Post by Emmarie on Jun 13, 2011 21:14:06 GMT -5
Hauntings by Melantha d'Syr, Head Mistress
Attendees:
Amata Omicidio
Fritz
Damien Love
Coco Chevalier (riskedinfirm)
Weeble
Cierra
Toushiro
Morwyn
Maksim
Jake Nitehawk
John Rain
Safara
Halo of Noire: (If you are a CoMA student, or planning on becoming a CoMA
student, please state your rank in CoMA, name, and master for the record.)
masque of truth: “This is my third — and last, I hope. I forgot how awful
it is to have to sit out of everything.” She should sit out in the garden
and yell at other members to get off her lawn.
Angelic Omicidio: (( Adept Amata Omicidio (angelicomicidio) // Grim // 1d40
// Master: Yuriko Hashibara ))
OnlineHost: LegbasxChild has entered the room.
Ties of Destiny: Initiate Fritz Escargot (master: Melantha d'Syr,
haloofnoire)
beemerboy201: Apprentice Damien Love // Elemantalists // Master Aderyn Scar
risked infirm: (( Sergeant Coco Chevalier of Dream Spider ( amuiriltravm ).
- Will become one soon. ))
Starberry Loops: [ Initiate Weeble Escargot, Psion ]
masque of truth: “Adept Cierra Reive Zaltro, House of Weavers.” (( halo of
noire; apprentice: vohu manah. ))
El Diablo Skhorn: "Mage Toushiro Kurosaki//Head Mistress d'Syr"
Morwyn Briggan: [Initiate Morwyn Briggan ]
LovelyGeminiCat: Adept Maksim Markovic / elementalist /1d40, Master: Coran
Hemora- Rain (seekthefallen )
OnlineHost: Lejenta has entered the room.
SeanNiteHawk: initiate Jake Nitehawk
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tempered winds: [ Adept John Rain. Master: Akito Takano. ]
Halo of Noire: (That everyone?)
masque of truth: (( Elahna might come later. ))
Halo of Noire: CoMA Class: Hauntings - Teacher: Head Mistress d'Syr - Time:
Around 1 hour.
Omega Okami: ((Sorry))
Halo of Noire: (Sorry about what?)
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Omega Okami: ((Initiate Safara and Mistress od'Syr))
Omega Okami: ((For that being late)))
Halo of Noire: (ok I'm going to go with black. let's begin.)
Halo of Noire: Melantha stepped up onto her platform in front of the stands,
and placed her folder on the lectern before her. Her long black hair shot
through with crimson streaks was pulled back in a tight pony tail, and she
wore her formal
Halo of Noire: red magi robe buttoned up to her neck. A glance was made
across the people who had gathered and she gave them all a nod and a smile.
"Thank you all for attending, it's wonderful to see new faces here tonight
and always good to
Halo of Noire: see non-college members in attendance. If you must leave in
the middle of class, merely slip up and out. Tonight we will speak on
Hauntings. Specifically, six types of hauntings."
Halo of Noire: (If you have a question please use our ? method, and if a
comment use ! and you will be called upon when I am able. )
Mai Oni Nicci: ::As Melantha was into her speach the red tigress with black
stripes and fiery red hair snuck in and sat down hoping nobody'd notice her
tardiness::
Halo of Noire: She drew in a deep breath and stretched one shoulder, then
peered down at her notes, giving a slightly crooked smirk. As with the undead
classes, she had a projector that provided an illusionary screen for things
she would be
Halo of Noire: talking about. "Someone tell me a simple and brief definition
of what a haunting is. I'm not lookign for types, but just what it is
overall?"
El Diablo Skhorn: !
Mai Oni Nicci: !
Halo of Noire: "Shiro."
Mai Oni Nicci: ::Peering in Shiro's direction::
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El Diablo Skhorn: ::He stood up at the top of the bleachers, and briefly
spoke:: "A haunting is what occurs, when a spirit remains on this plane after
death" ::He sat back down just as quickly as he stood::-d-
Halo of Noire: "Rei would you like to add anything?"
Mai Oni Nicci: ::Rising, she smiled:: Yes. A haunting is when a spirit
enters grounds that are familiar to them and are spoted by the living. Now
simply because they remained in this plane after death. A spirit can remain
and still not be haunting
Mai Oni Nicci: anyone or anything. ::To which she sat back down::
Mai Oni Nicci: ((still not*
Mai Oni Nicci: ))
Mai Oni Nicci: ((Not simply*))
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Halo of Noire: "Thank you both. Yes, a haunting is characterized by a spirit
that is left behind or somehow some restless creature, or otherworldly -
planar influence on our world. A haunting is not a creature itself, a better
term might be a
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Halo of Noire: hazard or maybe a trap. Some hauntings are closely tied to a
ghost or spirit, but the spirit is still separate. You could destroy the
ghost and the haunting actually remain in some cases.. You could destroy a
haunting and the ghost
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Halo of Noire: may decide to plague other areas. So both must be dealt with.
When we speak of a haunting, we would term the magnitude of the haunting by a
number between 1 and 20. A haunting with a magnitude of 1 is going to be
Halo of Noire: easily unraveled, and not very dangerous.... of course a
haunting at a magnitude of 20 is going to be extremely potent and perhaps
near impossible to get rid of without a very high level cleric. They are also
extremely dangerous,
Halo of Noire: even deadly. The six types of hauntings we'll discuss tonight
are bad places, dreamscapes, eidolons, entities, planar cankars and primeval
scars." She paused, and glanced to her illusion screen, then to the group.
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El Diablo Skhorn: ::A glint of interest reflected in Shiro's eyes. He had
read up on some of this already, and was very intrigued by his findings::-d-
masque of truth: Eyebrows rose at the mention of eidolons, but she tried to
hide her smile as best she could. She loved these classes.
Halo of Noire: "Let us begin with a Bad Place." She motioned to the screen,
and it flickered to life. It was a very small room, the walls streaming with
moisture. Something was crouched in a corner of the room, withered limbs
clutched like spider
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Halo of Noire: legs around it's scrawny torso. Blackened fingers dug into
the cheekbones as though it had torn all flesh from it. The hands unstuck
themselves from the cheeks and reached outwards blindly towards the group. "A
bad place may have
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Halo of Noire: started as another type of haunting but over the years the
number of lives and minds lost in it become enormous. It becomes a place
suffused with malignancy and hatred. It might spring into being on the site
of a
Halo of Noire: massacre, or an ancient graveyard or any other site where
numerous lives were lost or minds shattered. A bad place lies dormant until a
living creature intrudes upon it. Bad places are usually large structures,
possibly built upon
OnlineHost: LegacyofBIue has left the room.
Halo of Noire: the site many years later, that house numerous tenants like a
mansion, prison, castle, asylum or orphanage. A bad place can be any size,
though larger ones have more intricate histories. It has the ability to
change it's appearance,
Halo of Noire: pulling people deeper into areas that are dangerous, or
disorient living creatures, or it may display an event that took place in
it's past. All bad places have a 'heart', a central location where the
energies of the spirits are
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Halo of Noire: focused, usually somewhere underground..or hidden in a secret
room, or in an attic. Sometimes...it's heart is plainly visible like a
gallows in the courtyard of acastle or a disturbing painting in a mansion's
foyer. One can't tell
Halo of Noire: just by gazing but it would radiate a strong sense of evil."
Angelic Omicidio: She gave a smirk looking up to Mela and nodded. She had
recently delt with a ghost in the order herself for one of her private
sessions.
Halo of Noire: "Dying in a bad place, drinks you into it's very being, you
become a pawn of it."
Omega Okami: Oh damn. So by killing people...it grows bigger...::A wince and
she let out a breath.::
Omega Okami: (?)
Halo of Noire: "Allips, specters, shadows, and wraithes as well as ghosts
are often associated with bad places. Also vermin are attracted to it - bugs,
rats and the like."
SeanNiteHawk: *as he was listening to Mela speak he was writting notes into
his notebook*
Halo of Noire: "Yes, exactly. It's main purpose is to kill any living
intelligent creature that enters to make it grow, to feed it's heart."
SeanNiteHawk: ?
Lacey DeGuar: -Walks in late with a headache from the drinking last night.
Silently taking a seat somewhere.[d]
Halo of Noire: "To exorcise a bad place, you may sometimes be able to do so
by destroying every single building... but there is a chance it can survive
and infect any new structure built on the site. Dispelling evil on the heart
of the bad place
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Halo of Noire: will exorcise it for good."
Halo of Noire: "Now, let's move on to Dreamscape." She motioned to the
projection. A man lie in bed, covered up, staring through a dim door and
across a hall where a beam of moonlight fell across at stair. There was
something on the stair, a bent,
Halo of Noire: misshapen, shadowy thing that never quite moved into the beam
of light.A dim yellow blur that might be a face turned towards the man. He
then shot up in bed, as if he'd awakened from a dream, and it was gone. "A
dreamscape is a
Halo of Noire: relatively simple haunting that typically influences a fairly
small building or only a room or two of al arge building. Outwardly, a
dreamscape looks unremarkable. Dreamscapes manifest when a single being of
great imagination or
Halo of Noire: creative talent dies an unexcepted or accidental death.
Rarely, a dreamscape can come into being in a place where a powerful mind
spent much of it's time. Any intelligent living creature that falls asleep in
a dreamscape area will
Halo of Noire: be affected, and they will wake with vague memories of
disturbing dreams. If a creature is slain by these nightmares....think of
horror movies you may have seen...they die in the real world as well. Zombies
are drawn to
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Halo of Noire: dreamscaps and if you die in a dreamscape you will be raised
as a zombie if nothing is done to move or hallow your body. Ghosts also haunt
dreamscapes. To exorcise a dreamscape you must use a dreaming creature as
bait to lure the
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Halo of Noire: haunting into the physical world and there is always the
possibility you will fall to the nightmare if you are the bait."
Omega Okami: Dreamscapes...::She said to herself as she leaned forward.::
That reminds me of a story back home. If you can't forget someone who
died...when you start dreaming you'll find yourself in a mansion and the dead
person is there. If you
Omega Okami: follow the dead person...you get trapped in the mansion...and
turn into a big black smudge in the real world. Heh, prety nasty I always
thought.
SeanNiteHawk: *he was listening intently to Mela as he contined to write
notes in his notebook*
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Halo of Noire: "Now on to the Eidolon." She pointed to the screen, it was a
television gone black, with a ring in the center, a small round moon of light
floating in the darkness. A man's face showed in the moon, thumping was heard
and the man's
Halo of Noire: face moved, the sound of flesh being smashed, and then
darkness and a pulse remained. Words faded into view written in child's
handwriting 'those who have viewed these images are fated to die at this
exact hour one week from now. if
Halo of Noire: you do not wish to die, you must follow these instructions
exactly...... Mela grinned, and spoke. "Eidolons are hauntings that aren't
tied to a specific spot. Such as in The Ring. They are similar to dreamscapes
as they manifest
FaytedWhispers: She continued to jot down the main points of interest of the
lecture as she listened.
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Halo of Noire: from the unquiet spirit of an artist or gifted individual,
through violence. The eidolon spirit burns with a need for vengeance against
it's killer, or to have it's tragic story spread to the worl. The worse
eidolons have no such
Halo of Noire: focus and blame the world for their doom and want vengeance
on all living beings. The eidolon seeks living creatures through infusing
works of art, mirrors, written words, and other media... an eidolon is able
to inflict complsions
Mai Oni Nicci: !
Halo of Noire: on those who study or view anything it's infused with it's
energies. It can attempt to infiltrate one's psyche causing hallucinations."
Halo of Noire: "Yes?"
Lacey DeGuar: -Lacey saw the screen, and instantly recognized it from the
movie 'The Ring. Never thinking it was real.[d]
Omega Okami: I've heard a story of that too...::She nodded her head as she
leaned back, tapping her chin.::
OnlineHost: Jackboot Ballet has entered the room.
Halo of Noire: "Rei?"
Mai Oni Nicci: ::Rising to her feet she yawned:: I don't mean to nitpick or
anything, teacher, but do these classes teach anything to do with magic? Or
are they a series of seminars explaining ghostly things and only those
related topics?
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Halo of Noire: "I've taught numerous types of classes, from how to write a
dynamic spell, the types of magic, undead creatures which has to do with
necromancy and as we are doing an activity blast for the entire guild I
decided to teach on
SeanNiteHawk: *as he finished writting about the Eidolons he looked up at
Mela as she answered a question*
Halo of Noire: something that I thought more than just mages would be
interested in. If you go to our records, you'll find recordings of old
classes, if you'd rather watch one of those."
Lacey DeGuar: -Debated on a question, but raised her hand any way.[d]
Mai Oni Nicci: I don't wish to interupt your class any further. I'm sure
most of the students are younger and less experienced in magic than myself.
So I think I'm done here tonight. Thank you for your attention. ::To which
she turned and walked o
Mai Oni Nicci: out of the classroom::
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Halo of Noire: A brow lifted, though she merely gave a nod and kept her
comments to herself. Eyes closed slowly a moment, then opened, and she'd give
a smile and continue. "If anyone else is bored, feel free to leave as well.
We have ten minutes
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Halo of Noire: left tonight though if you wish to hear more." She turned her
papers. "An entity is the most common type of haunting, they are created from
a ghost that existed in a certain area for many years. Only those that
persist for at least
Jackboot Ballet: Daniel was just walking in when he heard Mela and froze.
"If I pretend to be bored can I go?" jesting of course, but really could not
help himself.
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Angelic Omicidio: Blow lift of her brow seeing the woman shake of her head
looking back to her. Wave to Daniel was gave patting the seat close to her
to see if he would come.
Halo of Noire: a hundred years can generate an entity haunting. It is much
like a shadow cast by the ghost. The entity haunting can change the
appearance and nature of the structures around it to suit it. A man that
drowned may cause water to flow
Jackboot Ballet: Skip on over to plunk down beside Amata, whispering. "Did I
miss sex ed?"
Halo of Noire: on the walls, or to pool on the floor. A woman killed by a
swarm of spiders might generate a haunting infested with spiders and cobwebs.
"
Angelic Omicidio: Whisper back before returning attention to ... mela...
And... got such a horrid face at that time.
Angelic Omicidio: "why always spiders.." She said it softly.. she hated
them.
Lacey DeGuar: -Lowers arm, and figured she would ask later.[d]
Halo of Noire: (oops sorry lacey, I look for ? and ! for questions)
Lacey DeGuar: [ Its cool. I'll have her ask later, because it doesn't
pertain to ghost.]
Jackboot Ballet: "Because spiders get a primal response from others, too
many fear things like spiders." pet the lapel of his coat where a tarantula
was usually found. chuckled to Amata.
Halo of Noire: "A planar canker is one of the hauntings that is not created
by uneasy spirits or vengeful ghosts. A planar cankar occurs when something
erodes or damages the bounderies between the material plane and another plane
such as the
OnlineHost: Morwyn Briggan has left the room.
Angelic Omicidio: She leaned into him lookingb ack to Mela.
Halo of Noire: Abyss. In the reach of a planar cankar, reality itself grows
unstable and things in distant worlds can come to ours to hunt us.. living
creatures can go mad when exposed to cankers. It could be merely one door in
a massive tavern.
Halo of Noire: And finally, there is a primeval scar. Some as you may know
believe that the world itself is a living organism, the trees, lakes,
mountains and soil itself are spirits. A primeval scar is a region haunted by
the hateful spirits of
Halo of Noire: the land itself. Sometimes it can manifest where civilazation
has taken over and replaced nature but are also found in wilderness areas.
These are probably the oldest types of hauntings of all. Any type of
structure built on this
Halo of Noire: area is slowly absorbed into the land. Creatures that wander
into the primeval scar and die, can become ghosts that haunt the area.
Animals and plant monsters are common as well. Evil fey as well. Primeval
scars are the most potent
Halo of Noire: of all hauntings anda simple dispel evil will not get rid of
it. Only really the will of a deity can remove one."
Halo of Noire: "Questions, comments?"
Angelic Omicidio: She shook her head no.
Jackboot Ballet: ? He would wait for Mela to pause before raising gloved
hand in the air as he had a very important question to ask pretaining in a
manner to the undead.
Omega Okami: Nah, pretty good so far. ::She said with a firm nod of her
head.::
Halo of Noire: She glanced to Daniel and nodded. "Yes?"
Jackboot Ballet: "Do you think Bela will leave Edward for Jacob?"
tempered winds: "...."
Angelic Omicidio: ... Face palm.
Jackboot Ballet: Eager expression, like he desparately needed to know.
Halo of Noire: "I have no clue what you are talking about or who those
people are. Does anyone have a question that has to do with our class?"
FaytedWhispers: She covered a snorting laugh at that.
Jackboot Ballet: Annnnnnnnnnnnnnnnnnnnnnnnnd Pout.
LovelyGeminiCat: He didn't not just mention that..
Angelic Omicidio: Leans in to whisper to Daniel.
Halo of Noire: "Class is over, thank you for coming."
Halo of Noire: (log over)
Attendees:
Amata Omicidio
Fritz
Damien Love
Coco Chevalier (riskedinfirm)
Weeble
Cierra
Toushiro
Morwyn
Maksim
Jake Nitehawk
John Rain
Safara
Halo of Noire: (If you are a CoMA student, or planning on becoming a CoMA
student, please state your rank in CoMA, name, and master for the record.)
masque of truth: “This is my third — and last, I hope. I forgot how awful
it is to have to sit out of everything.” She should sit out in the garden
and yell at other members to get off her lawn.
Angelic Omicidio: (( Adept Amata Omicidio (angelicomicidio) // Grim // 1d40
// Master: Yuriko Hashibara ))
OnlineHost: LegbasxChild has entered the room.
Ties of Destiny: Initiate Fritz Escargot (master: Melantha d'Syr,
haloofnoire)
beemerboy201: Apprentice Damien Love // Elemantalists // Master Aderyn Scar
risked infirm: (( Sergeant Coco Chevalier of Dream Spider ( amuiriltravm ).
- Will become one soon. ))
Starberry Loops: [ Initiate Weeble Escargot, Psion ]
masque of truth: “Adept Cierra Reive Zaltro, House of Weavers.” (( halo of
noire; apprentice: vohu manah. ))
El Diablo Skhorn: "Mage Toushiro Kurosaki//Head Mistress d'Syr"
Morwyn Briggan: [Initiate Morwyn Briggan ]
LovelyGeminiCat: Adept Maksim Markovic / elementalist /1d40, Master: Coran
Hemora- Rain (seekthefallen )
OnlineHost: Lejenta has entered the room.
SeanNiteHawk: initiate Jake Nitehawk
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tempered winds: [ Adept John Rain. Master: Akito Takano. ]
Halo of Noire: (That everyone?)
masque of truth: (( Elahna might come later. ))
Halo of Noire: CoMA Class: Hauntings - Teacher: Head Mistress d'Syr - Time:
Around 1 hour.
Omega Okami: ((Sorry))
Halo of Noire: (Sorry about what?)
OnlineHost: law not mocked has entered the room.
Omega Okami: ((Initiate Safara and Mistress od'Syr))
Omega Okami: ((For that being late)))
Halo of Noire: (ok I'm going to go with black. let's begin.)
Halo of Noire: Melantha stepped up onto her platform in front of the stands,
and placed her folder on the lectern before her. Her long black hair shot
through with crimson streaks was pulled back in a tight pony tail, and she
wore her formal
Halo of Noire: red magi robe buttoned up to her neck. A glance was made
across the people who had gathered and she gave them all a nod and a smile.
"Thank you all for attending, it's wonderful to see new faces here tonight
and always good to
Halo of Noire: see non-college members in attendance. If you must leave in
the middle of class, merely slip up and out. Tonight we will speak on
Hauntings. Specifically, six types of hauntings."
Halo of Noire: (If you have a question please use our ? method, and if a
comment use ! and you will be called upon when I am able. )
Mai Oni Nicci: ::As Melantha was into her speach the red tigress with black
stripes and fiery red hair snuck in and sat down hoping nobody'd notice her
tardiness::
Halo of Noire: She drew in a deep breath and stretched one shoulder, then
peered down at her notes, giving a slightly crooked smirk. As with the undead
classes, she had a projector that provided an illusionary screen for things
she would be
Halo of Noire: talking about. "Someone tell me a simple and brief definition
of what a haunting is. I'm not lookign for types, but just what it is
overall?"
El Diablo Skhorn: !
Mai Oni Nicci: !
Halo of Noire: "Shiro."
Mai Oni Nicci: ::Peering in Shiro's direction::
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El Diablo Skhorn: ::He stood up at the top of the bleachers, and briefly
spoke:: "A haunting is what occurs, when a spirit remains on this plane after
death" ::He sat back down just as quickly as he stood::-d-
Halo of Noire: "Rei would you like to add anything?"
Mai Oni Nicci: ::Rising, she smiled:: Yes. A haunting is when a spirit
enters grounds that are familiar to them and are spoted by the living. Now
simply because they remained in this plane after death. A spirit can remain
and still not be haunting
Mai Oni Nicci: anyone or anything. ::To which she sat back down::
Mai Oni Nicci: ((still not*
Mai Oni Nicci: ))
Mai Oni Nicci: ((Not simply*))
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Halo of Noire: "Thank you both. Yes, a haunting is characterized by a spirit
that is left behind or somehow some restless creature, or otherworldly -
planar influence on our world. A haunting is not a creature itself, a better
term might be a
OnlineHost: LegacyofBIue has entered the room.
Halo of Noire: hazard or maybe a trap. Some hauntings are closely tied to a
ghost or spirit, but the spirit is still separate. You could destroy the
ghost and the haunting actually remain in some cases.. You could destroy a
haunting and the ghost
OnlineHost: Cheetahh45x has entered the room.
Halo of Noire: may decide to plague other areas. So both must be dealt with.
When we speak of a haunting, we would term the magnitude of the haunting by a
number between 1 and 20. A haunting with a magnitude of 1 is going to be
Halo of Noire: easily unraveled, and not very dangerous.... of course a
haunting at a magnitude of 20 is going to be extremely potent and perhaps
near impossible to get rid of without a very high level cleric. They are also
extremely dangerous,
Halo of Noire: even deadly. The six types of hauntings we'll discuss tonight
are bad places, dreamscapes, eidolons, entities, planar cankars and primeval
scars." She paused, and glanced to her illusion screen, then to the group.
OnlineHost: DevolthDagora has entered the room.
El Diablo Skhorn: ::A glint of interest reflected in Shiro's eyes. He had
read up on some of this already, and was very intrigued by his findings::-d-
masque of truth: Eyebrows rose at the mention of eidolons, but she tried to
hide her smile as best she could. She loved these classes.
Halo of Noire: "Let us begin with a Bad Place." She motioned to the screen,
and it flickered to life. It was a very small room, the walls streaming with
moisture. Something was crouched in a corner of the room, withered limbs
clutched like spider
OnlineHost: Lacey DeGuar has entered the room.
Halo of Noire: legs around it's scrawny torso. Blackened fingers dug into
the cheekbones as though it had torn all flesh from it. The hands unstuck
themselves from the cheeks and reached outwards blindly towards the group. "A
bad place may have
OnlineHost: Jolted VePiras has entered the room.
Halo of Noire: started as another type of haunting but over the years the
number of lives and minds lost in it become enormous. It becomes a place
suffused with malignancy and hatred. It might spring into being on the site
of a
Halo of Noire: massacre, or an ancient graveyard or any other site where
numerous lives were lost or minds shattered. A bad place lies dormant until a
living creature intrudes upon it. Bad places are usually large structures,
possibly built upon
OnlineHost: LegacyofBIue has left the room.
Halo of Noire: the site many years later, that house numerous tenants like a
mansion, prison, castle, asylum or orphanage. A bad place can be any size,
though larger ones have more intricate histories. It has the ability to
change it's appearance,
Halo of Noire: pulling people deeper into areas that are dangerous, or
disorient living creatures, or it may display an event that took place in
it's past. All bad places have a 'heart', a central location where the
energies of the spirits are
OnlineHost: Vv Nuit vV has entered the room.
Halo of Noire: focused, usually somewhere underground..or hidden in a secret
room, or in an attic. Sometimes...it's heart is plainly visible like a
gallows in the courtyard of acastle or a disturbing painting in a mansion's
foyer. One can't tell
Halo of Noire: just by gazing but it would radiate a strong sense of evil."
Angelic Omicidio: She gave a smirk looking up to Mela and nodded. She had
recently delt with a ghost in the order herself for one of her private
sessions.
Halo of Noire: "Dying in a bad place, drinks you into it's very being, you
become a pawn of it."
Omega Okami: Oh damn. So by killing people...it grows bigger...::A wince and
she let out a breath.::
Omega Okami: (?)
Halo of Noire: "Allips, specters, shadows, and wraithes as well as ghosts
are often associated with bad places. Also vermin are attracted to it - bugs,
rats and the like."
SeanNiteHawk: *as he was listening to Mela speak he was writting notes into
his notebook*
Halo of Noire: "Yes, exactly. It's main purpose is to kill any living
intelligent creature that enters to make it grow, to feed it's heart."
SeanNiteHawk: ?
Lacey DeGuar: -Walks in late with a headache from the drinking last night.
Silently taking a seat somewhere.[d]
Halo of Noire: "To exorcise a bad place, you may sometimes be able to do so
by destroying every single building... but there is a chance it can survive
and infect any new structure built on the site. Dispelling evil on the heart
of the bad place
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Halo of Noire: will exorcise it for good."
Halo of Noire: "Now, let's move on to Dreamscape." She motioned to the
projection. A man lie in bed, covered up, staring through a dim door and
across a hall where a beam of moonlight fell across at stair. There was
something on the stair, a bent,
Halo of Noire: misshapen, shadowy thing that never quite moved into the beam
of light.A dim yellow blur that might be a face turned towards the man. He
then shot up in bed, as if he'd awakened from a dream, and it was gone. "A
dreamscape is a
Halo of Noire: relatively simple haunting that typically influences a fairly
small building or only a room or two of al arge building. Outwardly, a
dreamscape looks unremarkable. Dreamscapes manifest when a single being of
great imagination or
Halo of Noire: creative talent dies an unexcepted or accidental death.
Rarely, a dreamscape can come into being in a place where a powerful mind
spent much of it's time. Any intelligent living creature that falls asleep in
a dreamscape area will
Halo of Noire: be affected, and they will wake with vague memories of
disturbing dreams. If a creature is slain by these nightmares....think of
horror movies you may have seen...they die in the real world as well. Zombies
are drawn to
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Halo of Noire: dreamscaps and if you die in a dreamscape you will be raised
as a zombie if nothing is done to move or hallow your body. Ghosts also haunt
dreamscapes. To exorcise a dreamscape you must use a dreaming creature as
bait to lure the
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Halo of Noire: haunting into the physical world and there is always the
possibility you will fall to the nightmare if you are the bait."
Omega Okami: Dreamscapes...::She said to herself as she leaned forward.::
That reminds me of a story back home. If you can't forget someone who
died...when you start dreaming you'll find yourself in a mansion and the dead
person is there. If you
Omega Okami: follow the dead person...you get trapped in the mansion...and
turn into a big black smudge in the real world. Heh, prety nasty I always
thought.
SeanNiteHawk: *he was listening intently to Mela as he contined to write
notes in his notebook*
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Halo of Noire: "Now on to the Eidolon." She pointed to the screen, it was a
television gone black, with a ring in the center, a small round moon of light
floating in the darkness. A man's face showed in the moon, thumping was heard
and the man's
Halo of Noire: face moved, the sound of flesh being smashed, and then
darkness and a pulse remained. Words faded into view written in child's
handwriting 'those who have viewed these images are fated to die at this
exact hour one week from now. if
Halo of Noire: you do not wish to die, you must follow these instructions
exactly...... Mela grinned, and spoke. "Eidolons are hauntings that aren't
tied to a specific spot. Such as in The Ring. They are similar to dreamscapes
as they manifest
FaytedWhispers: She continued to jot down the main points of interest of the
lecture as she listened.
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Halo of Noire: from the unquiet spirit of an artist or gifted individual,
through violence. The eidolon spirit burns with a need for vengeance against
it's killer, or to have it's tragic story spread to the worl. The worse
eidolons have no such
Halo of Noire: focus and blame the world for their doom and want vengeance
on all living beings. The eidolon seeks living creatures through infusing
works of art, mirrors, written words, and other media... an eidolon is able
to inflict complsions
Mai Oni Nicci: !
Halo of Noire: on those who study or view anything it's infused with it's
energies. It can attempt to infiltrate one's psyche causing hallucinations."
Halo of Noire: "Yes?"
Lacey DeGuar: -Lacey saw the screen, and instantly recognized it from the
movie 'The Ring. Never thinking it was real.[d]
Omega Okami: I've heard a story of that too...::She nodded her head as she
leaned back, tapping her chin.::
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Halo of Noire: "Rei?"
Mai Oni Nicci: ::Rising to her feet she yawned:: I don't mean to nitpick or
anything, teacher, but do these classes teach anything to do with magic? Or
are they a series of seminars explaining ghostly things and only those
related topics?
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Halo of Noire: "I've taught numerous types of classes, from how to write a
dynamic spell, the types of magic, undead creatures which has to do with
necromancy and as we are doing an activity blast for the entire guild I
decided to teach on
SeanNiteHawk: *as he finished writting about the Eidolons he looked up at
Mela as she answered a question*
Halo of Noire: something that I thought more than just mages would be
interested in. If you go to our records, you'll find recordings of old
classes, if you'd rather watch one of those."
Lacey DeGuar: -Debated on a question, but raised her hand any way.[d]
Mai Oni Nicci: I don't wish to interupt your class any further. I'm sure
most of the students are younger and less experienced in magic than myself.
So I think I'm done here tonight. Thank you for your attention. ::To which
she turned and walked o
Mai Oni Nicci: out of the classroom::
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Halo of Noire: A brow lifted, though she merely gave a nod and kept her
comments to herself. Eyes closed slowly a moment, then opened, and she'd give
a smile and continue. "If anyone else is bored, feel free to leave as well.
We have ten minutes
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Halo of Noire: left tonight though if you wish to hear more." She turned her
papers. "An entity is the most common type of haunting, they are created from
a ghost that existed in a certain area for many years. Only those that
persist for at least
Jackboot Ballet: Daniel was just walking in when he heard Mela and froze.
"If I pretend to be bored can I go?" jesting of course, but really could not
help himself.
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Angelic Omicidio: Blow lift of her brow seeing the woman shake of her head
looking back to her. Wave to Daniel was gave patting the seat close to her
to see if he would come.
Halo of Noire: a hundred years can generate an entity haunting. It is much
like a shadow cast by the ghost. The entity haunting can change the
appearance and nature of the structures around it to suit it. A man that
drowned may cause water to flow
Jackboot Ballet: Skip on over to plunk down beside Amata, whispering. "Did I
miss sex ed?"
Halo of Noire: on the walls, or to pool on the floor. A woman killed by a
swarm of spiders might generate a haunting infested with spiders and cobwebs.
"
Angelic Omicidio: Whisper back before returning attention to ... mela...
And... got such a horrid face at that time.
Angelic Omicidio: "why always spiders.." She said it softly.. she hated
them.
Lacey DeGuar: -Lowers arm, and figured she would ask later.[d]
Halo of Noire: (oops sorry lacey, I look for ? and ! for questions)
Lacey DeGuar: [ Its cool. I'll have her ask later, because it doesn't
pertain to ghost.]
Jackboot Ballet: "Because spiders get a primal response from others, too
many fear things like spiders." pet the lapel of his coat where a tarantula
was usually found. chuckled to Amata.
Halo of Noire: "A planar canker is one of the hauntings that is not created
by uneasy spirits or vengeful ghosts. A planar cankar occurs when something
erodes or damages the bounderies between the material plane and another plane
such as the
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Angelic Omicidio: She leaned into him lookingb ack to Mela.
Halo of Noire: Abyss. In the reach of a planar cankar, reality itself grows
unstable and things in distant worlds can come to ours to hunt us.. living
creatures can go mad when exposed to cankers. It could be merely one door in
a massive tavern.
Halo of Noire: And finally, there is a primeval scar. Some as you may know
believe that the world itself is a living organism, the trees, lakes,
mountains and soil itself are spirits. A primeval scar is a region haunted by
the hateful spirits of
Halo of Noire: the land itself. Sometimes it can manifest where civilazation
has taken over and replaced nature but are also found in wilderness areas.
These are probably the oldest types of hauntings of all. Any type of
structure built on this
Halo of Noire: area is slowly absorbed into the land. Creatures that wander
into the primeval scar and die, can become ghosts that haunt the area.
Animals and plant monsters are common as well. Evil fey as well. Primeval
scars are the most potent
Halo of Noire: of all hauntings anda simple dispel evil will not get rid of
it. Only really the will of a deity can remove one."
Halo of Noire: "Questions, comments?"
Angelic Omicidio: She shook her head no.
Jackboot Ballet: ? He would wait for Mela to pause before raising gloved
hand in the air as he had a very important question to ask pretaining in a
manner to the undead.
Omega Okami: Nah, pretty good so far. ::She said with a firm nod of her
head.::
Halo of Noire: She glanced to Daniel and nodded. "Yes?"
Jackboot Ballet: "Do you think Bela will leave Edward for Jacob?"
tempered winds: "...."
Angelic Omicidio: ... Face palm.
Jackboot Ballet: Eager expression, like he desparately needed to know.
Halo of Noire: "I have no clue what you are talking about or who those
people are. Does anyone have a question that has to do with our class?"
FaytedWhispers: She covered a snorting laugh at that.
Jackboot Ballet: Annnnnnnnnnnnnnnnnnnnnnnnnd Pout.
LovelyGeminiCat: He didn't not just mention that..
Angelic Omicidio: Leans in to whisper to Daniel.
Halo of Noire: "Class is over, thank you for coming."
Halo of Noire: (log over)