Post by Emmarie on May 23, 2011 4:03:58 GMT -5
Note: If you see "Mg" next to the item description, it is a magical items/ability/curse/etc. Meaning that if you enter a null magic area, these no longer work.
A-S
adarkorb - AGRYLAX
--Tomes: All written in the ancient language of Abbatoir - many of them dealing with how to make hybrid undead beings (using living and dead parts), and how to create a blood pudding, and then the disgusting recipe book
--"Goggles of Gaze Nullification" - These goggles, when worn, nullify any special gaze attacks that might be done on your person such as turning to stone.Mg
-- Tarnished ancient silver drinking cup
-- "Abbatoir Necronomicon" - This tome covered in yellowed humanoid leather and secured with a black buckle is one of the necronomicons used by the necromancer druids of Abbatoir. It is written in the Abbatoir language but once translated will give a boost of +5 to any necromancy spells that the owner casts within adventures. You do not need the tome in your possession at all times but you must read through the book on a weekly basis for the boost.
-- "Plate of Item Analysis" - This silver engraved plate about the size of a dinner plate, can be used to find out what magic enchantment is upon items. The item in question is placed upon the plate, and the word "Properties" is spoken. The engravings twist and contort until it spells out what magical properties the item in question has. The plate works once per hour.(Emporium Purchase) Mg
-- "Key of the Traveler" (see below)
--Fortune: "Keen Insight": You gain a permanent +2 to Insight rolls.
--Folly: 20. "Enmity": You have pissed off a powerful outsider who might try to destroy you in the future. (We will work out the details of this at a later date, think of any ideas you might have.)
--"Staff of Potent Force": This staff can be used ONCE per combat, and creates a massive cone of force that emanates from the staff, hitting all baddies in the vicinity with dmg from your combat roll. If allies are in the cone, then they will take damage too, though! Mg
aedriakuldair - AEDRIA
--"Scroll of Dream Dispersion" : Once you get this spell written in necronian translated, you will know what it does! When read in necronian, this spell gives you the ability to send a dream message to anyone you've physically came in contact with, up to 10 people at one time. Mg
--"Scroll of Lily Boat" : Once you get this spell written in necronian translated, you will know what it does! When read in necronian, this spell gives you ability to turn a normal lily pad into a waterborn transport. It can grow per your orders as big as 10 feet in diameter and can carry 6 medium sized creatures. The boat understands simple directions. "go straight" or "follow the river downstream" for instance. Mg
--"Black Diamonds" (3)
afiloveandwar - DAMIEN
-- "Blessed Sword of JGT" - This sword is exquisitely made, and has a jeweled hilt with emeralds, sapphires and tiny chips of diamonds. It will never go dull, and deals an extra +5 damage against anyone with an "evil" alignment (during adventures). It belonged to the man, Josiah Gregor Tuomas, the skeleton in the crypt.Mg
-- "Skeleton Keys" 13 different keys, which allow one to enter normal locked doors. It does not affect traps, nor does it unlock mage-locked doors.
-- Golden Egg - will hatch a baby golden dragon in a few weeks.Mg
-- "Emerald of Plant Command": This stone gives the owner the ability to command plants once per adventure. They can be used to allow passage through thick undergrowth, or even to wrap around opponents to hold them for 15 minutes mun time. Mg
-- Sapphire
-- Well-made chainmail
-- "Tear of Alruna" (see below) Mg
-- "Rune Wand of Healing" (see below)Mg
-- "Resonance Stone" (see below)Mg
-- "Blade of Freyr" +1 atk on adventures (from Ostara)Mg
-- "Key of the Call" (see below)Mg
--Tarnished Halo, Ebon Halo, Copper HaloMg
--"Flaming Strike" - This is a +5 attack that can be used once per combat, causing your fists or weapons to be sheathed in flames and giving an extra boost.Mg
-- Plate of Item Analysis (emp)Mg
--Cloak of Faith - This white cloak imbued with holy energy gives a + 3 defense against evil creatures only. If an evil creature attacks you, you may take off 3 points of the attack while wearing this cloak (or coat).Mg
[Slot: Cloak] (emp)
agnesclayborn - AGNES
--Tarnished Halo - A round grey patch with a verdigris halo, when worn allows for one self-heal during adventures.Mg
-- Gold and Leather Empty Tome
-- Moonstone
--"Mystic Fire Sphere": This mystic fire topaz gemstone enables the bearer to command a sphere of mystic and prismatic light, which can then be used in combat or to stun or startle opponents.Mg
--"Luckstone Garnet": This large garnet can easily be set into a circlet, or a necklace/ pendant. When worn it grants the bearer good luck! You may reroll any dice roll once during an adventure, including an attack roll, magic roll, spot, listen, etc. You must take the second roll even if it is worse than the first though! Mg
--"Wand of Restoration" : This wooden wand has one green leaf growing out of it, and is about 12 inches long. It is a powerful artifact, that can be used to restore life. If used on a dead body, it brings them to one point under their hit points limit. Such as if someone had 10hp, it would bring them to 9/10hp. Alive, but not completely healed. If this wand is ever buried in the ground, it will grow overnight into a large willow tree, and the magic will be lost.Mg
--Zombie's crossbow & 10 bolts
--"Headband of Lore" - This headband, when concentrated on, will allow the wearer knowledge or legend/lore of wherever they are questing per DM's wishes. Mg
--"Ring of Exploration"Mg
-- "Battlebook" ( Purchased from Emporium )Mg
-- Flask of Endless Water ( Emporium)Mg
-- Backpack of Holding (Emporium)Mg
-- 1 "Immovable" Rod - This rod is a flat iron bar with a small button on one end. When the button is pushed the rod does not move from where it is, even if staying in place defies gravity. Thus, the owner can lift or place the rod wherever he wishes, push the button, and let go. Several immovable rods can even make a ladder when used together (although only two are needed). An immovable rod can support up to 8,000 pounds before falling to the ground. If a creature pushes against an immovable rod, it must make a DC 30 Strength check to move the rod up to 10 feet in a single roundMg
--"Singin Doubloon" is a gold coin with a hole in the center. When you get within 100 feet of an undead creature, it begins to emit a very soft sound like a gentle lullabye that only you and anyone very close to you can hear.Mg
2 rubies
3 emeralds
1 tigerseye
1 citrine
2 moonstones
1 large diamond
-- "Bracelet of Companionship" :This golden charm bracelet has four charms upon it. The owner may designate one person known to him to be keyed to one charm. (This designation lasts forever or until owner changes it.) When a charm is grasped and the name of the keyed individual is spoken, that person is called to the spot (a standard action) along with his or her gear, as long as the owner and the called person are on the same plane. The keyed individual knows who is calling, and the bracelet only functions on willing travelers. Once a charm is activated, it disappears. Charms separated from the bracelet are worthless.
alessashae - ALESSA
--1 Pirate's Cutlass
--An old compass engraved with "LT"
--A few maps of the Eldon Heath areas, seas and islands
animmortalkill - JAREX
-- Ashes of Cali ( A locket made of silver, houses the ashes of the Vampire Lord Cali, granting defence to its wearer ) +1 willpower
altiusaspiration - ALESTER
--"Chain Shirt" - +3 Defense
--"Ettin's Morningstar" - A large morningstar weapon.
amuselost - MORWYN
--Tarnished Halo - A round grey patch with a verdigris halo, when worn allows for one self-heal during adventures Mg
--Ebon Halo - A square white patch with a stylized eye within a black halo, when worn imbues the wearer with the ability to see in the dark - even magical darkness (darksight)Mg
--Copper Halo - A white triangle with a copper halo, when worn allows for +1 to listen checks.Mg
--Silver Halo - An upside down black triangle (which fits neatly by the Copper Halo) patch with a silver halo, when worn allows for +1 to spot checks.Mg
--Macario (pinto stallion)
-- Pearl of Spell Power - This pearl allows for one cast per adventure of a spell in one's spellbook with a natural "full effect". No dice roll needed. It may be worked into jewelry, or weaponry if desired. Or simply carried.Mg
-- "Protect My Love Band" -This was Josiah's wedding ring, a precious gift to him from his wife Caileen upon their wedding day. Enchanted for protection when worn it allows for a +1 to defense in adventures. It looks to be a simple golden band, inside is engraved "Protect my love, Cai."Mg
-- "Fearless" - Ability.
-- "Tear of Alruna" (see below)Mg
-- "Rune Wand of Healing" (see below)Mg
-- "Greenblade Dagger" - This dagger comes from a very unique plant, tended by druids quite a bit though druids cannot harvest the blades (due to most being neutral aligned), they can wield them once they are harvested by the hands of a truly good creature. It is as sharp as any metal blade, but completely green, with brown twinings around the hilt. A Greenblade Dagger is a +3 attack item. Unfortunately, Greenblades do not last forever. It will last one year's time before wilting and becoming merely a plant's leaf. (May 10, 2012 end of dagger)
-- Tome of Natural Knowledge: +5 knowledge checks on druidic spells, geography and identifying normal animals and beasts, including dire animals and vermin. Contains a primer on druidic knowledge and tracking.MgMg
-- Elven Doublebow - This double stringed longbow is used to fire two arrows at once, enabling you to roll your attack dice twice. [Enchanted with Phantom](Emporium / Gift)Mg
--Fortune: "Improved Endurance": Gain a +2 to Endurance Checks.
--Folly: "Magical Drain": /done
--"Flaming Strike" - This is a +5 attack that can be used once per combat, causing your fists or weapons to be sheathed in flames and giving an extra boost.Mg
-- Rod of Healing - Tired of carrying around healing potions? Invest in a rod of healing, which heals up to 14 hp during an adventure. A rod does not lose it's enchantment and is half the size of a wand, and thicker around and can be made of any substance. A rod of healing is made of rose quartz and engraved with healing runes.Mg
angelicomicidio - AMATA
--Tarnished Halo, Ebon Halo, Copper HaloMg
--“Medallion of Sol” A gift from the Clerics of Sol for accompanying Emprix Ascendant Zatura through the Witherlands. This gives a +1 to attack. Golden medallion engraved with a sun.Mg
-- "Map of Roads"-This enchanted map from the clerics of the road god, allow all routes of passage and major areas to be displayed wherever it is located for one mile in every direction from the map's location.Mg
----Yeti Blue Metal Bands (2) - These bands tighten around the forearms of whomever wears them, and enables control of the animal (or creature) by the one that puts the bands on. They can be removed only by the person who controls the creature or at death.Mg
---Skymetal Sword (Bloodtracer) -This sword is forged from a pale pink skymetal which looks much like crystal but can be forged as iron. It can cut through just about anything with ease including any type of metal, crystal, stone,, armor or natural armor on this world. +2 to attack, and +2 to the difficulty modifier of anything you are cutting (such as a lock that needs a 15+ if you roll a 13 you add +2 and get 15)Mg
-- "Fearless" - Ability.
--Mithral Shirt - This lightweight mithril chain shirt can be worn under your own clothing and gives a defense of +2.
-- Spectacles of the Archivist: Grants the wearer a +2 on search checks and a +2 on Appraise and Identify checks for mundane and magical items.Mg
-- Soul Container - Any of the vessels that Amata picked up in the room full of containers, each hold a soul. Glass jars hold the souls of simple animals or slaves, metal and stone containers hold the souls of fearsome creatures, or great heroes.Mg
-- "Black Deck" - This small deck of various things is located in an old black wooden box. Each card is made of a thin piece of dark vellum, crafted from the skin of a drow . Each is engraved with glyphs, characters, and sigils in silver paint. As soon as one of these cards is drawn from the pack, its magic is bestowed upon the person who drew it (does not have to be owner). This deck contains 6 cards. The owner of the deck knows intrinsically what each card does and can choose which one to use or be allowed to be drawn. Only One card TOTAL of the six may be used per adventure or day.
-- Amulet of Health +10 - adds 10 to your hit points (Emporium Purchase)Mg
-- "Shieldmaiden" Spell Scroll -- The Shieldmaiden spell shields one creature of your choice for an entire adventure, all attacks made upon the shielded person are only half damage, the other half damage going to the Shieldmaiden. (emporium purchase)Mg
-- "Sacrifice Self Tattoo": Used in an adventure once, and can be used in combat.
Target: Multiple
Range: Party
Use: It heals the party back to full health, in the process it kills Amata. (emporium purchase)Mg
-- "Key of Surpassing Dismay" (see below)Mg
-- Jars of Living Organs (up to you what, and how many you think you could take)
-- Body of the Vampire Centaur, Voltair
-- Hand axe, few daggers - all bone handled.
bellustoxicum - MOIRA
--"Fire Gemstone" : This multicolored gemstone is warm to the touch, and gives resistance to fire up to +5 defense. It can be worn in jewelry or even fitted into armor. Mg
--Crossbow and 10 Bolts
--"Deadly Boline" - never needs sharpened, +1 to attack.
collisionzone - KELRIC
--"Ring of Exploration" Mg
-- "Jade Talons" - +2 Attack.. These talons fit over one hand, and are vicious and sharp and the user will find that the talons want to drive in straight for the heart when used.
--Scroll: Obscuring Mist (mist rises and obscures group from sight 15 minutes)Mg
--Scroll: Cause Fear (target gets a save, DC 15 or struck with fear for one round and cannot attack) Mg
damnablereverie - WINTER
-- small tapestry rolled up, when unrolled it revealed a very well made art piece of a scene from a royal court, but the people in it all had animal heads.
--Necklace of Adaptation enabling her to adapt to her surroundings. Mg
--A small necklace made with snowflake obsidians.
--"Cair Rhyfellion Teleport Clasp" - This cloak / coat clasp was made especially for all adventurers of RaS for Yule 2010. It has several blood red gemstones set into the steel clasps, and when the cut onyx in the center is pressed will take you back to the hall of the keep in the most dire of circumstances (provided that teleportation spells work where they are). Mg
--Four music boxes and the parts to fix them in the room
-- Ruby Bindi of Astral Sight: This ruby bindi, when worn between the eyes on the forehead (as shown) will allow the wearer to view into the astral plane, able to see ghosts and spirits and astral creatures as well as those traveling the astral plane (such as teleportation).
-- Acid Protective Amulet : Protection against Acid +2 defense
-- Maanvaki Blanket : Though it is ragged, and stinks like the swamp, it is extremely warm no matter the environment and will never get wet or soggy even in full rain or water.
---Skymetal Bracers - These green toned metallic bracers are not only extremely strong and durable, but they have the magical property to reflect magic back upon the caster (in adventures only). Once per combat, this ability can be used and a spell attack from an opponent can be reflected back to the attacker.
-- "Fearless" - Ability.
devolthdagora - DEVOLTH
-- Black Leather Armor +1 Defense
diseasedtyrant - KOL
--"Cair Rhyfellion Teleport Clasp" - This cloak / coat clasp was made especially for all adventurers of RaS for Yule 2010. It has several blood red gemstones set into the steel clasps, and when the cut onyx in the center is pressed will take you back to the hall of the keep in the most dire of circumstances (provided that teleportation spells work where they are). Mg
-- Tarnished Halo Mg
-- "Heart of Flames" This dagger was forged by a fire goddess, and when used in battle the blade is covered in yellow and red flames. Mg
enchantedvassal - IONA
--Enchanted Spellbook - +2 to Magic casts in combat Mg
exaltedemerald - EMMA
--“Glass of Enlightenment" :: Small, rectangular piece of black enchanted glass, pass over items that need translated, or deciphered and the glass deciphers the script. Mg
--"Scroll of Amber Imprisonment" : Once you get this spell written in necronian translated, you will know what it does! When read in necronian, this spell gives you ability to entomb a target creature within an irregular block of translucent, petrified tree sap, in a state of suspended animation. For the creature, time ceases to flow and it's condition becomes fixed. The state persists until the magic is removed by a the caster, or a dispel magic. The amber, like the creature within, is virtually indestructable and immune to other magic. This cannot be used in combat. Mg
--"Wrath of Emeryx" (longsword) - 3d3 attack. Mg
--"Castellated Chromaticism" (ring) - 2d3 defense Mg
--"Twi'kh'ron's Blessing" (ring) - Adds 5 healing points to her allowance per mission/adventure. Mg
-- "Safro Ze'chi" (Sweet Spirit) psaltery - This masterfuly crafted psaltery is a family heirloom. It allows for the owner to Perform before a gathered crowd as if they had the skill "Perform". Mg
-- "Tome of Alchemy" - This tome of alchemy gives it's owner a +5 to any Knowledge (Alchemy/Potions) checks.
--Black and Silver ring from Margro Gutrot, the ogre mage. It appears to be a signet ring from a kh'ronish family with the symbol of an acorn and oak leaf. (If presented to Emmarie, she can tell you more.....there is more!) No doubt stolen from the body of someone she has killed. (From Evan)
--A large number of sea charts and maps, some even showing lands outside of the Eldon Heath area. In the chests were also thick woolen blankets, an oil lamp, and extra oil, and few fiction books written in kh'ronish. (From Evan)
feralprince - WILLIAM
-- 'Planar Shroud" - ratty grey shroud, much like a cloak
but looks moth eaten. But it has great magic about it. Jerkyll informs him it is a "Planar Shroud" and can be worn to fight the effects of the planes one might travel upon such as giving fire resistance on the plane of fire, or allowing you to breathe on the plane of water. Mg
-- "Panthera Uncia" - William is a Bastet, as such he has the ability to unsheathe those razor sharp claws of his more bestial side in any of the forms he takes be it the flesh of man, the hybrid, the ancient feline, or the true form. These are the very tools of a true predator offering a +5 attack.
--"Cair Rhyfellion Teleport Clasp" - This cloak / coat clasp was made especially for all adventurers of RaS for Yule 2010. It has several blood red gemstones set into the steel clasps, and when the cut onyx in the center is pressed will take you back to the hall of the keep in the most dire of circumstances (provided that teleportation spells work where they are). Mg
--"Flaming Strike" - This is a +5 attack that can be used once per combat, causing your fists or weapons to be sheathed in flames and giving an extra boost. Mg
--"Grimoire of Lora Latu" - This ancient tome is covered in leaflike tendrils, the cover is rubbery and slightly wet. It is bound with thick strands of mushroom hyphae. The tome changes color and texture to match it's surroundings, so it is sometimes difficult to see. Touching any page with bare hands, causes the person's hair to turn green for 1d3 hours. Inside, the grimoire contains Lora Latu's spells, though due to damage from centuries of disuse, only 5 of those spells are able to be read and used. Several purple hued pages at the back detail all fungi and ooze monstrosities that can be found in the swamp, giving the bearer of this tome a +5 to any Knowledge check dealing specifically with oozes or fungi in the swamp environs. It takes 1 month's time to learn and rewrite these spells from necronian to your own common tongue, after which the bearer may allow others to learn the spells he/she desires, each spell separately takes one week to learn. Mg
[Spells: Deadoak, Endothermic Mold, Fungus Biceps, Pheromone Message, Curse of the Beast --- spell descriptions sent separately]
-- "Black Diamonds" (3)
-- Silvered Harmony - This masterfully crafted Viola was once owned by a bard, infamous for his ability to entertain the masses. The owner of this instrument is almost forced to follow the same path. Allowing for the owner to Perform before a gathered crowd as if they had the skill "Perform".
-- December Hare's Foot - A small white rabbit's foot hanging upon a small length of mithril chain. This items allows for one re-roll during a mission or adventure. Mg
-- Von'Dire Signet Ring - This ring was forged in the Old Lands by none other than William Alexander Von'Dire himself. Pouring countless amounts of his energy, his essence, his very life into the ring. It is a solid platinum ring with a wide square top fitted with a flat black onyx stone. Within the stone is a miniature platinum emblem in the shape of a leopard's paw print. + 2 Will Power. Mg
-- Night's Eye Gem - This enchanted gem, a piece of black onyx, allows for the holder to stalk amongst the darkness with greater ease, +5 to stealth checks. Mg
-- Drops of Moonlight - These small droplets of precious metal, to be fitted into a piece of jewelry, seem to allows shimmer slightly, as if constantly alight by the moon. While no true light comes from the metal, it does allow for the owner to view the world about them as if it did, +5 spot checks. Mg
-- A Mother's Love - This small token was given to William as a child by Emmarie. Coming through the rift from the Old Lands to here, it had shifted along the way, though it still serves it purpose. (Rezz Coin) Mg
-- "Uncia Uncia" - 2d3 attack, 2d3 def Mg
-- FORTUNE: "Patron": A powerful outsider takes notice of you and might help you in a time of need.
-- FOLLY: "Enmity": You have pissed off a powerful outsider who might try to destroy you in the future.
--"Lucky Coin"MgIt is enchanted so that when you flip it and call heads or tails, it flips to whatever side you've named. If the other person calls it, then it flips to the opposite of what they've called.
gingercomplex - BEETLE
-- "Emerald of Leafwoven Armor": This stone, when worn, creates armor that looks to be crafted of woven leaves, giving you a +2 defense throughout combat in adventures. Mg
--"Leafwoven Armor" --Drawback is that when you activate the enchantment upon your leafwoven armor, your skin is tinted moss green. There is nothing you can do about this quirk. Mg
-- "Hero's Eye Medal" - +5 to spot (Mission Loot) Mg
--"Scroll of Identification" - You may read this scroll, and it will allow you to identify the enchantment or curse from one item every 2 hours. The words disappear when read, and appear 2 hours later ready for reuse. Mg
--Fortune: "Lesser Gift": Gain 4 random potions, and 1 random scroll (Exalted Emerald will choose)
--Folly: 11. "Lesser Curse": Your most expensive magic item gains a drawback. (Chosen by Exalted Emerald) Mg
-- Scroll Case (can hold 5 scrolls) (Emp.)
--"Shieldmaiden" Spell Scroll : The Shieldmaiden spell shields one creature of your choice for an entire adventure, all attacks made upon the shielded person are only half damage, the other half damage going to the Shieldmaiden. Mg
--"Scroll of Magic Missile" - Reading this scroll in combat produces a simple magical missile that shoots from the scroll towards your target dealing a 1d3 dmg. It can be used once per combat. Mg
--1 Pirate's Cutlass
-- "Resistance to Acid" - +5 defense against acid (mission) Mg
--"Scroll of Rezz the Dead" - Can be used once per adventure, all drawbacks of death still occur. Mg
-- "Scroll of Planar Bubble" - This should be cast on the person's home plane and a bubble of that plane will surround the person for 24 hours. It can be cast once per day, and shield up to 5 others. Mg
haloofnoire - MELANTHA
-- "Soul Gem"- misty white gemstone cut into the shape of an oval, about the size of a pebble. Mg
--"Cair Rhyfellion Teleport Clasp" - This cloak / coat clasp was made especially for all adventurers of RaS for Yule 2010. It has several blood red gemstones set into the steel clasps, and when the cut onyx in the center is pressed will take you back to the hall of the keep in the most dire of circumstances (provided that teleportation spells work where they are). Mg
-- "Chime of Opening"-When this small silver bell is rang, it sends forth magical vibrations that cause locks, lids, doors, valves, and portals to open. The device functions against normal bars, shackles, chains, bolts, and so on. A chime of opening also automatically dispels an arcane lock. Mg
--"Mermaid's Belt" - This leather pouch of seaweed actually pulls out to reveal a belt made of seaweed. Placing this belt around someone allows them to become merman or mermaid as long as the belt is worn. They can swim, breathe underwater and act as though the water is their natural home. Mg
-- Skymetal Machete [Bloodtracer, Mutating][Shadow Gem 1d3] -This bright silver machete was forged of a rare type of skymetal, making it an extremely tough and durable like adamantine but has magical properties which allow it to inflict damage upon ethereal or ghostly creatures. +5 to attack Mg
-- "Deflection Mirror" - small round mirror on a chain. This is enchanted to deflect spells back onto the caster (during adventures 1 time per combat - outside adventures per mun consent). The damage that would have been caused to the holder of the Deflection Mirror, is taken by the caster of the spell. Mg
-- "Eye of Providence" , a palm sized rose quartz crystal that is useful for scrying and focusing magic. A powerful crystal ball.
--"Rune Wand of Healing" (see below) Mg
-- "Key of Surpassing Dismay" (see below) Mg
-- Tome of Elemental Knowledge: Same as the prior two, but contains knowledge on the Elemental planes and their inhabitants giving a +5 to knowledge checks. Mg
-- Hypo-Pistol (Emporium Purchase)
--"Shadow Armor" [Shifting] - This black leather armor is covered in shadows, and allows you to have a +5 defense. [Given by Agrylax] [Punishing: 1x will lash out with 1d5 attack when attacked] Mg
--"Signet Ring of Vadalis" - This signet ring is impressive, and gains you some renown for those that see it. This gives you the ability to influence those around you just a bit more and gives a +5 to Diplomacy. It also has the added enchantment that if someone is lying to you, it grows hot on the finger. Mg
--FORTUNE: "Keen Insight": You gain a permanent +2 to Insight rolls.
--FOLLY: "Rude": You lose a permanent -1 to Diplomacy Checks.
ixlthroneixi - ABEL
-- Moonglobe Flashlight
-- Flask of Endless Water
-- Grease on Armor - Armor that has Grease upon it is always slick and gives a +5 against any checks to escape from binds and chains.
-- Light warhorse - A light warhorse gives you a +5 to Ride Checks, but also adds the benefit of the 'mounted combat' skill.
-- Hobgoblin Scimitar
-- Chain Shirt +2 Defense
latisham00nstorm - LATISHA
-- Wand of Full Heal -This wand heals up to 10hp per adventure, with 10 charges. 10/10 used. Mg
lejenta - BRITTANY
--Music Box: This intricate music box of gold and silver with gemstone inlays plays a sweetly haunting melody when opened. The clockworks are self winding, so it never needs to be wound up by key. The box has a very minor enchantment placed on it that causes those who listen to it to relive a pleasant memory from the past that had been forgotten. Mg
--Archaic Arkanex Revolver: This is a more simple version of the Arkanex handgun sold at the Emporium. It is much less efficient, allowing only 5 shots per loading, making it rather undesirable for much more than a fashion statement. It currently has one Arkanex crystal loaded, a type not sold in the Emporium, doing Electricity damage. Below it is found the plans for making more Arkanex crystals of that type, which might be of worth to Mela. Mg
--Bugbear's Morningstar
--Diamond cut ruby
--Orb of Forgetfulness - A clear crystal orb that makes anyone who touches it forget the last fifteen minutes [any events, anything] Mg
2 rubies
3 emeralds
1 tigerseye
1 citrine
2 moonstones
1 large diamond
lethaishadows - JUDAS
--"Cair Rhyfellion Teleport Clasp" - This cloak / coat clasp was made especially for all adventurers of RaS for Yule 2010. It has several blood red gemstones set into the steel clasps, and when the cut onyx in the center is pressed will take you back to the hall of the keep in the most dire of circumstances (provided that teleportation spells work where they are). Mg
magicalslaying - KIERKAN
-- Necronian Sickle - this sickle is vicious and dangerous looking, with a bone and sinew handle.
-- Necronian Daggers (2) with bone handles
-- A couple torches
--"Helm of Darksight" - When worn this gives you darksight. Mg
-- Cloak/Coat of Defense - A cloak or coat (your choice) of defense is similar to wearing armor but much lighter and easier to move in. It gives a +3 to defense while being worn. [Slot: Coat] Mg
-- Adventurer’s Outfit - A dark blue cloak with sturdy boots, thick trousers, a belt, a vest, and gloves. The clothes have plenty of pockets (especially the cloak or coat). The outfit also includes any extra items you might need. This outfit is the ultimate adventurer's outfit and will allow you to be cool in heat, warm in cold, and be dressed as needed in most situations.
[Slot: Clothing]
mightytigerseyer - ZIRA
-- Darkeye Lenses
modestjade - AYSEL
-- "Lucky" dagger : Once per combat when this dagger is in use, you may reroll your attack dice. You must take the second roll whether it is better or worse. Mg
moonsongsgrave - LARKIRA
--"Boots of Stealth" - These soft brown leather boots allow you to walk in near silence, giving you a +5 to rolls for Stealth (Move Silent, etc). [Given by Devolth] Mg
--"Ettin's Morningstar" - A large morningstar weapon.
ofstormyskies - MISTY
--+2 Clear Gem (wind/lightning) Mg
-- Gold and Leather Empty Tome
--"Oathbow" : Of elven make, this white longbow whispers “Swift defeat to mine enemies” in Elven when nocked and the bowstring pulled, and gives you a +5 to attack when used. Once per adventure, if you swear aloud to slay your target, the bow’s whisper becomes the low shout “Swift death to my sworn enemy!," giving you a +10 attack once per adventure against that target you've sworn as an enemy. Mg
-- Goggles of Keen Sight -- +5 to Spot. Mg
--"Medallion of Thought-Reading" - This black iron medallion with a strange necronian symbol on it allows for the reading of thoughts twice per 24 hours. Your target/s will make a save, DC15 needed to save against having surface thoughts read. If they fail, you are able to pick up on surface thoughts only, muns should comply in IM or in chat with what their characters are thinking on the surface (not deep thoughts etc). Mg
-- Simple but Well-Made Dagger with a bone handle
-- Aegis Shield +2 Defense (Emp. Purchase) Mg
-- Frightful Enchantment on Shield (emp. Purchase) Mg
-- Tarnished Halo - one full heal in an adventure. Mg
--Clockwork kit: The large box is held together by two latches on the sides. It swings open in the precise middle of the box. On the top of the box when opened and laid flat is a visible set of rings to pull out. When done so it splits in half down the middle and opens up to reveal a set of intricate clockwork tools, anything you would need to repair or create clockwork devices. If the bottom is opened in a similar fashion it reveals a complete set of jeweler’s tool, including several jeweler’s monocles of various magnifications. One pulled open the bottom of each side would swing open, revealing velvet lined drawers with dozens of small dividers, in each were placed perfectly cut quartz stones that could be used as timers for various clockworks, as well as several tiny gemstone batteries and clockwork keys.
--Three of the clockwork dolls
--"Flaming Strike" - This is a +5 attack that can be used once per combat, causing your fists or weapons to be sheathed in flames and giving an extra boost. (mission) Mg
2 rubies
3 emeralds
1 tigerseye
1 citrine
2 moonstones
1 large diamond
-- Bracers of Archery +1 to Bow/Arrow Including in Archery Matches
-- "Jade Silver Dagger" - Jade handled, silver dagger. This dagger's blade has been silvered (which allows it to do extra dmg to lycanthropes). In normal use, this dagger does +2 dmg.
omegaokami - SAFARA
-- "Rune Wand of Healing" (see below) Mg
-- Light blue bit of quartz
-- -- "Bone Armor" +2 Defense (Gifted from Amuiril)
rageofnocturne - FENIX
-- Longsword [+1 elemental affinity [water if accepted] ]
-- Poison [black liquid, splash weapon, one use. When tossed at an opponent it bursts and covers them with sticky black liquid that does a one time 1d3 damage.]
-- Mage staff
-- Darkeye Lenses
--Cloak of invisibility - Gives wearer the ability to become invisible when worn, +5 to Stealth Mg
-- Search Goggles
scarletfuror - ARABELLE
-- Necronian Hand Axe, handle is bone
-- Half of the Seal Guardian
-- "Muus Liber" - Tome of alchemy that gives you a +10 to Knowledge (Alchemy) checks. The book must be perused on a weekly basis to gain the boost, you do not have to have the book with you. (the tome had symbols for sulphur and mercury on the cover.) Mg
-- Lopranan, the Undead Brain - An ancient alchemist's brain in an ornate jar. The jar can float at will, and converses telepathically to those near to it.
-- "Aeon Armor" +3 Defense (Tattooed) (Emporium)Mg
--pending loot from Into the Mansion
--Bloodtracer on weapon
--Rezz Coin (1) Mg
--various maps of Eldon Heath and surrounding seas and islands
-- Ashes of Cali ( A locket made of silver, houses the ashes of the Vampire Lord Cali, granting defence to its wearer ) +1 willpower
scarreddesign - EVAN
-- "Amulet of Health" +10 to hit points. Mg
-- "Aeon Armor" +3 defense / tattooed Mg
-- "Fervor" - This +4 longsword is eager to battle possessing a fervor for combat, and allows it's bearer to enjoy a +5 to Initiative Rolls in addition to it's boost to attack. (You may upgrade) Mg
--Rezz Coin (1) Mg
-- "Cube of Instant Fortress" : This metal cube is small (about the size of a rubik's cube), but when activated by speaking the command word (Known psionically when the cube is held for at least 15 minutes: "Castellum") it grows to form an adamantine tower 20 feet square and 30 feet high, with arrow slits on all sides and a crenellated battlement atop it. The metal walls extend 10 feet into the ground, rooting it to the spot and preventing it from being tipped over. The fortress has a small door that opens only at the command of the owner of the fortress—even knock spells can’t open the door. The fortress springs up in just 1 round, with the door facing the device’s owner. The door opens and closes instantly at his command. People and creatures nearby (except the owner) must be careful not to be caught by the fortress’s sudden growth. Anyone so caught takes 5d5 points of damage (DC18 Acrobatics save to get out of way) The fortress is deactivated by speaking another command word ("Termino") It cannot be deactivated unless it is empty.
seekthefallen - CORAN
--"Cair Rhyfellion Teleport Clasp" - This cloak / coat clasp was made especially for all adventurers of RaS for Yule 2010. It has several blood red gemstones set into the steel clasps, and when the cut onyx in the center is pressed will take you back to the hall of the keep in the most dire of circumstances (provided that teleportation spells work where they are). Mg
-- Bladed Fan
-- Compass of RaS
-- Ring of Elven Blessing - This silver ring of elvish make has elvish writing on the inside, which says 'we fly on wings of the wind', when worn it enables the wearer to move twice as fast as normal speed. [Slot: Ring] (emp.) Mg
-- Deadly Dagger +1 atk (Emporium)
--Fortune: "Lesser Gift": Gain 4 random potions, and 1 random scroll (Exalted Emerald will choose) /done
----Scroll of Endure Elements : This scroll, when read aloud, grants the reader 'endure elements' allowing them to exist in any situation such as staying warm in the cold, or cool in the heat. It's effects work for the duration of an adventure. Once read, the words fade for 6 hours, only returning when six hours are up (meaning it can't be used but every 6 hours).
--Folly: "Lost Focus": You lose a skill. /done
--"A Book of Ancient Poems" - Gives a +5 to Knowledge (Lore/Mythology) Checks. Mg
--Kobold sling and 30 bullets.
--Kobold Spear
--"Emperor's Armor" This suit of armor appears to be normal clothing upon command of the wearer. It still weighs as much as it did before it shifted into normal garb. (Emp) Mg
--"Flaming Strike" - This is a +5 attack that can be used once per combat, causing your fists or weapons to be sheathed in flames and giving an extra boost. Mg
--"Singin Doubloon" is a gold coin with a hole in the center. When you get within 100 feet of an undead creature, it begins to emit a very soft sound like a gentle lullabye that only you and anyone very close to you can hear. Mg
--"Shoes of Lora Latu" - These leafy shoes when worn allow you to pass through any natural terrain without hindrance, leaving no track or trail, and no scent behind. Mg
--"Black Diamonds" (3)
--"Light Warhorse" : A light warhorse gives you a +5 to Ride Checks, but also adds the benefit of the 'mounted combat' skill. (emp)
-- "Resistance to Acid" - +5 defense against acid (mission) Mg
- "Skeleton Key" - allows you access to mundane locks but doesn't check for traps! (mission)
-- Chain Shirt +2 Defense
-- Bracers of Archery +1 to Bow/Arrow Including in Archery Matches
-- "Black Mask" - Black velvet mask with three citrines embedded upon it over each eye hole. : This mask, when worn, causes the wearer to become completely unnoticed. Even those that stare right at the wearer, forget they've seen them immediately afterwards. It is very nearly hiding in plain sight. It also grants "True Seeing" when worn.
-- Ruby Elemental Gem (Fire) 1d3 - Can be placed in jewelry, or on a weapon.
2 rubies
3 emeralds
1 tigerseye
1 citrine
2 moonstones
1 large diamond
-- Rod of healing - Heals up to 14 hp during an adventure.
soulturquoise - SAL'VIS
--Hero's Eye Medal - +5 to Spot (Mission loot) Mg
--Fortune: "Life Anchor": The next time you are killed, you are automatically stabilized and do not need a rezz. This is useful ONCE. Mg
--Folly: "Enmity": You have pissed off a powerful outsider who might try to destroy you in the future. The nature of this folly is up to the GM. (We will work this out later)
--Large bag of mudane weapons.
-- potion of invisiblity
-- healing potion up to 10hp
syivandruid - SABBATHIEL
-- "Cloak of Elvenkind" - This cloak of neutral gray cloth is indistinguishable from an ordinary cloak of the same color. However, when worn with the hood drawn up around the head, it gives the wearer a +5 competence bonus on Stealth checks.
-- "Sylvan Band" - This ring offers continual magical protection, surrounding the wearer with a small amount of force that offers some deflection from blows and objects meant to harm her. This ring has a Defensive bonus of +1 Mg
-- "Druidic Armor" - This armor looks to have been crafted of leaves, sticks, moss, and many other kinds of forest growing vegitation. This type of armor is often time favored by Druids and elves alike. When worn it gants the owner a +2 to Defense. Mg
-- "Wand of Full Heal" - This wand heals up to 10hp per adventure, with 10 charges. Mg
-- "Amdirvreg" - This staff is from the deepest part of the elven lands, the wood given to the owner from the limbs of the oldest tree known as Grandmother Tree. Gandmother Tree dates back to a time before even the fae tread upon the land and holds the memories of the sylvan race. This staff, was made for an elf, fitting their slender grasp far better than other races. This staff grants a +3 to Attack. (Totem Weapon)
-- "A Silver Mearas" - A rare horse of the elven people. Treated as a light warhorse.(See below for more detail)
sylvanwarden - ALAGOS
-- "Cloak of Elvenkind" - This cloak of neutral gray cloth is indistinguishable from an ordinary cloak of the same color. However, when worn with the hood drawn up around the head, it gives the wearer a +5 competence bonus on Stealth checks.
-- "Mithral Shirt" - This extremely light chain shirt is made of very fine mithral links, crafted by artisan elven hands. This armor may be worn over or underneath clothing without ever bothering the wearer for the shirt weighs and feels like a finely crafted shirt of soft cloth. This shirt grants a +3 to Defense.
-- "Efficient Quiver" - This appears to be a typical arrow container capable of holding about twenty arrows. It has three distinct portions, each with a nondimensional space allowing it to store far more than would normally be possible. The first and smallest one can contain up to sixty objects of the same general size and shape as an arrow. The second slightly longer compartment holds up to eighteen objects of the same general size and shape as a javelin. The third and longest portion of the case contains as many as six objects of the same general size and shape as a bow (spears, staffs, or the like). Once the owner has filled it, the quiver can produce any item she wishes, as if from a regular quiver or scabbard. The efficient quiver weighs the same no matter what’s placed inside it. Mg
-- "Signet of the Raptor" - This small amulet is in the shape of a raptor, one of those large birds of prey that frequent the deeper forest. The amulet is a smooth piece of hard and carved wood, strung upon a hin line or rough leather. The amulet grants the wearer a +5 bonus to Spot checks. Mg
-- "Melenur" - This elven double bow is made out of wood from the limbs of the oldest tree known as Grandmother Tree. Gandmother Tree dates back to a time before even the fae tread upon the land and holds the memories of the sylvan race. Any elf that commands this bow in combat finds it's make has no equal, crafted for both the slender fingers and keen eyes of an elf. This bow grants a +3 to Attack.
-- "A Silver Mearas" - A rare horse of the elven people. Treat as a light warhorse. (See detail below)
-- "Archer's Bracers" - Leather bracers, that when worn allow the wearer a +2 to all attacks made with bow and arrow. These bracers also give you a +1 to all shots in an Archery match, regardless of which one you own. (Emp) Mg
A-S
adarkorb - AGRYLAX
--Tomes: All written in the ancient language of Abbatoir - many of them dealing with how to make hybrid undead beings (using living and dead parts), and how to create a blood pudding, and then the disgusting recipe book
--"Goggles of Gaze Nullification" - These goggles, when worn, nullify any special gaze attacks that might be done on your person such as turning to stone.Mg
-- Tarnished ancient silver drinking cup
-- "Abbatoir Necronomicon" - This tome covered in yellowed humanoid leather and secured with a black buckle is one of the necronomicons used by the necromancer druids of Abbatoir. It is written in the Abbatoir language but once translated will give a boost of +5 to any necromancy spells that the owner casts within adventures. You do not need the tome in your possession at all times but you must read through the book on a weekly basis for the boost.
-- "Plate of Item Analysis" - This silver engraved plate about the size of a dinner plate, can be used to find out what magic enchantment is upon items. The item in question is placed upon the plate, and the word "Properties" is spoken. The engravings twist and contort until it spells out what magical properties the item in question has. The plate works once per hour.(Emporium Purchase) Mg
-- "Key of the Traveler" (see below)
--Fortune: "Keen Insight": You gain a permanent +2 to Insight rolls.
--Folly: 20. "Enmity": You have pissed off a powerful outsider who might try to destroy you in the future. (We will work out the details of this at a later date, think of any ideas you might have.)
--"Staff of Potent Force": This staff can be used ONCE per combat, and creates a massive cone of force that emanates from the staff, hitting all baddies in the vicinity with dmg from your combat roll. If allies are in the cone, then they will take damage too, though! Mg
aedriakuldair - AEDRIA
--"Scroll of Dream Dispersion" : Once you get this spell written in necronian translated, you will know what it does! When read in necronian, this spell gives you the ability to send a dream message to anyone you've physically came in contact with, up to 10 people at one time. Mg
--"Scroll of Lily Boat" : Once you get this spell written in necronian translated, you will know what it does! When read in necronian, this spell gives you ability to turn a normal lily pad into a waterborn transport. It can grow per your orders as big as 10 feet in diameter and can carry 6 medium sized creatures. The boat understands simple directions. "go straight" or "follow the river downstream" for instance. Mg
--"Black Diamonds" (3)
afiloveandwar - DAMIEN
-- "Blessed Sword of JGT" - This sword is exquisitely made, and has a jeweled hilt with emeralds, sapphires and tiny chips of diamonds. It will never go dull, and deals an extra +5 damage against anyone with an "evil" alignment (during adventures). It belonged to the man, Josiah Gregor Tuomas, the skeleton in the crypt.Mg
-- "Skeleton Keys" 13 different keys, which allow one to enter normal locked doors. It does not affect traps, nor does it unlock mage-locked doors.
-- Golden Egg - will hatch a baby golden dragon in a few weeks.Mg
-- "Emerald of Plant Command": This stone gives the owner the ability to command plants once per adventure. They can be used to allow passage through thick undergrowth, or even to wrap around opponents to hold them for 15 minutes mun time. Mg
-- Sapphire
-- Well-made chainmail
-- "Tear of Alruna" (see below) Mg
-- "Rune Wand of Healing" (see below)Mg
-- "Resonance Stone" (see below)Mg
-- "Blade of Freyr" +1 atk on adventures (from Ostara)Mg
-- "Key of the Call" (see below)Mg
--Tarnished Halo, Ebon Halo, Copper HaloMg
--"Flaming Strike" - This is a +5 attack that can be used once per combat, causing your fists or weapons to be sheathed in flames and giving an extra boost.Mg
-- Plate of Item Analysis (emp)Mg
--Cloak of Faith - This white cloak imbued with holy energy gives a + 3 defense against evil creatures only. If an evil creature attacks you, you may take off 3 points of the attack while wearing this cloak (or coat).Mg
[Slot: Cloak] (emp)
agnesclayborn - AGNES
--Tarnished Halo - A round grey patch with a verdigris halo, when worn allows for one self-heal during adventures.Mg
-- Gold and Leather Empty Tome
-- Moonstone
--"Mystic Fire Sphere": This mystic fire topaz gemstone enables the bearer to command a sphere of mystic and prismatic light, which can then be used in combat or to stun or startle opponents.Mg
--"Luckstone Garnet": This large garnet can easily be set into a circlet, or a necklace/ pendant. When worn it grants the bearer good luck! You may reroll any dice roll once during an adventure, including an attack roll, magic roll, spot, listen, etc. You must take the second roll even if it is worse than the first though! Mg
--"Wand of Restoration" : This wooden wand has one green leaf growing out of it, and is about 12 inches long. It is a powerful artifact, that can be used to restore life. If used on a dead body, it brings them to one point under their hit points limit. Such as if someone had 10hp, it would bring them to 9/10hp. Alive, but not completely healed. If this wand is ever buried in the ground, it will grow overnight into a large willow tree, and the magic will be lost.Mg
--Zombie's crossbow & 10 bolts
--"Headband of Lore" - This headband, when concentrated on, will allow the wearer knowledge or legend/lore of wherever they are questing per DM's wishes. Mg
--"Ring of Exploration"Mg
-- "Battlebook" ( Purchased from Emporium )Mg
-- Flask of Endless Water ( Emporium)Mg
-- Backpack of Holding (Emporium)Mg
-- 1 "Immovable" Rod - This rod is a flat iron bar with a small button on one end. When the button is pushed the rod does not move from where it is, even if staying in place defies gravity. Thus, the owner can lift or place the rod wherever he wishes, push the button, and let go. Several immovable rods can even make a ladder when used together (although only two are needed). An immovable rod can support up to 8,000 pounds before falling to the ground. If a creature pushes against an immovable rod, it must make a DC 30 Strength check to move the rod up to 10 feet in a single roundMg
--"Singin Doubloon" is a gold coin with a hole in the center. When you get within 100 feet of an undead creature, it begins to emit a very soft sound like a gentle lullabye that only you and anyone very close to you can hear.Mg
2 rubies
3 emeralds
1 tigerseye
1 citrine
2 moonstones
1 large diamond
-- "Bracelet of Companionship" :This golden charm bracelet has four charms upon it. The owner may designate one person known to him to be keyed to one charm. (This designation lasts forever or until owner changes it.) When a charm is grasped and the name of the keyed individual is spoken, that person is called to the spot (a standard action) along with his or her gear, as long as the owner and the called person are on the same plane. The keyed individual knows who is calling, and the bracelet only functions on willing travelers. Once a charm is activated, it disappears. Charms separated from the bracelet are worthless.
alessashae - ALESSA
--1 Pirate's Cutlass
--An old compass engraved with "LT"
--A few maps of the Eldon Heath areas, seas and islands
animmortalkill - JAREX
-- Ashes of Cali ( A locket made of silver, houses the ashes of the Vampire Lord Cali, granting defence to its wearer ) +1 willpower
altiusaspiration - ALESTER
--"Chain Shirt" - +3 Defense
--"Ettin's Morningstar" - A large morningstar weapon.
amuselost - MORWYN
--Tarnished Halo - A round grey patch with a verdigris halo, when worn allows for one self-heal during adventures Mg
--Ebon Halo - A square white patch with a stylized eye within a black halo, when worn imbues the wearer with the ability to see in the dark - even magical darkness (darksight)Mg
--Copper Halo - A white triangle with a copper halo, when worn allows for +1 to listen checks.Mg
--Silver Halo - An upside down black triangle (which fits neatly by the Copper Halo) patch with a silver halo, when worn allows for +1 to spot checks.Mg
--Macario (pinto stallion)
-- Pearl of Spell Power - This pearl allows for one cast per adventure of a spell in one's spellbook with a natural "full effect". No dice roll needed. It may be worked into jewelry, or weaponry if desired. Or simply carried.Mg
-- "Protect My Love Band" -This was Josiah's wedding ring, a precious gift to him from his wife Caileen upon their wedding day. Enchanted for protection when worn it allows for a +1 to defense in adventures. It looks to be a simple golden band, inside is engraved "Protect my love, Cai."Mg
-- "Fearless" - Ability.
-- "Tear of Alruna" (see below)Mg
-- "Rune Wand of Healing" (see below)Mg
-- "Greenblade Dagger" - This dagger comes from a very unique plant, tended by druids quite a bit though druids cannot harvest the blades (due to most being neutral aligned), they can wield them once they are harvested by the hands of a truly good creature. It is as sharp as any metal blade, but completely green, with brown twinings around the hilt. A Greenblade Dagger is a +3 attack item. Unfortunately, Greenblades do not last forever. It will last one year's time before wilting and becoming merely a plant's leaf. (May 10, 2012 end of dagger)
-- Tome of Natural Knowledge: +5 knowledge checks on druidic spells, geography and identifying normal animals and beasts, including dire animals and vermin. Contains a primer on druidic knowledge and tracking.MgMg
-- Elven Doublebow - This double stringed longbow is used to fire two arrows at once, enabling you to roll your attack dice twice. [Enchanted with Phantom](Emporium / Gift)Mg
--Fortune: "Improved Endurance": Gain a +2 to Endurance Checks.
--Folly: "Magical Drain": /done
--"Flaming Strike" - This is a +5 attack that can be used once per combat, causing your fists or weapons to be sheathed in flames and giving an extra boost.Mg
-- Rod of Healing - Tired of carrying around healing potions? Invest in a rod of healing, which heals up to 14 hp during an adventure. A rod does not lose it's enchantment and is half the size of a wand, and thicker around and can be made of any substance. A rod of healing is made of rose quartz and engraved with healing runes.Mg
angelicomicidio - AMATA
--Tarnished Halo, Ebon Halo, Copper HaloMg
--“Medallion of Sol” A gift from the Clerics of Sol for accompanying Emprix Ascendant Zatura through the Witherlands. This gives a +1 to attack. Golden medallion engraved with a sun.Mg
-- "Map of Roads"-This enchanted map from the clerics of the road god, allow all routes of passage and major areas to be displayed wherever it is located for one mile in every direction from the map's location.Mg
----Yeti Blue Metal Bands (2) - These bands tighten around the forearms of whomever wears them, and enables control of the animal (or creature) by the one that puts the bands on. They can be removed only by the person who controls the creature or at death.Mg
---Skymetal Sword (Bloodtracer) -This sword is forged from a pale pink skymetal which looks much like crystal but can be forged as iron. It can cut through just about anything with ease including any type of metal, crystal, stone,, armor or natural armor on this world. +2 to attack, and +2 to the difficulty modifier of anything you are cutting (such as a lock that needs a 15+ if you roll a 13 you add +2 and get 15)Mg
-- "Fearless" - Ability.
--Mithral Shirt - This lightweight mithril chain shirt can be worn under your own clothing and gives a defense of +2.
-- Spectacles of the Archivist: Grants the wearer a +2 on search checks and a +2 on Appraise and Identify checks for mundane and magical items.Mg
-- Soul Container - Any of the vessels that Amata picked up in the room full of containers, each hold a soul. Glass jars hold the souls of simple animals or slaves, metal and stone containers hold the souls of fearsome creatures, or great heroes.Mg
-- "Black Deck" - This small deck of various things is located in an old black wooden box. Each card is made of a thin piece of dark vellum, crafted from the skin of a drow . Each is engraved with glyphs, characters, and sigils in silver paint. As soon as one of these cards is drawn from the pack, its magic is bestowed upon the person who drew it (does not have to be owner). This deck contains 6 cards. The owner of the deck knows intrinsically what each card does and can choose which one to use or be allowed to be drawn. Only One card TOTAL of the six may be used per adventure or day.
1. "Key" - When this card is drawn, a bone skeleton key appears in their other hand, giving them access to any lock. It does not affect any traps though, they may still be sprung when used. This key lasts 15 mun minutes before disappearing.
2. "Throne" - When this card is drawn, the person drawing it immediately becomes the Leader of the group for the remainder of the adventure.
3. "Skull" - When drawn, this card gives the person drawing it a +5 to all necromancy spells for 15 mun minutes.
4. "Black Flames" - When drawn, this card gives the person drawing it the ability to negate one attack upon their person for the remainder of the combat, they are covered in black protective flames. You must use a turn to draw the card, it then takes effect.
5. "Destruction" - When drawn you immediately choose one enemy (only one) that you will now gain an edge over. When attacking that one enemy, you gain a +3 to all attacks against that sworn enemy.
6. "Shackles" - When drawn, you choose one enemy to shackle. This enemy is then shackled and unable to take any attacks that need to be accomplished from movement for 1d3 rounds. Magic, or anything that can be done while the person is shackled, can still be used to attack. Mg
-- Amulet of Health +10 - adds 10 to your hit points (Emporium Purchase)Mg
-- "Shieldmaiden" Spell Scroll -- The Shieldmaiden spell shields one creature of your choice for an entire adventure, all attacks made upon the shielded person are only half damage, the other half damage going to the Shieldmaiden. (emporium purchase)Mg
-- "Sacrifice Self Tattoo": Used in an adventure once, and can be used in combat.
Target: Multiple
Range: Party
Use: It heals the party back to full health, in the process it kills Amata. (emporium purchase)Mg
-- "Key of Surpassing Dismay" (see below)Mg
-- Jars of Living Organs (up to you what, and how many you think you could take)
-- Body of the Vampire Centaur, Voltair
-- Hand axe, few daggers - all bone handled.
bellustoxicum - MOIRA
--"Fire Gemstone" : This multicolored gemstone is warm to the touch, and gives resistance to fire up to +5 defense. It can be worn in jewelry or even fitted into armor. Mg
--Crossbow and 10 Bolts
--"Deadly Boline" - never needs sharpened, +1 to attack.
collisionzone - KELRIC
--"Ring of Exploration" Mg
-- "Jade Talons" - +2 Attack.. These talons fit over one hand, and are vicious and sharp and the user will find that the talons want to drive in straight for the heart when used.
--Scroll: Obscuring Mist (mist rises and obscures group from sight 15 minutes)Mg
--Scroll: Cause Fear (target gets a save, DC 15 or struck with fear for one round and cannot attack) Mg
damnablereverie - WINTER
-- small tapestry rolled up, when unrolled it revealed a very well made art piece of a scene from a royal court, but the people in it all had animal heads.
--Necklace of Adaptation enabling her to adapt to her surroundings. Mg
--A small necklace made with snowflake obsidians.
--"Cair Rhyfellion Teleport Clasp" - This cloak / coat clasp was made especially for all adventurers of RaS for Yule 2010. It has several blood red gemstones set into the steel clasps, and when the cut onyx in the center is pressed will take you back to the hall of the keep in the most dire of circumstances (provided that teleportation spells work where they are). Mg
--Four music boxes and the parts to fix them in the room
-- Ruby Bindi of Astral Sight: This ruby bindi, when worn between the eyes on the forehead (as shown) will allow the wearer to view into the astral plane, able to see ghosts and spirits and astral creatures as well as those traveling the astral plane (such as teleportation).
-- Acid Protective Amulet : Protection against Acid +2 defense
-- Maanvaki Blanket : Though it is ragged, and stinks like the swamp, it is extremely warm no matter the environment and will never get wet or soggy even in full rain or water.
---Skymetal Bracers - These green toned metallic bracers are not only extremely strong and durable, but they have the magical property to reflect magic back upon the caster (in adventures only). Once per combat, this ability can be used and a spell attack from an opponent can be reflected back to the attacker.
-- "Fearless" - Ability.
devolthdagora - DEVOLTH
-- Black Leather Armor +1 Defense
diseasedtyrant - KOL
--"Cair Rhyfellion Teleport Clasp" - This cloak / coat clasp was made especially for all adventurers of RaS for Yule 2010. It has several blood red gemstones set into the steel clasps, and when the cut onyx in the center is pressed will take you back to the hall of the keep in the most dire of circumstances (provided that teleportation spells work where they are). Mg
-- Tarnished Halo Mg
-- "Heart of Flames" This dagger was forged by a fire goddess, and when used in battle the blade is covered in yellow and red flames. Mg
enchantedvassal - IONA
--Enchanted Spellbook - +2 to Magic casts in combat Mg
exaltedemerald - EMMA
--“Glass of Enlightenment" :: Small, rectangular piece of black enchanted glass, pass over items that need translated, or deciphered and the glass deciphers the script. Mg
--"Scroll of Amber Imprisonment" : Once you get this spell written in necronian translated, you will know what it does! When read in necronian, this spell gives you ability to entomb a target creature within an irregular block of translucent, petrified tree sap, in a state of suspended animation. For the creature, time ceases to flow and it's condition becomes fixed. The state persists until the magic is removed by a the caster, or a dispel magic. The amber, like the creature within, is virtually indestructable and immune to other magic. This cannot be used in combat. Mg
--"Wrath of Emeryx" (longsword) - 3d3 attack. Mg
--"Castellated Chromaticism" (ring) - 2d3 defense Mg
--"Twi'kh'ron's Blessing" (ring) - Adds 5 healing points to her allowance per mission/adventure. Mg
-- "Safro Ze'chi" (Sweet Spirit) psaltery - This masterfuly crafted psaltery is a family heirloom. It allows for the owner to Perform before a gathered crowd as if they had the skill "Perform". Mg
-- "Tome of Alchemy" - This tome of alchemy gives it's owner a +5 to any Knowledge (Alchemy/Potions) checks.
--Black and Silver ring from Margro Gutrot, the ogre mage. It appears to be a signet ring from a kh'ronish family with the symbol of an acorn and oak leaf. (If presented to Emmarie, she can tell you more.....there is more!) No doubt stolen from the body of someone she has killed. (From Evan)
--A large number of sea charts and maps, some even showing lands outside of the Eldon Heath area. In the chests were also thick woolen blankets, an oil lamp, and extra oil, and few fiction books written in kh'ronish. (From Evan)
feralprince - WILLIAM
-- 'Planar Shroud" - ratty grey shroud, much like a cloak
but looks moth eaten. But it has great magic about it. Jerkyll informs him it is a "Planar Shroud" and can be worn to fight the effects of the planes one might travel upon such as giving fire resistance on the plane of fire, or allowing you to breathe on the plane of water. Mg
-- "Panthera Uncia" - William is a Bastet, as such he has the ability to unsheathe those razor sharp claws of his more bestial side in any of the forms he takes be it the flesh of man, the hybrid, the ancient feline, or the true form. These are the very tools of a true predator offering a +5 attack.
--"Cair Rhyfellion Teleport Clasp" - This cloak / coat clasp was made especially for all adventurers of RaS for Yule 2010. It has several blood red gemstones set into the steel clasps, and when the cut onyx in the center is pressed will take you back to the hall of the keep in the most dire of circumstances (provided that teleportation spells work where they are). Mg
--"Flaming Strike" - This is a +5 attack that can be used once per combat, causing your fists or weapons to be sheathed in flames and giving an extra boost. Mg
--"Grimoire of Lora Latu" - This ancient tome is covered in leaflike tendrils, the cover is rubbery and slightly wet. It is bound with thick strands of mushroom hyphae. The tome changes color and texture to match it's surroundings, so it is sometimes difficult to see. Touching any page with bare hands, causes the person's hair to turn green for 1d3 hours. Inside, the grimoire contains Lora Latu's spells, though due to damage from centuries of disuse, only 5 of those spells are able to be read and used. Several purple hued pages at the back detail all fungi and ooze monstrosities that can be found in the swamp, giving the bearer of this tome a +5 to any Knowledge check dealing specifically with oozes or fungi in the swamp environs. It takes 1 month's time to learn and rewrite these spells from necronian to your own common tongue, after which the bearer may allow others to learn the spells he/she desires, each spell separately takes one week to learn. Mg
[Spells: Deadoak, Endothermic Mold, Fungus Biceps, Pheromone Message, Curse of the Beast --- spell descriptions sent separately]
-- "Black Diamonds" (3)
-- Silvered Harmony - This masterfully crafted Viola was once owned by a bard, infamous for his ability to entertain the masses. The owner of this instrument is almost forced to follow the same path. Allowing for the owner to Perform before a gathered crowd as if they had the skill "Perform".
-- December Hare's Foot - A small white rabbit's foot hanging upon a small length of mithril chain. This items allows for one re-roll during a mission or adventure. Mg
-- Von'Dire Signet Ring - This ring was forged in the Old Lands by none other than William Alexander Von'Dire himself. Pouring countless amounts of his energy, his essence, his very life into the ring. It is a solid platinum ring with a wide square top fitted with a flat black onyx stone. Within the stone is a miniature platinum emblem in the shape of a leopard's paw print. + 2 Will Power. Mg
-- Night's Eye Gem - This enchanted gem, a piece of black onyx, allows for the holder to stalk amongst the darkness with greater ease, +5 to stealth checks. Mg
-- Drops of Moonlight - These small droplets of precious metal, to be fitted into a piece of jewelry, seem to allows shimmer slightly, as if constantly alight by the moon. While no true light comes from the metal, it does allow for the owner to view the world about them as if it did, +5 spot checks. Mg
-- A Mother's Love - This small token was given to William as a child by Emmarie. Coming through the rift from the Old Lands to here, it had shifted along the way, though it still serves it purpose. (Rezz Coin) Mg
-- "Uncia Uncia" - 2d3 attack, 2d3 def Mg
-- FORTUNE: "Patron": A powerful outsider takes notice of you and might help you in a time of need.
-- FOLLY: "Enmity": You have pissed off a powerful outsider who might try to destroy you in the future.
--"Lucky Coin"MgIt is enchanted so that when you flip it and call heads or tails, it flips to whatever side you've named. If the other person calls it, then it flips to the opposite of what they've called.
gingercomplex - BEETLE
-- "Emerald of Leafwoven Armor": This stone, when worn, creates armor that looks to be crafted of woven leaves, giving you a +2 defense throughout combat in adventures. Mg
--"Leafwoven Armor" --Drawback is that when you activate the enchantment upon your leafwoven armor, your skin is tinted moss green. There is nothing you can do about this quirk. Mg
-- "Hero's Eye Medal" - +5 to spot (Mission Loot) Mg
--"Scroll of Identification" - You may read this scroll, and it will allow you to identify the enchantment or curse from one item every 2 hours. The words disappear when read, and appear 2 hours later ready for reuse. Mg
--Fortune: "Lesser Gift": Gain 4 random potions, and 1 random scroll (Exalted Emerald will choose)
--Folly: 11. "Lesser Curse": Your most expensive magic item gains a drawback. (Chosen by Exalted Emerald) Mg
-- Scroll Case (can hold 5 scrolls) (Emp.)
--"Shieldmaiden" Spell Scroll : The Shieldmaiden spell shields one creature of your choice for an entire adventure, all attacks made upon the shielded person are only half damage, the other half damage going to the Shieldmaiden. Mg
--"Scroll of Magic Missile" - Reading this scroll in combat produces a simple magical missile that shoots from the scroll towards your target dealing a 1d3 dmg. It can be used once per combat. Mg
--1 Pirate's Cutlass
-- "Resistance to Acid" - +5 defense against acid (mission) Mg
--"Scroll of Rezz the Dead" - Can be used once per adventure, all drawbacks of death still occur. Mg
-- "Scroll of Planar Bubble" - This should be cast on the person's home plane and a bubble of that plane will surround the person for 24 hours. It can be cast once per day, and shield up to 5 others. Mg
haloofnoire - MELANTHA
-- "Soul Gem"- misty white gemstone cut into the shape of an oval, about the size of a pebble. Mg
--"Cair Rhyfellion Teleport Clasp" - This cloak / coat clasp was made especially for all adventurers of RaS for Yule 2010. It has several blood red gemstones set into the steel clasps, and when the cut onyx in the center is pressed will take you back to the hall of the keep in the most dire of circumstances (provided that teleportation spells work where they are). Mg
-- "Chime of Opening"-When this small silver bell is rang, it sends forth magical vibrations that cause locks, lids, doors, valves, and portals to open. The device functions against normal bars, shackles, chains, bolts, and so on. A chime of opening also automatically dispels an arcane lock. Mg
--"Mermaid's Belt" - This leather pouch of seaweed actually pulls out to reveal a belt made of seaweed. Placing this belt around someone allows them to become merman or mermaid as long as the belt is worn. They can swim, breathe underwater and act as though the water is their natural home. Mg
-- Skymetal Machete [Bloodtracer, Mutating][Shadow Gem 1d3] -This bright silver machete was forged of a rare type of skymetal, making it an extremely tough and durable like adamantine but has magical properties which allow it to inflict damage upon ethereal or ghostly creatures. +5 to attack Mg
-- "Deflection Mirror" - small round mirror on a chain. This is enchanted to deflect spells back onto the caster (during adventures 1 time per combat - outside adventures per mun consent). The damage that would have been caused to the holder of the Deflection Mirror, is taken by the caster of the spell. Mg
-- "Eye of Providence" , a palm sized rose quartz crystal that is useful for scrying and focusing magic. A powerful crystal ball.
--"Rune Wand of Healing" (see below) Mg
-- "Key of Surpassing Dismay" (see below) Mg
-- Tome of Elemental Knowledge: Same as the prior two, but contains knowledge on the Elemental planes and their inhabitants giving a +5 to knowledge checks. Mg
-- Hypo-Pistol (Emporium Purchase)
--"Shadow Armor" [Shifting] - This black leather armor is covered in shadows, and allows you to have a +5 defense. [Given by Agrylax] [Punishing: 1x will lash out with 1d5 attack when attacked] Mg
--"Signet Ring of Vadalis" - This signet ring is impressive, and gains you some renown for those that see it. This gives you the ability to influence those around you just a bit more and gives a +5 to Diplomacy. It also has the added enchantment that if someone is lying to you, it grows hot on the finger. Mg
--FORTUNE: "Keen Insight": You gain a permanent +2 to Insight rolls.
--FOLLY: "Rude": You lose a permanent -1 to Diplomacy Checks.
ixlthroneixi - ABEL
-- Moonglobe Flashlight
-- Flask of Endless Water
-- Grease on Armor - Armor that has Grease upon it is always slick and gives a +5 against any checks to escape from binds and chains.
-- Light warhorse - A light warhorse gives you a +5 to Ride Checks, but also adds the benefit of the 'mounted combat' skill.
-- Hobgoblin Scimitar
-- Chain Shirt +2 Defense
latisham00nstorm - LATISHA
-- Wand of Full Heal -This wand heals up to 10hp per adventure, with 10 charges. 10/10 used. Mg
lejenta - BRITTANY
--Music Box: This intricate music box of gold and silver with gemstone inlays plays a sweetly haunting melody when opened. The clockworks are self winding, so it never needs to be wound up by key. The box has a very minor enchantment placed on it that causes those who listen to it to relive a pleasant memory from the past that had been forgotten. Mg
--Archaic Arkanex Revolver: This is a more simple version of the Arkanex handgun sold at the Emporium. It is much less efficient, allowing only 5 shots per loading, making it rather undesirable for much more than a fashion statement. It currently has one Arkanex crystal loaded, a type not sold in the Emporium, doing Electricity damage. Below it is found the plans for making more Arkanex crystals of that type, which might be of worth to Mela. Mg
--Bugbear's Morningstar
--Diamond cut ruby
--Orb of Forgetfulness - A clear crystal orb that makes anyone who touches it forget the last fifteen minutes [any events, anything] Mg
2 rubies
3 emeralds
1 tigerseye
1 citrine
2 moonstones
1 large diamond
lethaishadows - JUDAS
--"Cair Rhyfellion Teleport Clasp" - This cloak / coat clasp was made especially for all adventurers of RaS for Yule 2010. It has several blood red gemstones set into the steel clasps, and when the cut onyx in the center is pressed will take you back to the hall of the keep in the most dire of circumstances (provided that teleportation spells work where they are). Mg
magicalslaying - KIERKAN
-- Necronian Sickle - this sickle is vicious and dangerous looking, with a bone and sinew handle.
-- Necronian Daggers (2) with bone handles
-- A couple torches
--"Helm of Darksight" - When worn this gives you darksight. Mg
-- Cloak/Coat of Defense - A cloak or coat (your choice) of defense is similar to wearing armor but much lighter and easier to move in. It gives a +3 to defense while being worn. [Slot: Coat] Mg
-- Adventurer’s Outfit - A dark blue cloak with sturdy boots, thick trousers, a belt, a vest, and gloves. The clothes have plenty of pockets (especially the cloak or coat). The outfit also includes any extra items you might need. This outfit is the ultimate adventurer's outfit and will allow you to be cool in heat, warm in cold, and be dressed as needed in most situations.
[Slot: Clothing]
mightytigerseyer - ZIRA
-- Darkeye Lenses
modestjade - AYSEL
-- "Lucky" dagger : Once per combat when this dagger is in use, you may reroll your attack dice. You must take the second roll whether it is better or worse. Mg
moonsongsgrave - LARKIRA
--"Boots of Stealth" - These soft brown leather boots allow you to walk in near silence, giving you a +5 to rolls for Stealth (Move Silent, etc). [Given by Devolth] Mg
--"Ettin's Morningstar" - A large morningstar weapon.
ofstormyskies - MISTY
--+2 Clear Gem (wind/lightning) Mg
-- Gold and Leather Empty Tome
--"Oathbow" : Of elven make, this white longbow whispers “Swift defeat to mine enemies” in Elven when nocked and the bowstring pulled, and gives you a +5 to attack when used. Once per adventure, if you swear aloud to slay your target, the bow’s whisper becomes the low shout “Swift death to my sworn enemy!," giving you a +10 attack once per adventure against that target you've sworn as an enemy. Mg
-- Goggles of Keen Sight -- +5 to Spot. Mg
--"Medallion of Thought-Reading" - This black iron medallion with a strange necronian symbol on it allows for the reading of thoughts twice per 24 hours. Your target/s will make a save, DC15 needed to save against having surface thoughts read. If they fail, you are able to pick up on surface thoughts only, muns should comply in IM or in chat with what their characters are thinking on the surface (not deep thoughts etc). Mg
-- Simple but Well-Made Dagger with a bone handle
-- Aegis Shield +2 Defense (Emp. Purchase) Mg
-- Frightful Enchantment on Shield (emp. Purchase) Mg
-- Tarnished Halo - one full heal in an adventure. Mg
--Clockwork kit: The large box is held together by two latches on the sides. It swings open in the precise middle of the box. On the top of the box when opened and laid flat is a visible set of rings to pull out. When done so it splits in half down the middle and opens up to reveal a set of intricate clockwork tools, anything you would need to repair or create clockwork devices. If the bottom is opened in a similar fashion it reveals a complete set of jeweler’s tool, including several jeweler’s monocles of various magnifications. One pulled open the bottom of each side would swing open, revealing velvet lined drawers with dozens of small dividers, in each were placed perfectly cut quartz stones that could be used as timers for various clockworks, as well as several tiny gemstone batteries and clockwork keys.
--Three of the clockwork dolls
--"Flaming Strike" - This is a +5 attack that can be used once per combat, causing your fists or weapons to be sheathed in flames and giving an extra boost. (mission) Mg
2 rubies
3 emeralds
1 tigerseye
1 citrine
2 moonstones
1 large diamond
-- Bracers of Archery +1 to Bow/Arrow Including in Archery Matches
-- "Jade Silver Dagger" - Jade handled, silver dagger. This dagger's blade has been silvered (which allows it to do extra dmg to lycanthropes). In normal use, this dagger does +2 dmg.
omegaokami - SAFARA
-- "Rune Wand of Healing" (see below) Mg
-- Light blue bit of quartz
-- -- "Bone Armor" +2 Defense (Gifted from Amuiril)
rageofnocturne - FENIX
-- Longsword [+1 elemental affinity [water if accepted] ]
-- Poison [black liquid, splash weapon, one use. When tossed at an opponent it bursts and covers them with sticky black liquid that does a one time 1d3 damage.]
-- Mage staff
-- Darkeye Lenses
--Cloak of invisibility - Gives wearer the ability to become invisible when worn, +5 to Stealth Mg
-- Search Goggles
scarletfuror - ARABELLE
-- Necronian Hand Axe, handle is bone
-- Half of the Seal Guardian
-- "Muus Liber" - Tome of alchemy that gives you a +10 to Knowledge (Alchemy) checks. The book must be perused on a weekly basis to gain the boost, you do not have to have the book with you. (the tome had symbols for sulphur and mercury on the cover.) Mg
-- Lopranan, the Undead Brain - An ancient alchemist's brain in an ornate jar. The jar can float at will, and converses telepathically to those near to it.
-- "Aeon Armor" +3 Defense (Tattooed) (Emporium)Mg
--pending loot from Into the Mansion
--Bloodtracer on weapon
--Rezz Coin (1) Mg
--various maps of Eldon Heath and surrounding seas and islands
-- Ashes of Cali ( A locket made of silver, houses the ashes of the Vampire Lord Cali, granting defence to its wearer ) +1 willpower
scarreddesign - EVAN
-- "Amulet of Health" +10 to hit points. Mg
-- "Aeon Armor" +3 defense / tattooed Mg
-- "Fervor" - This +4 longsword is eager to battle possessing a fervor for combat, and allows it's bearer to enjoy a +5 to Initiative Rolls in addition to it's boost to attack. (You may upgrade) Mg
--Rezz Coin (1) Mg
-- "Cube of Instant Fortress" : This metal cube is small (about the size of a rubik's cube), but when activated by speaking the command word (Known psionically when the cube is held for at least 15 minutes: "Castellum") it grows to form an adamantine tower 20 feet square and 30 feet high, with arrow slits on all sides and a crenellated battlement atop it. The metal walls extend 10 feet into the ground, rooting it to the spot and preventing it from being tipped over. The fortress has a small door that opens only at the command of the owner of the fortress—even knock spells can’t open the door. The fortress springs up in just 1 round, with the door facing the device’s owner. The door opens and closes instantly at his command. People and creatures nearby (except the owner) must be careful not to be caught by the fortress’s sudden growth. Anyone so caught takes 5d5 points of damage (DC18 Acrobatics save to get out of way) The fortress is deactivated by speaking another command word ("Termino") It cannot be deactivated unless it is empty.
seekthefallen - CORAN
--"Cair Rhyfellion Teleport Clasp" - This cloak / coat clasp was made especially for all adventurers of RaS for Yule 2010. It has several blood red gemstones set into the steel clasps, and when the cut onyx in the center is pressed will take you back to the hall of the keep in the most dire of circumstances (provided that teleportation spells work where they are). Mg
-- Bladed Fan
-- Compass of RaS
-- Ring of Elven Blessing - This silver ring of elvish make has elvish writing on the inside, which says 'we fly on wings of the wind', when worn it enables the wearer to move twice as fast as normal speed. [Slot: Ring] (emp.) Mg
-- Deadly Dagger +1 atk (Emporium)
--Fortune: "Lesser Gift": Gain 4 random potions, and 1 random scroll (Exalted Emerald will choose) /done
----Scroll of Endure Elements : This scroll, when read aloud, grants the reader 'endure elements' allowing them to exist in any situation such as staying warm in the cold, or cool in the heat. It's effects work for the duration of an adventure. Once read, the words fade for 6 hours, only returning when six hours are up (meaning it can't be used but every 6 hours).
--Folly: "Lost Focus": You lose a skill. /done
--"A Book of Ancient Poems" - Gives a +5 to Knowledge (Lore/Mythology) Checks. Mg
--Kobold sling and 30 bullets.
--Kobold Spear
--"Emperor's Armor" This suit of armor appears to be normal clothing upon command of the wearer. It still weighs as much as it did before it shifted into normal garb. (Emp) Mg
--"Flaming Strike" - This is a +5 attack that can be used once per combat, causing your fists or weapons to be sheathed in flames and giving an extra boost. Mg
--"Singin Doubloon" is a gold coin with a hole in the center. When you get within 100 feet of an undead creature, it begins to emit a very soft sound like a gentle lullabye that only you and anyone very close to you can hear. Mg
--"Shoes of Lora Latu" - These leafy shoes when worn allow you to pass through any natural terrain without hindrance, leaving no track or trail, and no scent behind. Mg
--"Black Diamonds" (3)
--"Light Warhorse" : A light warhorse gives you a +5 to Ride Checks, but also adds the benefit of the 'mounted combat' skill. (emp)
-- "Resistance to Acid" - +5 defense against acid (mission) Mg
- "Skeleton Key" - allows you access to mundane locks but doesn't check for traps! (mission)
-- Chain Shirt +2 Defense
-- Bracers of Archery +1 to Bow/Arrow Including in Archery Matches
-- "Black Mask" - Black velvet mask with three citrines embedded upon it over each eye hole. : This mask, when worn, causes the wearer to become completely unnoticed. Even those that stare right at the wearer, forget they've seen them immediately afterwards. It is very nearly hiding in plain sight. It also grants "True Seeing" when worn.
-- Ruby Elemental Gem (Fire) 1d3 - Can be placed in jewelry, or on a weapon.
2 rubies
3 emeralds
1 tigerseye
1 citrine
2 moonstones
1 large diamond
-- Rod of healing - Heals up to 14 hp during an adventure.
soulturquoise - SAL'VIS
--Hero's Eye Medal - +5 to Spot (Mission loot) Mg
--Fortune: "Life Anchor": The next time you are killed, you are automatically stabilized and do not need a rezz. This is useful ONCE. Mg
--Folly: "Enmity": You have pissed off a powerful outsider who might try to destroy you in the future. The nature of this folly is up to the GM. (We will work this out later)
--Large bag of mudane weapons.
-- potion of invisiblity
-- healing potion up to 10hp
syivandruid - SABBATHIEL
-- "Cloak of Elvenkind" - This cloak of neutral gray cloth is indistinguishable from an ordinary cloak of the same color. However, when worn with the hood drawn up around the head, it gives the wearer a +5 competence bonus on Stealth checks.
-- "Sylvan Band" - This ring offers continual magical protection, surrounding the wearer with a small amount of force that offers some deflection from blows and objects meant to harm her. This ring has a Defensive bonus of +1 Mg
-- "Druidic Armor" - This armor looks to have been crafted of leaves, sticks, moss, and many other kinds of forest growing vegitation. This type of armor is often time favored by Druids and elves alike. When worn it gants the owner a +2 to Defense. Mg
-- "Wand of Full Heal" - This wand heals up to 10hp per adventure, with 10 charges. Mg
-- "Amdirvreg" - This staff is from the deepest part of the elven lands, the wood given to the owner from the limbs of the oldest tree known as Grandmother Tree. Gandmother Tree dates back to a time before even the fae tread upon the land and holds the memories of the sylvan race. This staff, was made for an elf, fitting their slender grasp far better than other races. This staff grants a +3 to Attack. (Totem Weapon)
-- "A Silver Mearas" - A rare horse of the elven people. Treated as a light warhorse.(See below for more detail)
sylvanwarden - ALAGOS
-- "Cloak of Elvenkind" - This cloak of neutral gray cloth is indistinguishable from an ordinary cloak of the same color. However, when worn with the hood drawn up around the head, it gives the wearer a +5 competence bonus on Stealth checks.
-- "Mithral Shirt" - This extremely light chain shirt is made of very fine mithral links, crafted by artisan elven hands. This armor may be worn over or underneath clothing without ever bothering the wearer for the shirt weighs and feels like a finely crafted shirt of soft cloth. This shirt grants a +3 to Defense.
-- "Efficient Quiver" - This appears to be a typical arrow container capable of holding about twenty arrows. It has three distinct portions, each with a nondimensional space allowing it to store far more than would normally be possible. The first and smallest one can contain up to sixty objects of the same general size and shape as an arrow. The second slightly longer compartment holds up to eighteen objects of the same general size and shape as a javelin. The third and longest portion of the case contains as many as six objects of the same general size and shape as a bow (spears, staffs, or the like). Once the owner has filled it, the quiver can produce any item she wishes, as if from a regular quiver or scabbard. The efficient quiver weighs the same no matter what’s placed inside it. Mg
-- "Signet of the Raptor" - This small amulet is in the shape of a raptor, one of those large birds of prey that frequent the deeper forest. The amulet is a smooth piece of hard and carved wood, strung upon a hin line or rough leather. The amulet grants the wearer a +5 bonus to Spot checks. Mg
-- "Melenur" - This elven double bow is made out of wood from the limbs of the oldest tree known as Grandmother Tree. Gandmother Tree dates back to a time before even the fae tread upon the land and holds the memories of the sylvan race. Any elf that commands this bow in combat finds it's make has no equal, crafted for both the slender fingers and keen eyes of an elf. This bow grants a +3 to Attack.
-- "A Silver Mearas" - A rare horse of the elven people. Treat as a light warhorse. (See detail below)
-- "Archer's Bracers" - Leather bracers, that when worn allow the wearer a +2 to all attacks made with bow and arrow. These bracers also give you a +1 to all shots in an Archery match, regardless of which one you own. (Emp) Mg