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UPDATES
Jun 16, 2011 0:19:03 GMT -5
Post by Emmarie on Jun 16, 2011 0:19:03 GMT -5
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UPDATES
Jun 17, 2011 20:54:38 GMT -5
Post by Emmarie on Jun 17, 2011 20:54:38 GMT -5
6/17 Updates...
Added a few new skills:
Shield Bash Sword and Board Two-Handed Weapon Familiar Loremaster -----------all of these suggested by scarreddesign, thank you!
and some others for monk, vampire, cleric knight (paladin).
added a section for informational guides to rp / stuff...like vampires, chronomancers, elves
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UPDATES
Jun 20, 2011 23:43:48 GMT -5
Post by Emmarie on Jun 20, 2011 23:43:48 GMT -5
Holy crap we have a new magic system!
Oh and we are working on mage duels....
and we've had to rework some mage skills
Innate Spell : You have mastered one spell so well, that you may cast it once per combat, and it does not count towards your one registered spell per combat. You still must give a save if such applies. You MUST choose your spell at the time of taking this skill, and cannot change it out until you reach the next gemstone level. Prerequisite: Mage (Primary), Abet'zi Rank
Extra Spell : A spellcaster is granted an extra spell for each gemstone rank they gain. Such as moving from Rosha to Abet'zi you get an extra spell. Abet'zi to Mel'yn you get an extra spell. Prerequisite: Mage/Psion Class Only
ADDED SKILLs for balance of the classes:
Animal Friend : Gives the ability to charm any mundane animal, no matter how enraged the animal may be, making the animal the caster's friend for one mun hour. Druid Class Only
Spirit Armor : This spell allows the druid to be surrounded by a portion of his own life's essence which takes the form of a shimmering aura. It gives protection to magical and non magical attacks with a +5 Defense. It doesn't add on any weight to the druid, and it doesn't interfere with any other spellcasting. Druid (Primary) Only
Scanning : With this Gift, the psion is able to "scan" a certain target and know certain details about them. These details can include, but are not limited to; any concealed weapons, true appearances, current health level (Hit Points), and a character's natural or true race. You may work with the GM for other creative things you might wish to find out. Psion (Primary) Class Only
Psicrystal : A psicrystal is a psion's familiar. As with a normal familiar, a psicrystal may be used to deliver "spells" from a psion, allowing the psion to stay out of range if desired. Psicrystals have personalities and are an extension of their creator's personality. You may only have one psicrystal at a time. Psion Class Only
Miracle Healer : A healer is able to heal even the worst of the wounded including the maimed, blind, deaf; even able to assist in the regrowing of lost limbs. They are unable to heal afflictions that someone was born with, such as birth defects that cause blindness, or a withered limb. Healer (Primary) Only
Perfect Ear : A bard can hear a song, either sung or instrumental, and is so proficient that they can sufficiently recreate it. Prerequisite: Bard Class Only
Favored Enemy : A ranger can choose a certain kind of creature whose nature and habits he knows inside and out as a favored enemy. Thereafter, he gains +5 Atk anytime he faces this enemy as a bonus. (Can be taken more than once). Must name your enemy upon taking this skill, and your enemy must be stated in your CHARACTER SHEET clearly. Prerequisite: Ranger (Primary) Class Only
Parry : You are skilled at deflecting the attacks of your enemies. When you use this skill, you only take half of the damage that your opponent scored upon you. You may not parry an attack when unarmed, or in heavy armor. Fighter Class Only
Protective Parry : Your training enables you to defend not only yourself, but a creature near you. You may use this for another in a match. When you use this skill, the one you defend, takes half damage of what the opponent scored. You may not parry an attack when unarmed, or in heavy armor. Prerequisites: Fighter Class Only, Parry Skill
Kippup : The character gets back on his feet with a flip or roll and is able to perform a counterattack immediately upon being attacked. This enables the fighter or brawler to roll 1d of their dice on an attack immediately after they are attacked, once per combat. Fighter or Brawler Class Only
Bowling Bash : A knight can cause a chain reaction when attacking one opponent, causing them to crash into a second opponent, both taking the same damage rolled once per combat. Prerequisite: Knight (Primary) Class Only
Clothes to Chocolate/Oil : A charmer with magical ability can turn one's clothing into chocolate, or sweet scented oil. The target gets a will save of 1d20, DC15 against this ability, if they pass then the ability did not work. If they fail, their clothes have turned to chocolate or oil (per charmer's choice) and they lose all tangible defense boosts for the rest of the combat (leather armor, bracers, clothing, etc but not magical defenses) unless they take one round to dress themselves again instead of attacking. Their clothes are nearby neatly folded when this spell is successful. Prerequisites: Charmer (Primary) Class, Magical Affinity, Grinja Rank
Elusive Dance : Your training in dance allows you to mirror and anticipate an opponent's moves, granting you +3 Defense throughout the combat. Prerequisites: Noble Class Only
Midas Touch : Your noble standing and reputation is such that allows you to gain double gold for any mission you accomplish. Prerequisites: Noble (Primary) Class
SKILLS REMOVED ( so update your sheets if you have these and pick another one )
Cooperative Spellcasting : A spellcaster with this skill is able to assist another mage with a spell they are casting, by rolling their own mage dice and adding the roll to the primary caster's roll for success or failure. Prerequisite: Magical Affinity Only
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UPDATES
Jun 21, 2011 3:22:58 GMT -5
Post by Emmarie on Jun 21, 2011 3:22:58 GMT -5
WILLPOWER checks added.
Endurance is for physical checks, how much your body can endure.
Willpower is how much your mind, spirit, emotions can endure.
also added the skill "Iron Will" to give you a +3 to willpower rolls
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UPDATES
Jun 23, 2011 22:54:38 GMT -5
Post by Emmarie on Jun 23, 2011 22:54:38 GMT -5
MISSIONS Rules have been changed.
Official Missions
1. Only those of the ranks listed may attend a ranked mission. For instance, a Rosha mission ONLY has Rosha ranked members. Higher ranks can play NPC's or GM the mission if they wish though and earn AP!
2. Everyone who attends the mission gets the gold from the mission.
3. Some missions are one time matters and once you've dealt with it the mission will be removed as completed!
4. You can only attend any given mission ONCE. Even if it stays up for some time, if you've already attended that mission you can't attend it again with another GM leading it.
5. Missions shouldn't take more than an hour, to 2 hours at most though you are more than welcome to make it longer if all in attendance agree. It will still only count for a mission though for 5AP. Add as much flavor as you want!
6. You gain 5 points per mission you attend, if you complete the mission (whatever that entails) you receive the special item attached to the mission.
7. The GM and any NPC's that last the whole mission also gets 5 points per mission they lead to give to any character. If they play a character in the mission they also get character credit for playing such as the gold and loot.
8. If a mission is more storyline than combat, you MAY write it up as a very good read and post on the message board, and send the link to Exalted Emerald. You'll just write it like a story, playing the NPC's and all. It needs to be a decent length, creative, and well written! These "Solo Missions" will gain 3AP.
YOUR OWN MISSIONS / ORGANIZATION MISSIONS
Some of you are writing your own missions and that's perfectly fine! Be aware that if you are not an official GM, then you can run missions all you want, for as long as you want.... but there are a few new rules.
1. The GM of the Mission and participants receive 5AP regardless of length.
2. You may give out up to 300gp per person for loot. You may give out logical amounts of mundane items such as weapons that baddies drop.
3. At this time, I am not allowing other people other than official GM's to hand out loot unless it's a very special item in a storyline you've worked up, that you've gotten permission from Exalted Emerald to hand out. This includes guilds and clans. Gold and AP are plenty enough reward for Missions!!
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UPDATES
Jul 29, 2011 0:49:39 GMT -5
Post by Emmarie on Jul 29, 2011 0:49:39 GMT -5
New Missions Up
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