No Explanation: The knock spell opens stuck, barred, locked, held, or arcane locked doors. It opens secret doors, as well as locked or trick-opening boxes or chests. It also loosens welds, shackles, or chains (provided they serve to hold closures shut). If used to open a arcane locked door, the spell does not remove the arcane lock but simply suspends its functioning for 10 minutes. In all other cases, the door does not relock itself or become stuck again on its own. Knock does not raise barred gates or similar impediments (such as a portcullis), nor does it affect ropes, vines, and the like. The effect is limited by the area. Each spell can undo as many locks as your boost allows 1 through 5. In the case of magically locked doors and the like, you may not undo something that has been bound or sealed by a higher ranking mage/psion.
Spell Name: Teleport Subclass of Spell: Teleportation Type of Spell: Effect Components (if necessary): None Range/area of effect: Personal Target: Self + touched objects or other touched, willing creatures Rosha/Abet'zi: 1 PC/2 NPC Mel'yn: 2 PC/3 NPC Grinja: 3 PC/4 NPC Gles'ni/Rohel: 4 PC/5 NPC Sanguter: 5 PC/6 NPC Duration: Instantaneous Saving Throw: None Explanation: This spell instantly transports you to a designated destination. You need not have seen the destination, but in that case you must have at least a reliable description of the place to which you are teleporting. Interplanar travel is not possible. You can bring along objects, though magical objects of a sentient nature are allowed a save. You may also bring additional creatures, so long as the number does not exceed your target allowed by rank. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you.
Spell Name: Identify Subclass of Spell: Divination Type of Spell: Effect Components (if necessary): None Range/area of effect: Touch Target: 1 object Duration: Instantaneous Saving Throw: No Explanation: The spell determines all magic properties of a single magic item, including how to activate those functions (if appropriate), and how many charges are left (if any).
Spell Name: Cat's Grace (Mass) Subclass of Spell: Transmutation Type of Spell: Effects Components (if necessary): Verbal, Somatic Range/area of effect: 10 yards Target: PCs Rosha/Abet'zi: 1 PC/2 NPC Mel'yn: 2 PC/3 NPC Grinja: 3 PC/4 NPC Gles'ni/Rohel: 4 PC/5 NPC Sanguter: 5 PC/6 NPC Duration: By rank Rosha/Abet'zi: 3 Hours Mel'yn: 6 Hours Grinja: 12 Hours Gles'ni/Rohel: 24 Hours Sanguter: 48 Hours Saving Throw: No (Unless a character wants to refuse, then they may get a save.) Explanation: The subjects becomes more agile. The spell grants an enhancement bonus to Dexterity, adding your rank modifier to Acrobatics checks (as it increases, +1 - +5).
Spell Name: Bear's Endurance (Mass) Subclass of Spell: Transmutation Type of Spell: Effects Components (if necessary): Verbal, Somatic Range/area of effect: 10 yards Target: PCs Rosha/Abet'zi: 1 PC/2 NPC Mel'yn: 2 PC/3 NPC Grinja: 3 PC/4 NPC Gles'ni/Rohel: 4 PC/5 NPC Sanguter: 5 PC/6 NPC Duration: By rank Rosha/Abet'zi: 3 Hours Mel'yn: 6 Hours Grinja: 12 Hours Gles'ni/Rohel: 24 Hours Sanguter: 48 Hours Saving Throw: No (Unless a character wants to refuse, then they may get a save.) Explanation: The subjects becomes more hearty. The spell grants an enhancement bonus to Constitution, adding your rank modifier to Endurance checks (as it increases, +1 - +5).
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