Post by Emmarie on Nov 8, 2010 10:19:41 GMT -5
Rhyfellion ab Sangui
Following are the major levels and ranks that you gain through Adventure Points (AP).
Note: The major ranks are written in kh'ronish, the main language of this realm we reside in. They are names of gemstones.
Adventuring Ranks:
---Rank Names, AP Needed - Level---
Rosha
2d20 - 0 Recruit
2d24 - 10 Cadet
2d28 - 20 Journeyman
Abet'zi
2d32 - 35 Adept
2d36 - 45 Defender
2d40 - 60 Champion
2d44 - 80 Marshal
Mel'yn
2d48 - 100 Defender
2d52 - 120 Champion
2d56 - 140 Marshal
Grinja
2d60 - 180 Defender
2d64 - 220 Champion
2d68 - 260 Marshal
Gles'ni
2d70 - 300 Defender
2d74 - 350 Champion
2d78 - 400 Marshal
Rohel
2d80 - 500 Shield
2d82 - 600 Warrior
2d84 - 700 Sentinel
2d86 - 800 Commander
Sanguter
2d87 - 1000 Guardian
2d88 - 1250 Captain
2d89 - 1500 Master
2d90 - 1750 Grand Master
---Adventuring Points---
To gain rank, you must gain AP's or adventuring points. This is very easy to do if you attend our adventures! The GM (Game Master) will keep up with who attends each adventure on our message board, along with any rank/dice gains. Long adventures may be split into modules, and each module of 2-3 hours (or so) counts as one and earns those points.
Attending an Adventure Module = 10 points per module
GMing an Adventure Module (Official GMs Only) = 15 points per module, for the extra work they put in preparing and leading. If you also play your character, you only get 15AP total. You can choose to put 5 of that in any character you have. 10 would go to the character you play.
(GM's may choose which character they want the AP to go to)
General Storyline Roleplay = 1-5 points per log depending on length of rp, depth, storyline. It is possible that the GM gives some more points than another if some add more story and action and some only respond every now and again. You must have a storyline in action for this to count, i.e. if you are just sitting around the keep sipping wine and watching the fire burn it is not a storyline that gives you credit. If you decide, while camped during an adventure, to go and explore a nearby town, that IS a storyline and you can get credit for it.
Recruiting a New Member = 5 points
Be sure they write your SN on their character worksheet!
Spar/Brawl Log - Win = 2pts
Spar/Brawl Log - Lose = 1pt
Mass Spar Log - Win = 1pt per participant
Mass Spar Log - Lose = 2pts
Marksmanship/Jousting/Racing Log - Win = 2pts
Marksmanship/Jousting/Racing Log - Lose = 1pt
Endurance Match - By Special Arrangement
Dungeon Crawl Participation - 1pt per Stage Passed
Bonus for Completion - 5pts
Attending/GMing a Mission 5pts
SPECIAL--
Magical Affinity/Psionic Affinity Only :: Magic Duel - Win = 2pts // Lose = 1pt
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Following are the major levels and ranks that you gain through Adventure Points (AP).
Note: The major ranks are written in kh'ronish, the main language of this realm we reside in. They are names of gemstones.
Adventuring Ranks:
---Rank Names, AP Needed - Level---
Rosha
2d20 - 0 Recruit
2d24 - 10 Cadet
2d28 - 20 Journeyman
Abet'zi
2d32 - 35 Adept
2d36 - 45 Defender
2d40 - 60 Champion
2d44 - 80 Marshal
Mel'yn
2d48 - 100 Defender
2d52 - 120 Champion
2d56 - 140 Marshal
Grinja
2d60 - 180 Defender
2d64 - 220 Champion
2d68 - 260 Marshal
Gles'ni
2d70 - 300 Defender
2d74 - 350 Champion
2d78 - 400 Marshal
Rohel
2d80 - 500 Shield
2d82 - 600 Warrior
2d84 - 700 Sentinel
2d86 - 800 Commander
Sanguter
2d87 - 1000 Guardian
2d88 - 1250 Captain
2d89 - 1500 Master
2d90 - 1750 Grand Master
---Adventuring Points---
To gain rank, you must gain AP's or adventuring points. This is very easy to do if you attend our adventures! The GM (Game Master) will keep up with who attends each adventure on our message board, along with any rank/dice gains. Long adventures may be split into modules, and each module of 2-3 hours (or so) counts as one and earns those points.
Attending an Adventure Module = 10 points per module
GMing an Adventure Module (Official GMs Only) = 15 points per module, for the extra work they put in preparing and leading. If you also play your character, you only get 15AP total. You can choose to put 5 of that in any character you have. 10 would go to the character you play.
(GM's may choose which character they want the AP to go to)
General Storyline Roleplay = 1-5 points per log depending on length of rp, depth, storyline. It is possible that the GM gives some more points than another if some add more story and action and some only respond every now and again. You must have a storyline in action for this to count, i.e. if you are just sitting around the keep sipping wine and watching the fire burn it is not a storyline that gives you credit. If you decide, while camped during an adventure, to go and explore a nearby town, that IS a storyline and you can get credit for it.
Recruiting a New Member = 5 points
Be sure they write your SN on their character worksheet!
Spar/Brawl Log - Win = 2pts
Spar/Brawl Log - Lose = 1pt
Mass Spar Log - Win = 1pt per participant
Mass Spar Log - Lose = 2pts
Marksmanship/Jousting/Racing Log - Win = 2pts
Marksmanship/Jousting/Racing Log - Lose = 1pt
Endurance Match - By Special Arrangement
Dungeon Crawl Participation - 1pt per Stage Passed
Bonus for Completion - 5pts
Attending/GMing a Mission 5pts
SPECIAL--
Magical Affinity/Psionic Affinity Only :: Magic Duel - Win = 2pts // Lose = 1pt
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